diff --git a/binaries/data/mods/public/art/textures/animated/water/textures.xml b/binaries/data/mods/public/art/textures/animated/water/textures.xml index 894728518c..ac9a62697c 100644 --- a/binaries/data/mods/public/art/textures/animated/water/textures.xml +++ b/binaries/data/mods/public/art/textures/animated/water/textures.xml @@ -1,4 +1,4 @@ - + diff --git a/libraries/osx/build-osx-libs.sh b/libraries/osx/build-osx-libs.sh index 1855e2df07..35022716e5 100755 --- a/libraries/osx/build-osx-libs.sh +++ b/libraries/osx/build-osx-libs.sh @@ -66,6 +66,7 @@ ARCH=${ARCH:="x86_64"} # On newer OS X versions, this will be a symbolic link to LLVM GCC # TODO: don't rely on that export CC=${CC:="clang"} CXX=${CXX:="clang++"} +export MIN_OSX_VERSION=${MIN_OSX_VERSION:="10.9"} # The various libs offer inconsistent configure options, some allow # setting sysroot and OS X-specific options, others don't. Adding to @@ -85,11 +86,6 @@ if [[ $MIN_OSX_VERSION && ${MIN_OSX_VERSION-_} ]]; then # clang and llvm-gcc look at mmacosx-version-min to determine link target # and CRT version, and use it to set the macosx_version_min linker flag LDFLAGS="$LDFLAGS -mmacosx-version-min=$MIN_OSX_VERSION" -else - C_FLAGS="$C_FLAGS -mmacosx-version-min=10.9" - # clang and llvm-gcc look at mmacosx-version-min to determine link target - # and CRT version, and use it to set the macosx_version_min linker flag - LDFLAGS="$LDFLAGS -mmacosx-version-min=10.9" fi C_FLAGS="$C_FLAGS -arch $ARCH -fvisibility=hidden" LDFLAGS="$LDFLAGS -arch $ARCH" diff --git a/source/renderer/TerrainRenderer.cpp b/source/renderer/TerrainRenderer.cpp index d483e20d0b..26eb8abb36 100644 --- a/source/renderer/TerrainRenderer.cpp +++ b/source/renderer/TerrainRenderer.cpp @@ -766,7 +766,7 @@ bool TerrainRenderer::RenderFancyWater(const CShaderDefines& context, int cullGr m->wavesShader->BindTexture(str_waveTex, WaterMgr->m_Wave); m->wavesShader->Uniform(str_time, (float)time); m->wavesShader->Uniform(str_waviness, WaterMgr->m_Waviness); - m->wavesShader->Uniform(str_mapSize, (float)(WaterMgr->m_TexSize)); + m->wavesShader->Uniform(str_mapSize, (float)(WaterMgr->m_MapSize)); SWavesVertex *base=(SWavesVertex *)WaterMgr->m_VBWaves->m_Owner->Bind(); GLsizei stride = sizeof(SWavesVertex); @@ -805,7 +805,7 @@ bool TerrainRenderer::RenderFancyWater(const CShaderDefines& context, int cullGr if (WaterMgr->m_WaterFoam || WaterMgr->m_WaterCoastalWaves) { m->fancyWaterShader->BindTexture(str_Foam, WaterMgr->m_Foam); - m->fancyWaterShader->Uniform(str_mapSize, (float)(WaterMgr->m_TexSize)); + m->fancyWaterShader->Uniform(str_mapSize, (float)(WaterMgr->m_MapSize)); } if (WaterMgr->m_WaterRealDepth) m->fancyWaterShader->BindTexture(str_depthTex, WaterMgr->m_depthTT);