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forked from 0ad/0ad

added effects and upgraded greek docks for each greek civ

This was SVN commit r13777.
This commit is contained in:
Enrique 2013-08-26 23:19:35 +00:00
parent 89e69af987
commit c6d361a76f
62 changed files with 461 additions and 33 deletions

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/athen_dock_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
<texture file="props/hele_decor_norm.png" name="normTex"/>
<texture file="props/hele_decor_spec.png" name="specTex"/>
<texture file="structural/ao/athen_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/athen_dock_fishboat.dae</mesh>
<textures>
<texture file="structural/hele_fishing_boat.dds" name="baseTex"/>
<texture file="structural/ao/athen_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/athen_dock_props.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/athen_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/athen_dock_struct_b.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/athen_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/athen_dock_tiles.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/athen_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/athen_dock_pentekonter.dae</mesh>
<textures>
<texture file="structural/hele_pentekonter.png" name="baseTex"/>
<texture file="structural/ao/athen_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -4,8 +4,13 @@
<group>
<variant>
<mesh>structural/hele_gate_door.dae</mesh>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_gate.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -4,7 +4,13 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/hele_wall_tower_props.dae</mesh>
<textures><texture file="props/hele_props_a.dds" name="baseTex"/></textures>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/mace_dock_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
<texture file="props/hele_decor_norm.png" name="normTex"/>
<texture file="props/hele_decor_spec.png" name="specTex"/>
<texture file="structural/ao/mace_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/mace_dock_fishboat.dae</mesh>
<textures>
<texture file="structural/hele_fishing_boat.dds" name="baseTex"/>
<texture file="structural/ao/mace_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/mace_dock_props.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/mace_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/mace_dock_struct_b.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/mace_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/mace_dock_tiles.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/mace_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/mace_dock_pentekonter.dae</mesh>
<textures>
<texture file="structural/hele_pentekonter.png" name="baseTex"/>
<texture file="structural/ao/mace_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/spart_dock_fishboat.dae</mesh>
<textures>
<texture file="structural/hele_fishing_boat.dds" name="baseTex"/>
<texture file="structural/ao/spart_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/spart_dock_props.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/spart_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/spart_dock_struct_b.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/spart_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/spart_dock_tiles.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/spart_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/spart_dock_pentekonter.dae</mesh>
<textures>
<texture file="structural/hele_pentekonter.png" name="baseTex"/>
<texture file="structural/ao/spart_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -3,19 +3,23 @@
<castshadow/>
<float/>
<group>
<variant frequency="100" name="hellenes dock">
<mesh>structural/helle_docks_struct.dae</mesh>
<variant frequency="100" name="athenians dock">
<mesh>structural/athen_dock_struct.dae</mesh>
<props>
<prop actor="props/structures/hellenes/dock_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/dock_fishing_boat.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/dock_warship.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/dock_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/dock_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_fishing_boat.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_warship.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_props.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_decor.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -4,7 +4,12 @@
<group>
<variant name="Wall long">
<mesh>structural/hele_wall_long.dae</mesh>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_long.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@ -17,5 +22,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -4,7 +4,12 @@
<group>
<variant name="Wall Medium">
<mesh>structural/hele_wall_medium.dae</mesh>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_medium.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@ -17,5 +22,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -4,7 +4,12 @@
<group>
<variant name="Wall short">
<mesh>structural/hele_wall_short.dae</mesh>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_short.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@ -17,5 +22,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -13,7 +13,12 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@ -34,5 +39,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="macedonians dock">
<mesh>structural/mace_dock_struct.dae</mesh>
<props>
<prop actor="props/structures/macedonians/dock_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/dock_fishing_boat.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/dock_warship.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/dock_props.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/dock_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/dock_decor.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/mace_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="spartans dock">
<mesh>structural/spart_dock_struct.dae</mesh>
<props>
<prop actor="props/structures/spartans/dock_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/dock_fishing_boat.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/dock_warship.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/dock_props.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/dock_tiles.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/spart_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -22,7 +22,7 @@
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/hellenes/dock.xml</Actor>
<Actor>structures/macedonians/dock.xml</Actor>
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -22,7 +22,7 @@
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/hellenes/dock.xml</Actor>
<Actor>structures/spartans/dock.xml</Actor>
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
</VisualActor>
</Entity>