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forked from 0ad/0ad

Fix a few templates and techs.

This was SVN commit r13559.
This commit is contained in:
Michael D. Hafer 2013-07-14 15:01:22 +00:00
parent 5eb670ef82
commit c9193b0302
4 changed files with 18 additions and 51 deletions

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@ -2,8 +2,8 @@
"genericName": "Immortals",
"description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "unlock_champion_units"},
"requirementsTooltip": "Available after Champions unlocked.",
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 30,
"tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",

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@ -1,28 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Armour>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<Crush>20.0</Crush>
<Foundation>
<Hack>5.0</Hack>
<Pierce>8.0</Pierce>
<Crush>5.0</Crush>
</Foundation>
</Armour>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>18.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>80.0</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Spread>1.5</Spread>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>3</DefaultArrowCount>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
@ -32,14 +9,6 @@
<PlacementType>shore</PlacementType>
<Category>Dock</Category>
</BuildRestrictions>
<Cost>
<PopulationBonus>30</PopulationBonus>
<BuildTime>250</BuildTime>
<Resources>
<wood>425</wood>
<stone>200</stone>
</Resources>
</Cost>
<Footprint replace="">
<Circle radius="15.5"/>
<Height>8.0</Height>
@ -62,17 +31,22 @@
<Position>
<Floating>true</Floating>
</Position>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_dock.xml</select>
<constructed>interface/complete/building/complete_dock.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryDecay disable=""/>
<Vision>
<Range>80</Range>
</Vision>
<ProductionQueue>
<Entities datatype="tokens">
units/brit_infantry_spearman_b
units/brit_infantry_slinger_b
units/brit_cavalry_javelinist_b
units/{civ}_ship_fishing
units/{civ}_ship_merchant
units/brit_ship_trireme
</Entities>
</ProductionQueue>
<RallyPointRenderer>
<LinePassabilityClass>ship</LinePassabilityClass>
</RallyPointRenderer>
<ResourceDropsite>
<Types>food wood stone metal</Types>
</ResourceDropsite>
<VisualActor>
<Actor>structures/celts/crannog.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>

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@ -49,7 +49,6 @@
units/pers_champion_infantry
</Entities>
<Technologies datatype="tokens">
unlock_champion_units
persians/immortals
</Technologies>
</ProductionQueue>

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@ -56,12 +56,6 @@
</Bonuses>
<RestrictedClasses datatype="tokens">Structure</RestrictedClasses>
</Charge>
<Slaughter>
<Hack>1000.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.0</MaxRange>
</Slaughter>
</Attack>
<Cost>
<BuildTime>10</BuildTime>