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forked from 0ad/0ad

Added destruction dust to a bunch of structures.

Made the Parthenon prettier.

This was SVN commit r11098.
This commit is contained in:
Michael D. Hafer 2012-02-19 02:26:47 +00:00
parent 16d42ad880
commit ccf1b1290f
30 changed files with 277 additions and 42 deletions

View File

@ -7,5 +7,18 @@
<texture>structural/hele_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,5 +7,16 @@
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -11,5 +11,18 @@
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/market.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -11,5 +11,18 @@
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/temple_big.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x6.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -15,5 +15,17 @@
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/tophet_palms.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -24,6 +24,19 @@
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_roof.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_entry.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -14,4 +14,19 @@
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/celts/market_newest_prop_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/market_newest_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/market_newest_props_wooden.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -24,5 +24,19 @@
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_color.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_prop_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_turf.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_celt_wall.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -11,5 +11,18 @@
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/market.xml" attachpoint="props_main"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Temple B">
<mesh>structural/hele_temple_b_base.dae</mesh>
<props>
<prop actor="props/structures/hellenes/temple_b_columns.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/temple_b_struct.xml" attachpoint="root"/>
</props>
<texture>props/hele_tile_c.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Temple C">
<mesh>structural/hele_temple_c_base.dae</mesh>
<props>
<prop actor="props/structures/hellenes/temple_c_columns.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/temple_b_struct.xml" attachpoint="root"/>
</props>
<texture>props/hele_tile_c.dds</texture>
</variant>
</group>
</actor>

View File

@ -14,5 +14,26 @@
<texture>structural/hele_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_steps.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_roof.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_walls.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_antefixes.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -8,25 +8,19 @@
<prop actor="props/structures/hellenes/temple_a_columns.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/temple_a_struct.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Temple B">
<mesh>structural/hele_temple_b_base.dae</mesh>
<props>
<prop actor="props/structures/hellenes/temple_b_columns.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/temple_b_struct.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Temple C">
<mesh>structural/hele_temple_c_base.dae</mesh>
<props>
<prop actor="props/structures/hellenes/temple_c_columns.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/temple_b_struct.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>props/hele_tile_c.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/temple_a_columns.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/temple_a_struct.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -11,5 +11,18 @@
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/iberians/market_01.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -11,4 +11,17 @@
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/iberians/temple.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -17,5 +17,17 @@
<mesh>structural/pers_market_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -21,6 +21,16 @@
<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -17,6 +17,15 @@
<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/persians/temple.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -20,6 +20,14 @@
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,32 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="structures/hele_temple">
<Cost>
<BuildTime>300</BuildTime>
<BuildTime>500</BuildTime>
<Resources>
<food>0</food>
<wood>0</wood>
<stone>500</stone>
<stone>1000</stone>
<metal>500</metal>
</Resources>
</Cost>
<Decay>
<Inactive/>
<DelayTime>0.0</DelayTime>
<SinkRate>2.0</SinkRate>
<SinkAccel>9.0</SinkAccel>
</Decay>
<Footprint>
<Square width="28.0" depth="58.0"/>
<Height>12.0</Height>
</Footprint>
<GarrisonHolder>
<Max>30</Max>
</GarrisonHolder>
<Health>
<Max>5000</Max>
</Health>
<Identity>
<Civ>hele</Civ>
<GenericName>Epic Temple</GenericName>
<SpecificName>Naos</SpecificName>
<SpecificName>Naos Parthenos</SpecificName>
<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
<Tooltip>Train healers. Garrison up to 30 units to heal them at a quick rate.</Tooltip>
</Identity>
<Loot>
<xp>50</xp>
<food>0</food>
<wood>0</wood>
<stone>500</stone>
<stone>200</stone>
<metal>500</metal>
</Loot>
<Obstruction>