Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
This was SVN commit r9374.
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binaries/data/mods/internal/art/textures/terrain/types/road/desert_road.png
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binaries/data/mods/internal/art/textures/terrain/types/road/desert_road.png
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binaries/data/mods/internal/art/textures/terrain/types/road/road_desert_a.png
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binaries/data/mods/internal/art/textures/terrain/types/road/road_desert_a.png
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binaries/data/mods/internal/art/textures/terrain/types/road/road_desert_b.png
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binaries/data/mods/internal/art/textures/terrain/types/road/road_desert_b.png
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="Base">
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<particles file="hero_aura.xml"/>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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binaries/data/mods/public/art/particles/hero_aura.xml
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binaries/data/mods/public/art/particles/hero_aura.xml
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<?xml version="1.0" encoding="utf-8"?>
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<particles>
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<texture>art/textures/particles/hero_aura.png</texture>
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<blend mode="add"/>
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<constant name="emissionrate" value="0.1"/>
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<constant name="lifetime" value="10.1"/>
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<uniform name="size" min="1.5" max="2.0"/>
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<uniform name="color.r" min="0.8" max="1.0"/>
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<copy name="color.g" from="color.r"/>
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<copy name="color.b" from="color.r"/>
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<force x="0.0" y="-1.0" z="0.0"/>
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</particles>
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binaries/data/mods/public/art/textures/particles/hero_aura.png
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binaries/data/mods/public/art/textures/particles/hero_aura.png
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binaries/data/mods/public/maps/scenarios/Barcania.xml
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binaries/data/mods/public/maps/scenarios/Barcania.xml
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