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forked from 0ad/0ad

Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).

This was SVN commit r9374.
This commit is contained in:
Michael D. Hafer 2011-05-01 01:25:32 +00:00
parent 7087281573
commit cf78c42761
62 changed files with 42 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="Base">
<particles file="hero_aura.xml"/>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<particles>
<texture>art/textures/particles/hero_aura.png</texture>
<blend mode="add"/>
<constant name="emissionrate" value="0.1"/>
<constant name="lifetime" value="10.1"/>
<uniform name="size" min="1.5" max="2.0"/>
<uniform name="color.r" min="0.8" max="1.0"/>
<copy name="color.g" from="color.r"/>
<copy name="color.b" from="color.r"/>
<force x="0.0" y="-1.0" z="0.0"/>
</particles>

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binaries/data/mods/public/maps/scenarios/Barcania.xml (Stored with Git LFS) Normal file

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