Tweaked animation speeds for new Roman units.
This was SVN commit r8423.
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@ -7,14 +7,14 @@
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
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<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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@ -17,7 +17,7 @@
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="80"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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@ -7,14 +7,14 @@
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
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<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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@ -7,15 +7,16 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="89"/>
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<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
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<animation file="biped/walk_spearshield.psa" name="walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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