1
0
forked from 0ad/0ad

Attack1 and Attack2 => Attack

This was SVN commit r2332.
This commit is contained in:
Wijitmaker 2005-05-22 11:24:33 +00:00
parent 26b1cf5556
commit e0045b2d53
101 changed files with 2619 additions and 2619 deletions

View File

@ -1,65 +1,65 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
</props>
</variant>
</group>
<group>
<variant name="1">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
</props>
</variant>
</group>
<group>
<variant name="1">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,31 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,65 +1,65 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round_a.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_a_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_04.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_05.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_06.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_07.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_08.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_09.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_10.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round_a.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_a_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_04.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_05.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_06.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_07.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_08.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_09.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_10.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,44 +1,44 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round_b.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round_b.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,39 +1,39 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round_e.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round_e.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/celt_sign_fem.xml"> </Prop>

View File

@ -1,65 +1,65 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.10"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_a_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_04.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_05.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_06.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_07.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_08.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_09.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_10.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.10"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_a_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_03.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_04.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_05.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_06.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_07.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_08.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_09.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_10.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,44 +1,44 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.10"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.10"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,40 +1,40 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400" event="0.10"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="10" name="1">
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant frequency="10" name="2">
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400" event="0.10"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="10" name="1">
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant frequency="10" name="2">
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,66 +1,66 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
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<variant>
<texture>skeletal/celt_isw_a_02.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_04.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_05.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_06.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_07.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_08.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_09.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_10.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
</variant>
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<variant>
<texture>skeletal/celt_isw_a_02.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_03.dds</texture>
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<variant>
<texture>skeletal/celt_isw_a_04.dds</texture>
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<texture>skeletal/celt_isw_a_05.dds</texture>
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<texture>skeletal/celt_isw_a_06.dds</texture>
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<texture>skeletal/celt_isw_a_07.dds</texture>
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<texture>skeletal/celt_isw_a_08.dds</texture>
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<texture>skeletal/celt_isw_a_09.dds</texture>
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<texture>skeletal/celt_isw_a_10.dds</texture>
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<texture>skeletal/celt_isw_a_11.dds</texture>
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<texture>skeletal/celt_isw_a_01.dds</texture>
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</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,45 +1,45 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
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<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
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<variant>
<texture>skeletal/celt_isw_b_02.dds</texture>
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<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
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<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
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<variant name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
</variant>
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<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
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<texture>skeletal/celt_isw_b_02.dds</texture>
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<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
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<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,41 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
</variant>
</group>
<group>
<variant frequency="10" name="1">
<texture>skeletal/celt_isw_e_01.dds</texture>
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<variant frequency="10" name="2">
<texture>skeletal/celt_isw_e_02.dds</texture>
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</group>
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</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
</variant>
</group>
<group>
<variant frequency="10" name="1">
<texture>skeletal/celt_isw_e_01.dds</texture>
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<variant frequency="10" name="2">
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,41 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_hex.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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</variant>
</group>
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<variant frequency="10" name="1">
<texture>skeletal/celt_isw_e_01.dds</texture>
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<variant frequency="10" name="2">
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</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_hex.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
</variant>
</group>
<group>
<variant frequency="10" name="1">
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant frequency="10" name="2">
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,39 +1,39 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_dip.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_dip.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_trd.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/eyecandy/crate_a.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_celt_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_trd.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/eyecandy/crate_a.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_celt_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/shield/shld_rome_la_4.xml" attachpoint="PropShield"/>
<prop actor="props/weapon/weap_spatha.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/dude.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/shield/shld_rome_la_4.xml" attachpoint="PropShield"/>
<prop actor="props/weapon/weap_spatha.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/dude.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/shield/shld_rome_la_4.xml" attachpoint="PropShield"/>
<prop actor="props/weapon/weap_gladus.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/rome_advanced.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/shield/shld_rome_la_4.xml" attachpoint="PropShield"/>
<prop actor="props/weapon/weap_gladus.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/rome_advanced.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/shield/shld_rome_sm_6.xml" attachpoint="PropShield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/iber_advanced.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/shield/shld_rome_sm_6.xml" attachpoint="PropShield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/iber_advanced.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/shield/shld_rome_sm_8.xml" attachpoint="PropShield"/>
<prop actor="props/weapon/weap_gladus.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/rome_advanced_2.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/shield/shld_rome_sm_8.xml" attachpoint="PropShield"/>
<prop actor="props/weapon/weap_gladus.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/rome_advanced_2.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/shield/shld_rome_sm_3.xml" attachpoint="PropShield"/>
<prop actor="props/weapon/weap_xiphos.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/kart_sling_elite.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/shield/shld_rome_sm_3.xml" attachpoint="PropShield"/>
<prop actor="props/weapon/weap_xiphos.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/kart_sling_elite.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,40 +1,40 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/dude_head.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_axe_single.xml" attachpoint="l_hand"/>
<prop actor="props/temp/l_glove.xml" attachpoint="l_forearm"/>
<prop actor="props/temp/l_shoulder.xml" attachpoint="l_shoulder"/>
<prop actor="props/weapon/weap_axe_double.xml" attachpoint="r_hand"/>
<prop actor="props/temp/r_glove.xml" attachpoint="r_forearm"/>
<prop actor="props/temp/r_shoulder.xml" attachpoint="r_shoulder"/>
<prop actor="props/temp/breastplate.xml" attachpoint="chest"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/temp/cape.xml" attachpoint="shoulders"/>
<prop actor="props/temp/l_boot.xml" attachpoint="l_leg"/>
<prop actor="props/temp/r_boot.xml" attachpoint="r_leg"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/temp/r_sheath.xml" attachpoint="r_hip"/>
</props>
<texture>skeletal/plac_rome_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/dude_head.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_axe_single.xml" attachpoint="l_hand"/>
<prop actor="props/temp/l_glove.xml" attachpoint="l_forearm"/>
<prop actor="props/temp/l_shoulder.xml" attachpoint="l_shoulder"/>
<prop actor="props/weapon/weap_axe_double.xml" attachpoint="r_hand"/>
<prop actor="props/temp/r_glove.xml" attachpoint="r_forearm"/>
<prop actor="props/temp/r_shoulder.xml" attachpoint="r_shoulder"/>
<prop actor="props/temp/breastplate.xml" attachpoint="chest"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/temp/cape.xml" attachpoint="shoulders"/>
<prop actor="props/temp/l_boot.xml" attachpoint="l_leg"/>
<prop actor="props/temp/r_boot.xml" attachpoint="r_leg"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/temp/r_sheath.xml" attachpoint="r_hip"/>
</props>
<texture>skeletal/plac_rome_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,31 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_csw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_xiphos.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_isp_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_csw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_xiphos.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_isp_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_csw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_xiphos.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_iar_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_csw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_xiphos.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_iar_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/head/hele_cav_e.xml" attachpoint="helmet"/>
<prop actor="props/head/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_xiphos.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_csw_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/head/hele_cav_e.xml" attachpoint="helmet"/>
<prop actor="props/head/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_xiphos.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_csw_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_fem.xml"> </Prop>

View File

@ -1,31 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/head/hele_hoplite_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/shield/hele_round_a.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_isp_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/head/hele_hoplite_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/shield/hele_round_a.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_isp_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,31 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/head/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/shield/hele_round_b.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/head/hele_hoplite_b.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_isp_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/head/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/shield/hele_round_b.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/head/hele_hoplite_b.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_isp_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,31 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/head/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/head/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/shield/hele_round_e.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_isp_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/head/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/head/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/shield/hele_round_e.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_isp_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/head/prop_hele_helm_1.xml" attachpoint="PropHead"/>
<prop actor="props/shield/shld_rome_sm_4.xml" attachpoint="PropShield"/>
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/hele_spar_u1.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/head/prop_hele_helm_1.xml" attachpoint="PropHead"/>
<prop actor="props/shield/shld_rome_sm_4.xml" attachpoint="PropShield"/>
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/hele_spar_u1.dds</texture>
</variant>
</group>
</actor>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_su1.xml"> </Prop>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_su2.xml"> </Prop>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_trd.xml"> </Prop>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_cjv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_cjv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_cjv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_cjv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_cjv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_cjv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_csw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_csw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_csw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_csw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_csw_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_csw_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_fem.xml"> </Prop>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,32 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,31 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,32 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isw_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_isw_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_su1.xml"> </Prop>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_su2.xml"> </Prop>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_trd.xml"> </Prop>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_cjv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_cjv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_cjv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_cjv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_cjv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_cjv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_csp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_csp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_csp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_csp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_csp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_csp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_csw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_csw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_csw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_csw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_csw_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_csw_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_fem.xml"> </Prop>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,32 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,31 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,32 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isw_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_isw_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_su1.xml"> </Prop>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_su2.xml"> </Prop>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_trd.xml"> </Prop>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_car_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_car_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_car_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_car_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_car_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_car_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cjv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cjv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cjv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cjv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cjv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cjv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_csp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_csp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_csp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_csp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_csp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_csp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_csw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_akin.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_csw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_akin.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_csw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_akin.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_csw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_akin.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_csw_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_akin.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_csw_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_akin.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/pers_sign_fem.xml"> </Prop>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_isp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_isp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_isp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_isp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_isp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_isp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/pers_sign_su1.xml"> </Prop>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/pers_sign_su2.xml"> </Prop>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/pers_sign_trd.xml"> </Prop>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="0"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="PropHead" model="props/head/dude_head.xml"> </Prop>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_csp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_csp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_csp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_csp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_csp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_csp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/rome_sign_fem.xml"> </Prop>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_isp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_isp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_isp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_isp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_isp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_isp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,32 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_isw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_gladus.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_rome_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_isw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_gladus.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_rome_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,31 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_isw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_gladus.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_rome_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_isw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_gladus.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_rome_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,32 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_isw_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_gladus.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_rome_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_isw_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_rome.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_gladus.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_rome_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/rome_sign_su1.xml"> </Prop>

View File

@ -19,7 +19,7 @@
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/rome_sign_su2.xml"> </Prop>

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