Added the peacock.
This was SVN commit r11254.
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binaries/data/mods/public/art/animation/quadraped/peacock_feeding.dae
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binaries/data/mods/public/art/animation/quadraped/peacock_feeding.dae
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binaries/data/mods/public/art/animation/quadraped/peacock_feeding_transition.dae
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binaries/data/mods/public/art/animation/quadraped/peacock_feeding_transition.dae
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binaries/data/mods/public/art/animation/quadraped/peacock_idle.dae
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binaries/data/mods/public/art/animation/quadraped/peacock_idle.dae
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binaries/data/mods/public/art/animation/quadraped/peacock_idle_transition.dae
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binaries/data/mods/public/art/animation/quadraped/peacock_idle_transition.dae
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binaries/data/mods/public/art/animation/quadraped/peacock_walk.dae
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binaries/data/mods/public/art/animation/quadraped/peacock_walk.dae
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binaries/data/mods/public/art/animation/quadraped/peacock_walk_feeding.dae
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binaries/data/mods/public/art/animation/quadraped/peacock_walk_feeding.dae
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binaries/data/mods/public/art/meshes/skeletal/peacock.dae
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binaries/data/mods/public/art/meshes/skeletal/peacock.dae
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@ -1293,6 +1293,108 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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<bone name="right_knee-target"><target>right_knee-target</target></bone>
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</skeleton>
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<standard_skeleton title="Peacock" id="Peacock">
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<bone name="PeacockArmature">
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<bone name="Body">
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<bone name="Neck1">
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<bone name="Neck2">
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<bone name="Neck3">
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<bone name="Head">
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<bone name="Mohawk" />
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</bone>
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</bone>
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<bone name="Neck2_Joint" />
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</bone>
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</bone>
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<bone name="tailHolder_Base">
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<bone name="tailHolder_Middle">
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<bone name="tailHolder_Top">
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<bone name="tailFeather_Middle" />
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<bone name="tailFeather_Right" />
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<bone name="tailFeather_Rightmost" />
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<bone name="tailFeather_Left" />
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<bone name="tailFeather_Leftmost" />
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<bone name="tailFeather_Right45" />
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<bone name="tailFeather_Left45" />
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<bone name="tailFeather_Right60" />
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<bone name="tailFeather_Left60" />
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<bone name="tailHolder_Back">
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<bone name="tailHolder_Back_Fluff" />
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</bone>
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<bone name="tailFeather_Right90" />
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<bone name="tailFeather_Left90" />
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</bone>
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</bone>
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</bone>
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<bone name="RightWing" />
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<bone name="LeftWing" />
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</bone>
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<bone name="LeftLeg">
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<bone name="LeftShin">
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<bone name="LeftFoot" />
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</bone>
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<bone name="LeftKnee" />
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</bone>
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<bone name="RightLeg">
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<bone name="RightShin">
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<bone name="RightFoot" />
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</bone>
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<bone name="RightKnee" />
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</bone>
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</bone>
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</standard_skeleton>
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<skeleton title="Peacock" target="Peacock"><identifier><root>PeacockArmature</root></identifier>
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<bone name="PeacockArmature"><target>PeacockArmature</target>
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<bone name="Body"><target>Body</target>
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<bone name="Neck1"><target>Neck1</target>
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<bone name="Neck2"><target>Neck2</target>
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<bone name="Neck3"><target>Neck3</target>
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<bone name="Head"><target>Head</target>
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<bone name="Mohawk"><target>Mohawk</target></bone>
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</bone>
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</bone>
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<bone name="Neck2_Joint"><target>Neck2_Joint</target></bone>
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</bone>
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</bone>
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<bone name="tailHolder_Base"><target>tailHolder_Base</target>
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<bone name="tailHolder_Middle"><target>tailHolder_Middle</target>
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<bone name="tailHolder_Top"><target>tailHolder_Top</target>
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<bone name="tailFeather_Middle"><target>tailFeather_Middle</target></bone>
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<bone name="tailFeather_Right"><target>tailFeather_Right</target></bone>
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<bone name="tailFeather_Rightmost"><target>tailFeather_Rightmost</target></bone>
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<bone name="tailFeather_Left"><target>tailFeather_Left</target></bone>
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<bone name="tailFeather_Leftmost"><target>tailFeather_Leftmost</target></bone>
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<bone name="tailFeather_Right45"><target>tailFeather_Right45</target></bone>
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<bone name="tailFeather_Left45"><target>tailFeather_Left45</target></bone>
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<bone name="tailFeather_Right60"><target>tailFeather_Right60</target></bone>
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<bone name="tailFeather_Left60"><target>tailFeather_Left60</target></bone>
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<bone name="tailHolder_Back"><target>tailHolder_Back</target>
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<bone name="tailHolder_Back_Fluff"><target>tailHolder_Back_Fluff</target></bone>
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</bone>
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<bone name="tailFeather_Right90"><target>tailFeather_Right90</target></bone>
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<bone name="tailFeather_Left90"><target>tailFeather_Left90</target></bone>
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</bone>
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</bone>
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</bone>
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<bone name="RightWing"><target>RightWing</target></bone>
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<bone name="LeftWing"><target>LeftWing</target></bone>
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</bone>
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<bone name="LeftLeg"><target>LeftLeg</target>
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<bone name="LeftShin"><target>LeftShin</target>
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<bone name="LeftFoot"><target>LeftFoot</target></bone>
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</bone>
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<bone name="LeftKnee"><target>LeftKnee</target></bone>
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</bone>
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<bone name="RightLeg"><target>RightLeg</target>
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<bone name="RightShin"><target>RightShin</target>
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<bone name="RightFoot"><target>RightFoot</target></bone>
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</bone>
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<bone name="RightKnee"><target>RightKnee</target></bone>
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</bone>
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</bone>
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</skeleton>
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<standard_skeleton title="Ballista Weapon" id="ballista">
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<bone name="main">
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<bone name="weapon"></bone>
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_peacock.png
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binaries/data/mods/public/art/textures/skins/skeletal/animal_peacock.png
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_hunt_skittish">
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<Identity>
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<Civ>gaia</Civ>
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<SpecificName>Peacock</SpecificName>
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<Icon>gaia/fauna_peacock.png</Icon>
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</Identity>
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<UnitMotion>
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<WalkSpeed>2.0</WalkSpeed>
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<Run>
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<Speed>5.0</Speed>
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<Range>600.0</Range>
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<RangeMin>5.0</RangeMin>
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</Run>
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</UnitMotion>
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<!--<UnitAI>
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<Feeds>true</Feeds>
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<FeedingTransitionTime>1300</FeedingTransitionTime>
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</UnitAI>-->
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<VisualActor>
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<Actor>fauna/peacock.xml</Actor>
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</VisualActor>
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</Entity>
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