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forked from 0ad/0ad

Initial structure destruction sound effects added.

This was SVN commit r9387.
This commit is contained in:
Pureon 2011-05-01 22:10:40 +00:00
parent 884f4bbbf1
commit e297dac1a5
4 changed files with 29 additions and 1 deletions

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1.1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>building_collapse_large_01.ogg</Replacement>
<Path>audio/attack/destruction/</Path>
<Sound>building_collapse_large_02.ogg</Sound>
</SoundGroup>

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@ -54,7 +54,7 @@
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
<death>attack/destruction/explode_debris.xml</death>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<BuildingAI>