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forked from 0ad/0ad

Updated greek farmstead

This was SVN commit r13742.
This commit is contained in:
Enrique 2013-08-23 12:36:04 +00:00
parent c1dcbe4176
commit efda9d5e33
14 changed files with 136 additions and 99 deletions

View File

@ -4,7 +4,10 @@
<group>
<variant frequency="1" name="farmstead hay">
<mesh>props/hele_farmstead_hay.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures><texture file="props/wrld_hay_a.dds" name="baseTex"/>
<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="farmstead plants">
<mesh>props/hele_farmstead_nature.dae</mesh>
<textures><texture file="props/structs_nature.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -4,7 +4,12 @@
<group>
<variant frequency="1" name="farmstead props">
<mesh>props/hele_farmstead_props.dae</mesh>
<textures><texture file="props/hele_props_a.dds" name="baseTex"/></textures>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/hele_farmstead.png" name="aoTex"/> </textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -8,9 +8,14 @@
<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_roof.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@ -22,9 +27,10 @@
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -8,9 +8,14 @@
<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_roof.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@ -23,9 +28,9 @@
<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_roof.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Footprint>
<Square width="20.0" depth="18.0"/>
<Square width="20.0" depth="15.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>athen</Civ>
@ -17,6 +17,6 @@
</Obstruction>
<VisualActor>
<Actor>structures/athenians/farmstead_new.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -4,12 +4,12 @@
<BuildTime>50</BuildTime>
</Cost>
<Footprint>
<Square width="20.0" depth="18.0"/>
<Square width="20.0" depth="15.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>990</Max>
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>hele</Civ>
@ -21,6 +21,6 @@
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/farmstead_new.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Footprint>
<Square width="20.0" depth="18.0"/>
<Square width="20.0" depth="15.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>mace</Civ>
@ -17,6 +17,6 @@
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/farmstead_new.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Footprint>
<Square width="20.0" depth="18.0"/>
<Square width="20.0" depth="15.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>spart</Civ>
@ -17,6 +17,6 @@
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/farmstead_new.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
</VisualActor>
</Entity>