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forked from 0ad/0ad

#(Internal) New helmet for Indibil.

This was SVN commit r7144.
This commit is contained in:
Michael D. Hafer 2009-09-19 03:05:15 +00:00
parent fc0ad44125
commit f118acf979
4 changed files with 20 additions and 8 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet hero 03">
<mesh>props/helmet/iber_hero_03.dae</mesh>
<texture>props/helmet/iber_hero_03.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="anims/props">
<animations>
@ -21,21 +19,18 @@
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
</animations>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_hero_03.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="indibil-chainmail">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/iber_hero_indibil.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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