#(Internal) New helmet for Indibil.
This was SVN commit r7144.
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet hero 03">
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<mesh>props/helmet/iber_hero_03.dae</mesh>
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<texture>props/helmet/iber_hero_03.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="anims/props">
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<animations>
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@ -21,21 +19,18 @@
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
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</animations>
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<props>
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<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/heads/iber_helmet_hero_03.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="indibil-chainmail">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/iber_hero_indibil.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/internal/art/meshes/props/helmet/iber_hero_03.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/props/helmet/iber_hero_03.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/props/helmet/iber_hero_03.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/helmet/iber_hero_03.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
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