From f7a6aa6f70e4e03510313554b9702b77d4b60201 Mon Sep 17 00:00:00 2001 From: Freagarach Date: Mon, 11 Jan 2021 12:35:24 +0000 Subject: [PATCH] [Gameplay A24] - Move Citizen Soldier health increase from phase progression to promotion. Patch by: @Nescio Differential revision: D3315 Reviewed by: @borg-, @wraitii This was SVN commit r24544. --- .../simulation/data/technologies/phase_city_athen.json | 5 ++--- .../simulation/data/technologies/phase_city_generic.json | 5 ++--- .../simulation/data/technologies/phase_town_athen.json | 5 ++--- .../simulation/data/technologies/phase_town_generic.json | 5 ++--- .../public/simulation/data/technologies/unit_advanced.json | 4 ++-- .../mods/public/simulation/data/technologies/unit_elite.json | 4 ++-- 6 files changed, 12 insertions(+), 16 deletions(-) diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json index 1b5d01ae61..e8b47fac43 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json @@ -11,15 +11,14 @@ "number": 4 } }, - "requirementsTooltip": "Requires 4 Town Structures.", + "requirementsTooltip": "Requires four Town Structures.", "supersedes": "phase_town_athen", "replaces": ["phase_city"], "icon": "city_phase.png", "researchTime": 60, - "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers. Citizen Soldiers +10% health. All structures +9 garrisoned regeneration rate.", + "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.", "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" }, - { "value": "Health/Max", "multiply": 1.1, "affects": "Citizen Soldier" }, { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" }, { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" } ], diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json index 81c1508bbe..193c160caf 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json @@ -14,15 +14,14 @@ "number": 4 } }, - "requirementsTooltip": "Requires 4 Town Structures.", + "requirementsTooltip": "Requires four Town Structures.", "supersedes": "phase_town_generic", "replaces": ["phase_city"], "icon": "city_phase.png", "researchTime": 60, - "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Citizen Soldiers +10% health. All structures +9 garrisoned regeneration rate.", + "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.", "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" }, - { "value": "Health/Max", "multiply": 1.1, "affects": "Citizen Soldier" }, { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" } ], "soundComplete": "interface/alarm/alarm_phase.xml" diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json b/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json index 650e47208c..d54a30205d 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json @@ -11,15 +11,14 @@ "number": 5 } }, - "requirementsTooltip": "Requires 5 Village Structures.", + "requirementsTooltip": "Requires five Village Structures.", "supersedes": "phase_village", "replaces": ["phase_town"], "icon": "town_phase.png", "researchTime": 30, - "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers. Citizen Soldiers +20% health. All structures +7 garrisoned regeneration rate.", + "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.", "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" }, - { "value": "Health/Max", "multiply": 1.2, "affects": "Citizen Soldier" }, { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" }, { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" } ], diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json b/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json index 28465c55f8..6947b562fb 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json @@ -14,15 +14,14 @@ "number": 5 } }, - "requirementsTooltip": "Requires 5 Village Structures.", + "requirementsTooltip": "Requires five Village Structures.", "supersedes": "phase_village", "replaces": ["phase_town"], "icon": "town_phase.png", "researchTime": 30, - "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. Citizen Soldiers +20% health. All structures +7 garrisoned regeneration rate.", + "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit", "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" }, - { "value": "Health/Max", "multiply": 1.2, "affects": "Citizen Soldier" }, { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" } ], "soundComplete": "interface/alarm/alarm_phase.xml" diff --git a/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json b/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json index 30d51910cc..6a3896bcd0 100644 --- a/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json +++ b/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json @@ -1,7 +1,7 @@ { "autoResearch": true, "icon": "upgrade_advanced.png", - "tooltip": "Advanced and Elite units +20% training time, +1 armor, +10% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units −10% spread.", + "tooltip": "Advanced and Elite units +20% training time, +25% health, +1 resistance, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units −10% spread.", "modifications": [ { "value": "Attack/Capture/Capture", "add": 0.7 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, @@ -9,7 +9,7 @@ { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, { "value": "Cost/BuildTime", "multiply": 1.2 }, - { "value": "Health/Max", "multiply": 1.1 }, + { "value": "Health/Max", "multiply": 1.25 }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/Health", "add": 5, "affects": "Healer" }, { "value": "Loot/food", "multiply": 1.2 }, diff --git a/binaries/data/mods/public/simulation/data/technologies/unit_elite.json b/binaries/data/mods/public/simulation/data/technologies/unit_elite.json index 2cad34225e..508e3332e1 100644 --- a/binaries/data/mods/public/simulation/data/technologies/unit_elite.json +++ b/binaries/data/mods/public/simulation/data/technologies/unit_elite.json @@ -1,7 +1,7 @@ { "autoResearch": true, "icon": "upgrade_elite.png", - "tooltip": "Elite units +20% training time, +1 armor, +10% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units −10% spread.", + "tooltip": "Elite units +20% training time, +25% health, +1 resistance, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units −10% spread.", "modifications": [ { "value": "Attack/Capture/Capture", "add": 0.8 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, @@ -9,7 +9,7 @@ { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, { "value": "Cost/BuildTime", "multiply": 1.2 }, - { "value": "Health/Max", "multiply": 1.1 }, + { "value": "Health/Max", "multiply": 1.25 }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/Health", "add": 5, "affects": "Healer" }, { "value": "Loot/food", "multiply": 1.2 },