3972134de9
minor fixes
...
This was SVN commit r7494.
2010-05-01 18:43:05 +00:00
9864da20fc
vfs: disable error dialog if file not found
...
SoundGroup.cpp: add proper error reporting if snd_open fails
This was SVN commit r7493.
2010-05-01 18:36:24 +00:00
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
...
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
49574953b8
Make JS sound objects only self-destruct when fading to 0
...
This was SVN commit r7491.
2010-05-01 16:10:02 +00:00
4fe991074f
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
...
Make CSimContext accessible to all component code, so they don't all
have to save their own copies of it.
This was SVN commit r7490.
2010-05-01 09:48:39 +00:00
c5f8ca32a2
64-bit compat in BMP code
...
This was SVN commit r7489.
2010-05-01 09:45:58 +00:00
8d08a15edb
Hide cursor when taking big screenshots
...
This was SVN commit r7488.
2010-05-01 09:45:27 +00:00
1b51cf7ad5
Fix obstruction shapes for some buildings
...
This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
...
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
5daac34ef9
Support startup scripts in map files, for testing.
...
Support CDATA sections when writing XML.
This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
08720c9a58
Convert minimap data in entity templates
...
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9
# Display units on the minimap
...
This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
29b458da40
# Use the footprint shape when rendering unit selection outlines
...
This was SVN commit r7479.
2010-04-23 16:57:18 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
...
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
...
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
e738d2f7fc
MSVC warning 'fix'
...
This was SVN commit r7473.
2010-04-19 21:57:56 +00:00
227e86018b
Update the entity conversion/validation scripts to work with internal data
...
This was SVN commit r7470.
2010-04-19 20:53:50 +00:00
08db7ebe13
# Support training units in buildings.
...
Includes basic batch training (see #298 ).
This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
45368671c4
Convert training queue data in entity templates.
...
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
0d8338c90e
# GUI bug fixes.
...
Fix updates of GUI text positions when an ancestor object's
size/position changes.
Fix CPos parsing to handle negative values.
This was SVN commit r7466.
2010-04-19 19:43:05 +00:00
9f1d904278
# Fix use-of-freed-memory bug.
...
Don't call xmlCleanupParser after parsing documents.
("This function name is somewhat misleading. It does not clean up parser
state, it cleans up memory allocated by the library itself.")
This was SVN commit r7465.
2010-04-18 16:35:06 +00:00
0547757a30
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
...
This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
6a9de50692
# Use the correct projectile models.
...
Fixes #470 .
Make CUnit::GetObject return a reference so it's clear it can never be
NULL.
This was SVN commit r7463.
2010-04-17 11:34:40 +00:00
b6a9e0e9b7
# Support '[', ']' keys for camera rotation in scenario editor
...
This was SVN commit r7460.
2010-04-17 11:28:54 +00:00
d6ab843f9d
# Documentation updates
...
This was SVN commit r7457.
2010-04-15 19:59:07 +00:00
3a1abb5d8f
# Compile gameplay scripts in strict mode.
...
Fixes #487 .
This was SVN commit r7456.
2010-04-14 18:57:50 +00:00
3117f52d7c
# Automatic runtime validation of entity template files.
...
Fixes #413 .
This was SVN commit r7455.
2010-04-14 17:22:32 +00:00
f9195d8a29
Update source contributors list (see #472 )
...
This was SVN commit r7454.
2010-04-14 10:29:14 +00:00
40688ec5df
# Initial support for automatic validation of entity template XML.
...
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849
Update entity template conversion to be more correct and consistent
...
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
cf48ff0588
Expose JS_HasProperty
...
This was SVN commit r7449.
2010-04-09 18:45:28 +00:00
1fa8052cbe
Support 'replace' attribute in entity template inheritance.
...
Escape whitespace when emitting XML, to avoid attribute-value
normalization.
This was SVN commit r7448.
2010-04-09 18:43:50 +00:00
2f34e5fbc6
Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch from JubJub
...
This was SVN commit r7443.
2010-04-06 17:31:38 +00:00
c02771fef2
Remove CSoundGroupMgr, since it is unnecessary and broken and leaks memory
...
This was SVN commit r7442.
2010-04-06 15:17:06 +00:00
27556f4b21
Fix window title only displaying the first character
...
This was SVN commit r7440.
2010-04-06 12:32:17 +00:00
b4f680594b
fixes from work:
...
- correct AllocateAligned deleter and alignment value
- workaround for boost #pragma pack warnings
add DivideRoundUp
This was SVN commit r7439.
2010-04-06 12:06:02 +00:00
4c0d47707b
# Fix animation syncing.
...
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
cfca28cab0
# Initial audio integration with new simulation system.
...
Support sound group playback from simulation scripts. See #486 .
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.
This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
7275071785
Convert sound data in entity templates
...
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
0d6882dad2
# Fix the actor viewer in Atlas.
...
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
6fb5c1b307
lib/ changes required at work:
...
- allow building regardless of UNICODE setting (e.g. use LoadLibraryW
instead of LoadLibrary)
- export dlopen etc.
- more robust redirection of stdout
This was SVN commit r7427.
2010-04-03 10:46:28 +00:00
45fa351feb
Revert unnecessary bcb462ad87
...
This was SVN commit r7422.
2010-04-01 08:18:16 +00:00
870fe8bfe5
fix nvidia multimon gamma issue ("if at first you fail, try again..")
...
refs #480
This was SVN commit r7421.
2010-03-31 22:26:08 +00:00
bcb462ad87
windows build fix
...
(should HAVE_VALGRIND go into e.g. lib/config2.h?)
This was SVN commit r7420.
2010-03-31 22:24:16 +00:00
e1c6249eab
Fix warning and debug spew on OS X
...
This was SVN commit r7417.
2010-03-31 20:33:42 +00:00
1ebebc4338
Avoid -Wnon-virtual-dtor warnings
...
This was SVN commit r7416.
2010-03-31 08:36:46 +00:00
ba282e3d8e
Fixes to the release build script
...
This was SVN commit r7414.
2010-03-30 21:13:51 +00:00
5a5a269b93
Let Atlas find data files when cwd is not binaries/system. Fixes #481 .
...
This was SVN commit r7412.
2010-03-29 10:24:17 +00:00
38feae61fb
Minor bug fixes
...
This was SVN commit r7411.
2010-03-29 10:22:34 +00:00
13302cc133
Disable visible warnings when gamma-setting fails. Fixes #480 .
...
This was SVN commit r7410.
2010-03-28 18:33:35 +00:00
53744640ec
Fix non-PCH builds
...
This was SVN commit r7409.
2010-03-28 18:21:48 +00:00
672b1221c3
Disable executable stacks in .asm files
...
This was SVN commit r7408.
2010-03-28 18:20:46 +00:00
9ad4b210dc
Fix #479 (water animation in new simulation system)
...
This was SVN commit r7407.
2010-03-27 17:19:00 +00:00
45184baacf
Add script for generating release distributions
...
This was SVN commit r7406.
2010-03-27 12:39:23 +00:00
49eb176b25
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
...
This was SVN commit r7404.
2010-03-26 19:04:40 +00:00
5dce8a2d8c
Disable failing test on Windows. See #478 .
...
This was SVN commit r7403.
2010-03-26 18:58:17 +00:00
ccbc8d534a
Show DRI S3TC message on all platforms that probably use Mesa. See #313 .
...
This was SVN commit r7402.
2010-03-26 17:22:13 +00:00
89cce1b3ac
# Switch to new simulation system by default
...
This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
9b6326f124
Always build with Valgrind support. Always use the bundled Valgrind header.
...
This was SVN commit r7397.
2010-03-26 10:31:47 +00:00
00e18e4ea8
Report S3TC non-support with an in-game GUI message box.
...
Fixes #313 .
This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
58e79bfdbe
Force fancywater off if fragment shader extensions are not supported. See #270
...
This was SVN commit r7385.
2010-03-21 14:18:15 +00:00
148ff026ca
Avoid apparent error on OS X by simplifying wopen API to avoid varargs.
...
Remove unused sys_wopen.
This was SVN commit r7384.
2010-03-21 12:42:50 +00:00
248749c1aa
Fix console history loading
...
This was SVN commit r7383.
2010-03-20 22:01:39 +00:00
a8b3cc4812
add both the (potentially) read-only data from SVN and the appdata path to the config/ search path
...
(fixes #450 )
This was SVN commit r7382.
2010-03-20 21:37:14 +00:00
bf444a8aa1
Load libraries from rpath=$ORIGIN instead of from cwd. Fixes #288
...
This was SVN commit r7381.
2010-03-20 20:55:54 +00:00
0bbb99c3cd
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
...
use M_PI instead of nonstandard PI
This was SVN commit r7380.
2010-03-20 20:54:03 +00:00
d1c5119694
fix: mustn't create directories during mount's vfs path traversal (because they may not be associated with a directory, especially in the common case of mounting into the root directory)
...
fixes #459
This was SVN commit r7378.
2010-03-20 19:26:12 +00:00
a5b8ec6028
Add obstruction debug mode, with GUI toggle.
...
Make pathfinder debug mode off by default, with GUI toggle.
This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
4059826759
when mounting a mod, don't attempt to create the directories (it's reasonable to assume the mod must exist, there is no value in creating a dummy mod directory - unlike the screenshots/logs etc. mounts)
...
this fixes write errors because mods/internal doesn't exist in public
SVN checkouts and the default mount logic tries to mount internal anyway
(and now just fails that operation silently)
fixes #458
This was SVN commit r7375.
2010-03-20 18:12:48 +00:00
bdfe28766a
osx fix: TIMER_ADD_CLIENT identifier conflicted with the name of an existing symbol (namely the OpenGL function whose time was being measured)
...
This was SVN commit r7374.
2010-03-20 17:46:45 +00:00
73f67a2272
set crashlog location as soon as it is known to avoid writing to the default location (system/binaries), which might not be writable.
...
fixes #403
This was SVN commit r7373.
2010-03-20 17:20:23 +00:00
7a870170c9
SpiderMonkey version check
...
This was SVN commit r7372.
2010-03-20 17:00:21 +00:00
23a702c335
# OS X build fixes.
...
spidermonkey-tip script fix.
GCC 4.2 compatibility.
Remove redundant code in extern_libs.lua
This was SVN commit r7371.
2010-03-20 16:26:25 +00:00
901056e5b3
Fix Windows build warning
...
This was SVN commit r7369.
2010-03-19 21:31:48 +00:00
96382e6faf
Fix jsval/int ambiguity
...
This was SVN commit r7368.
2010-03-19 21:23:33 +00:00
ed69187450
Build with spidermonkey-tip by default. Remove codepaths for old SpiderMonkey.
...
This was SVN commit r7366.
2010-03-19 20:54:44 +00:00
e7e8b8dbc3
Fix spidermonkey-tip to build on Windows. Add precompiled binaries.
...
This was SVN commit r7365.
2010-03-19 20:28:22 +00:00
31febafb05
Compatibility with non-threadsafe SpiderMonkey
...
This was SVN commit r7364.
2010-03-19 19:54:00 +00:00
baead3409e
Move Position.h to a better location.
...
Update some files I forgot in previous commits.
This was SVN commit r7361.
2010-03-17 23:13:21 +00:00
18b5a7f17c
Add the Obstruction component to entity previews, to support collision detection for building placement
...
This was SVN commit r7360.
2010-03-17 23:02:40 +00:00
0f0a3774d0
Split collision detection out of pathfinder so it can be used more widely.
...
Support collision detection of footprints.
This was SVN commit r7359.
2010-03-17 23:01:12 +00:00
705db5181d
Fix non-smooth vertical interpolation of unit positions
...
This was SVN commit r7358.
2010-03-17 22:57:36 +00:00
99a261328a
Support scripted modulation of actor colours
...
This was SVN commit r7357.
2010-03-17 22:56:49 +00:00
bcd5e78b7a
Fix test code
...
This was SVN commit r7356.
2010-03-17 22:53:47 +00:00
79ea8213e5
const-correctness
...
This was SVN commit r7355.
2010-03-17 22:51:47 +00:00
aca1074188
Load build speeds and foundation actors from entity template files
...
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27
# Construct buildings from foundations.
...
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
c55cba34e5
Fix shape ID allocation bug in pathfinder
...
This was SVN commit r7351.
2010-03-12 20:42:33 +00:00
06928f7694
# Basic bandbox selection of units in new simulation system
...
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
86205b4d8e
# Basic projectile attacks in new simulation system
...
This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
36e90e71f2
Convert ranged attack data in entity templates
...
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
1712b2cdb1
# Support death in new simulation system
...
This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
9a1fab5243
Build fixes ( closes #464 )
...
This was SVN commit r7343.
2010-03-03 14:14:26 +00:00
a7484933e7
wchar.h -> utf8.h (see previous change)
...
This was SVN commit r7341.
2010-03-01 14:55:34 +00:00
1861448e6c
needed to split lib into separate headers and source files, which requires lots of drudgery to specify paths for each include filename (no longer relying on same-directory lookups)
...
also rename wchar -> utf8 to avoid conflict with <wchar.h> (requires
rebuild of workspace)
(unfortunately copying history fails to "502 bad gateway"; had to delete
old + add new independently)
This was SVN commit r7340.
2010-03-01 14:52:58 +00:00
adb3847e38
export pthread and byte_order functions
...
remove ia32_memcpy (no longer provides performance benefit for >= SSE2
CPUs)
This was SVN commit r7339.
2010-03-01 13:54:33 +00:00
633705c832
Support <repeat> in the GUI XML files, as a primitive mechanism to simplify the definition of repetitive structures (like lists of buttons)
...
This was SVN commit r7336.
2010-02-28 21:36:25 +00:00
275d22742d
Fix some rendering glitches
...
This was SVN commit r7335.
2010-02-28 21:29:23 +00:00
d1f53b9654
Allow GUI scripts to save some data across hotloads
...
This was SVN commit r7334.
2010-02-28 21:28:09 +00:00
48c871980e
Make tooltips update dynamically when the underlying text changes
...
This was SVN commit r7333.
2010-02-28 21:26:06 +00:00