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Commit Graph

4029 Commits

Author SHA1 Message Date
2c05745c7d Flipped the Celt Barracks so it points to the "front" where units come out.
This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
ceea205782 This was SVN commit r9549. 2011-05-25 05:45:49 +00:00
d7f4935dce This was SVN commit r9544. 2011-05-23 01:50:45 +00:00
2239a261ee Last new Greek house variant.
This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
003037e102 Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
501f72ec0c Map updates. Terrain updates.
This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
171917d0c6 Terrain updates
This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
2c6fc32a57 This was SVN commit r9539. 2011-05-20 19:37:59 +00:00
2f94551716 New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
This was SVN commit r9537.
2011-05-20 15:48:12 +00:00
608db46c16 Tweaks to the map
This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
069f567f7e check that enemy units don't leave foundations. based on patch from Stork. fixes #724
This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
1fac936d68 fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
ea455fa983 Fixed some issues with Belgian Bog
This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
a6d519e70f Fix #779 differently, to avoid problems with building on top of cheering units
This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
fd65a492d9 Add button to promote selected units, for testing
This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
b9f04a3d27 Fixes some scenario bugs. Fixes #856, #857
This was SVN commit r9526.
2011-05-15 20:43:34 +00:00
d5d5fd3b7d units are not stuck on construction sites anymore. fixes #779
This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
87a44a6b38 This was SVN commit r9522. 2011-05-15 18:17:41 +00:00
0eae00d75d Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
886bc301d9 This was SVN commit r9518. 2011-05-14 23:26:37 +00:00
65b75fbb7f Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
2dff290c28 Fix entity validation errors
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
edd8ef2bf2 Fix units in formation blocking construction and not moving out of the way (see #779).
Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.

This was SVN commit r9510.
2011-05-13 20:32:41 +00:00
03b87f9a8d Fix typo
This was SVN commit r9508.
2011-05-13 19:32:19 +00:00
123c00763a Use JuBot by default.
Fixes #774.

This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
ff7cc75055 Fixes garrisoning bug (units don't have to approach buildings in order to garrison)
This was SVN commit r9505.
2011-05-12 21:48:59 +00:00
ba66de2143 Fix #835 more comprehensively (the same bug affects other actions performed on nearby targets while moving)
This was SVN commit r9504.
2011-05-12 21:27:15 +00:00
6b499bdc8a Armour for Persian cataphract.
This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
fc9a9789e0 Extra starting resources for Median Oasis.
Added XP value to mechanical units.

This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
8a434aae1b Ensure units don't move while gathering. fixes #835
This was SVN commit r9501.
2011-05-11 19:34:39 +00:00
b96a3f74c2 This was SVN commit r9500. 2011-05-11 17:05:21 +00:00
afd8a79f9c fix #842
This was SVN commit r9499.
2011-05-11 16:10:40 +00:00
025a00340e Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844.
Garrisoned units now remain in the GARRISONED state until explicitly
ungarrisoned

This was SVN commit r9498.
2011-05-11 04:05:05 +00:00
cda5c5f5c9 Promotion stuff.
This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
aad79f54d1 This was SVN commit r9496. 2011-05-09 07:26:03 +00:00
14ecca8052 Lots of work on Temperate and Tropical biome terrains.
This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
1420a229ff Fix various position-related errors with garrisoned units.
Fix some formatting consistency.

This was SVN commit r9494.
2011-05-09 02:02:00 +00:00
33a2a50d2c This was SVN commit r9493. 2011-05-09 01:45:47 +00:00
84817e1a6f Updated some cavalry attack event times.
This was SVN commit r9492.
2011-05-09 01:22:44 +00:00
834b3fc134 This was SVN commit r9491. 2011-05-08 22:56:00 +00:00
2eeaf9f5af Deleting broken audio files (to be replaced next)
This was SVN commit r9490.
2011-05-08 22:53:57 +00:00
cf80b9bb97 Fixed a bunch of trees being Player 1
This was SVN commit r9488.
2011-05-08 16:16:27 +00:00
4ca43e453e Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
This was SVN commit r9487.
2011-05-08 16:12:47 +00:00
8be54aac90 This was SVN commit r9486. 2011-05-08 15:23:34 +00:00
OmriLahav
2ed0c665b6 Updated Ogg file size.
This was SVN commit r9483.
2011-05-08 08:10:05 +00:00
343101588b This was SVN commit r9482. 2011-05-08 05:23:26 +00:00
821556c50e This was SVN commit r9481. 2011-05-08 04:27:12 +00:00
a0de656c60 Updated description.
This was SVN commit r9480.
2011-05-08 04:22:36 +00:00
be5e4933d8 Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.
Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map
with the Mediterranean assets.

This was SVN commit r9479.
2011-05-08 04:19:05 +00:00
ede48a077b Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
New Acropolis II map for Alpha 5. Nearly complete. Is already playable.

This was SVN commit r9478.
2011-05-08 03:24:12 +00:00