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Commit Graph

5464 Commits

Author SHA1 Message Date
egbert
3ffeb1eee5 adjusted dirt decal reference from size 4x4 to 6x6.
This was SVN commit r11548.
2012-04-18 17:52:32 +00:00
13281e230d Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327
This was SVN commit r11547.
2012-04-18 11:30:28 +00:00
4b4411116f Actually committed the Filters.byOwners fix mentioned in 167cd7151e
This was SVN commit r11546.
2012-04-18 10:49:45 +00:00
167cd7151e Bug fixes and dead code removal
Fixed Filters.byOwners, before it was using indexOf() which caused
problems with number/string inequality.
Fixed the countUnassignedUnits and getAvailablenits functions to work
with the new filters.
Removed old updating entity collection code since it has been replaced
by the common-api-v2

This was SVN commit r11545.
2012-04-18 10:46:24 +00:00
41f50e6b4c specular added for more objects.
Boosted healing stats for healer ranks.

This was SVN commit r11542.
2012-04-17 21:57:55 +00:00
4926dc53ee Celt wall segments
This was SVN commit r11541.
2012-04-17 21:51:43 +00:00
46bf2cac22 Fix remaining issue
This was SVN commit r11539.
2012-04-17 21:05:01 +00:00
c56f96040e Implement healing. Fixes #999.
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
OmriLahav
9a719c32be This was SVN commit r11533. 2012-04-17 12:01:34 +00:00
3edb8248e5 This was SVN commit r11532. 2012-04-17 06:39:54 +00:00
bee7ecc90c Iberian Walls for these maps.
This was SVN commit r11531.
2012-04-17 05:39:12 +00:00
af207e1c0a Fixed the gameState.GetEntityById() function
This was SVN commit r11526.
2012-04-16 16:54:11 +00:00
d7b31da2dc Loot stuffs. :)
This was SVN commit r11524.
2012-04-16 00:17:41 +00:00
52efb54673 Added serialize and deserialize functions to common-api-v2
This was SVN commit r11522.
2012-04-15 22:31:17 +00:00
c6f9df4020 Map name tweaks. Use Arabic numerals instead of Roman.
This was SVN commit r11521.
2012-04-15 20:55:27 +00:00
cb45fd2800 Tweaked Iberian civ file.
This was SVN commit r11520.
2012-04-15 20:44:01 +00:00
46c23d1c3c Template tweaks, namely attack bonuses.
This was SVN commit r11519.
2012-04-15 20:35:38 +00:00
4a795dd631 Wall costs and health.
This was SVN commit r11518.
2012-04-15 19:08:29 +00:00
f004b0cd94 Roman wall segments - long, medium, and short. Gate needs work
This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
c942d3e8c6 Fixed these maps.
This was SVN commit r11516.
2012-04-15 18:23:45 +00:00
1ee8bfe231 Update wall_builder and add wall_demo map. Patch by FeXoR. Closes #1311.
This was SVN commit r11515.
2012-04-15 17:23:05 +00:00
9c4a7b8086 Clean up gui code.
This was SVN commit r11514.
2012-04-15 16:27:44 +00:00
544f5ff048 Fixing errors in a number of demo maps
This was SVN commit r11513.
2012-04-15 11:25:07 +00:00
27906080e2 Wall bonus for Iberians on these maps.
This was SVN commit r11512.
2012-04-15 06:50:21 +00:00
7cc39dc461 Wall bonus for Iberians on Acropolis II.
This was SVN commit r11511.
2012-04-15 06:34:11 +00:00
72056a32e7 Removed shadow casting from grass.
This was SVN commit r11510.
2012-04-15 05:31:20 +00:00
20a1a2855e This was SVN commit r11509. 2012-04-15 05:02:12 +00:00
600b79498e Tweaked default zoom a bit.
This was SVN commit r11506.
2012-04-15 03:53:32 +00:00
2c3801743a Hide the barter buy button when it is the same as selected sell button
This was SVN commit r11505.
2012-04-15 03:44:57 +00:00
8848099dc3 Pericles and Craterus are in.
This was SVN commit r11504.
2012-04-15 03:09:12 +00:00
a07dd82a70 Allow materials to disable receiving shadows
This was SVN commit r11500.
2012-04-14 17:32:22 +00:00
8a5539f349 Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
This was SVN commit r11498.
2012-04-14 17:21:43 +00:00
43a30fcddd Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
This was SVN commit r11497.
2012-04-14 17:21:20 +00:00
78105070a9 Convert actor line endings from CRLF to LF for consistency
This was SVN commit r11496.
2012-04-14 16:43:00 +00:00
97a67662c5 Some Internal stuff.
Gave trees uniform portraits.

Fixed costs for ranged heroes.

This was SVN commit r11495.
2012-04-14 06:02:45 +00:00
2312d1379a Be more robust to invalid positions
This was SVN commit r11492.
2012-04-12 22:32:58 +00:00
227f9e403f Experimental GPU skinning.
Share inverse bind pose matrices between models.

This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
ce215cace3 Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
This was SVN commit r11489.
2012-04-12 14:10:02 +00:00
5e38f4b49d Themistocles now has shiny helmet!
This was SVN commit r11488.
2012-04-12 07:40:31 +00:00
5184edde14 New patch for JuBot
- Speeds up a lot of functionality by using persistent entity
collections, speed boost should be significant and noticeable.
- Adds defence towers covering all dropsites, with garrisons

This was SVN commit r11487.
2012-04-12 07:08:12 +00:00
3ca6ee461c Palisade wall models optimised
This was SVN commit r11486.
2012-04-11 22:12:45 +00:00
25b3242ba4 Adds a "byNotOwner" filter for finding enemies, non-gaia objects, etc more easily.
This was SVN commit r11485.
2012-04-11 20:32:25 +00:00
17daa5ce8b Fixed a couple of helmets.
This was SVN commit r11483.
2012-04-11 05:31:43 +00:00
fb0e2377a3 Fixed these two JSONs.
This was SVN commit r11482.
2012-04-11 05:30:05 +00:00
d42ac2b106 This was SVN commit r11481. 2012-04-11 00:23:30 +00:00
056962b5c5 Greek building stuffs.
This was SVN commit r11480.
2012-04-11 00:19:01 +00:00
368dda421a New Hele walls
This was SVN commit r11479.
2012-04-10 23:14:58 +00:00
71a57ed3a7 Allow gathering regardless of resource owner
This was SVN commit r11478.
2012-04-10 21:09:21 +00:00
d3a24c26ba Do alpha-testing earlier in ARB shaders, for performance.
This was SVN commit r11477.
2012-04-10 21:08:54 +00:00
f2260892bd Add config option to force alpha-tested materials.
This was SVN commit r11475.
2012-04-10 21:03:22 +00:00