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Commit Graph

4305 Commits

Author SHA1 Message Date
52eabed63d Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop.
This was SVN commit r9966.
2011-08-05 04:43:54 +00:00
fc5c998dc6 Some updates to Necropolis--trees and such.
This was SVN commit r9965.
2011-08-04 22:40:10 +00:00
93125e29d4 This was SVN commit r9963. 2011-08-04 19:15:24 +00:00
fad5182d6c This was SVN commit r9959. 2011-08-04 00:51:33 +00:00
9ed3b3f801 Tweaks to the skies textures.
This was SVN commit r9958.
2011-08-04 00:49:54 +00:00
154bee8f5c More vision adjustments.
This was SVN commit r9957.
2011-08-03 22:57:52 +00:00
5d992994d4 Territory demo map.
Updated vision ranges and territory ranges for templates.

This was SVN commit r9956.
2011-08-03 01:24:06 +00:00
acbb59d982 Some texture and actor updates, specifically in regards to capes.
This was SVN commit r9953.
2011-08-02 02:14:10 +00:00
7e67e816c9 Add small 'X' exit button to corner
This was SVN commit r9949.
2011-08-01 03:30:13 +00:00
bd3c395d00 This was SVN commit r9948. 2011-08-01 02:46:29 +00:00
6bcb3f5695 A very rough attempt at the new main menu style.
This was SVN commit r9947.
2011-08-01 00:41:24 +00:00
0401d07659 kart_struct texture update. Updates to civcentre, market, temple models
This was SVN commit r9946.
2011-07-31 16:51:51 +00:00
22cf7d4d83 Fix #913 (corrupted map file)
This was SVN commit r9945.
2011-07-31 12:19:06 +00:00
14fbdb9aae This was SVN commit r9943. 2011-07-31 07:41:34 +00:00
f258ce921d Territory tweaks for structures. Playtest and see what you think.
This was SVN commit r9942.
2011-07-31 04:52:53 +00:00
0cf9dbf9c6 Cavalry version for the cape. New updated shields for Cart and Samnite units.
This was SVN commit r9941.
2011-07-31 04:41:20 +00:00
f73a44527d Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes.
This was SVN commit r9940.
2011-07-31 01:42:41 +00:00
328d33b9e9 Simulation templates sorting in internal mod. See #801.
This was SVN commit r9937.
2011-07-30 20:18:21 +00:00
2ecbfa81c3 Simulation templates sorting. See #801.
This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
22f2878c26 This was SVN commit r9935. 2011-07-30 18:34:08 +00:00
a1f925a378 Fix broken entity reference
This was SVN commit r9934.
2011-07-30 16:40:42 +00:00
b63cc7b18d Delete seemingly bogus file
This was SVN commit r9933.
2011-07-30 16:38:32 +00:00
4e4a5fd8a6 Increase territory border thickness
This was SVN commit r9931.
2011-07-30 12:06:07 +00:00
8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
239685d754 #New Carthaginian Merchant Ship
This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
e7677a48e2 1 more Samnite shield texture.
This was SVN commit r9926.
2011-07-27 05:32:40 +00:00
29a178d9d6 Samnite portraits.
This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
8a400f7b97 #Samnites.
#Greek shield guides.

This was SVN commit r9924.
2011-07-27 04:48:44 +00:00
b892d35fea Removes ConquestCritical token from fauna units, so they don't count against victory. Fixes #911.
This was SVN commit r9923.
2011-07-26 22:26:49 +00:00
f32beb879b Kart wall and tower testing
This was SVN commit r9922.
2011-07-26 20:13:30 +00:00
8bc942d271 A bunch of "Samnite" i.e. Italic Cavalry stuff.
This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
27e895b1b0 Closed palisade gate
This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
2a9e7f9449 Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
3afbab309a Tweaks to Carth corral.
Made the palisade fort shoot from the proper place.

This was SVN commit r9917.
2011-07-25 01:53:18 +00:00
713197b98d This was SVN commit r9916. 2011-07-25 00:53:20 +00:00
3b70097dbe New palisade Outpost, Watchtower, and Spike structures
This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
cbbc4e148b Updates to some of the palisade models
This was SVN commit r9914.
2011-07-25 00:00:41 +00:00
5516f11fc2 This was SVN commit r9913. 2011-07-24 22:20:30 +00:00
3d9d6bd3dc Greek wall tower shoots from the proper place now.
Tweaks to the black capes.

This was SVN commit r9912.
2011-07-24 22:19:19 +00:00
c072e8a85d New Kart corral files
This was SVN commit r9910.
2011-07-24 21:42:38 +00:00
f0fe1b0b28 Fixes rmgen to use GetCivData and handle invalid/unfinished civs.
This was SVN commit r9909.
2011-07-24 20:04:04 +00:00
955f94976e # New dynamic territories design
This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
2612cd511d This was SVN commit r9904. 2011-07-24 09:18:42 +00:00
51b99950c4 Thespian Melanochitones.
This was SVN commit r9903.
2011-07-24 08:52:06 +00:00
18f6d55dc0 #Italic Cavalry stuff.
This was SVN commit r9902.
2011-07-24 05:45:58 +00:00
813fed5b9e Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
Adds some starting entities to unfinished civs.

This was SVN commit r9901.
2011-07-24 03:28:18 +00:00
17d8807566 Touched up some animal stuff. Added Asian elephant entity.
This was SVN commit r9900.
2011-07-23 21:17:16 +00:00
3f950d1774 Elven Ship(under the name noldor_ship_trireme)
This was SVN commit r9899.
2011-07-23 10:24:36 +00:00
44742dd78d #Hannibal updated.
This was SVN commit r9898.
2011-07-22 21:48:35 +00:00
cdd10cf8d2 #New Carthaginian shields.
This was SVN commit r9894.
2011-07-22 06:07:11 +00:00