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Commit Graph

3332 Commits

Author SHA1 Message Date
0b51957faf This was SVN commit r8327. 2010-10-10 21:27:43 +00:00
0b418f887b This was SVN commit r8325. 2010-10-10 17:40:33 +00:00
40eabf0441 This was SVN commit r8324. 2010-10-10 16:07:40 +00:00
96162bf2b4 This was SVN commit r8323. 2010-10-10 15:12:44 +00:00
3b38240d4f Make hoplites gather food from dead animals like other units do (instead of stabbing at them with spears).
This was SVN commit r8320.
2010-10-10 06:06:14 +00:00
2399c283ce Removed unnecessary health component from fish which made fishing impossible
This was SVN commit r8318.
2010-10-09 19:39:20 +00:00
184779e00e # Add "[", "]" keys to rotate buildings during placement, based on patch from k776.
Fixes #588.

This was SVN commit r8314.
2010-10-09 13:53:17 +00:00
db9a2eecee Adjusted resource value of the Metal Mines.
This was SVN commit r8312.
2010-10-08 21:45:00 +00:00
b62b316c56 Delete obsolete scripts
This was SVN commit r8311.
2010-10-08 16:58:06 +00:00
43b110a43b Final 3 waypoint flags.
This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
3f7941d5c2 Hide the health bar when a unit containing resources is killed
This was SVN commit r8307.
2010-10-07 22:41:48 +00:00
5eedb07297 Fix selection of loading screen textures with pre-converted texture cache
This was SVN commit r8305.
2010-10-07 19:56:13 +00:00
ff983a7114 Remove obsolete file
This was SVN commit r8301.
2010-10-07 18:40:30 +00:00
0c170e2e01 Add test for NVTT bug
This was SVN commit r8300.
2010-10-07 10:56:38 +00:00
7ebf258033 Fix tests
This was SVN commit r8299.
2010-10-07 10:35:45 +00:00
368b07b04e # Add hunting (animals get killed before gathering meat from them)
This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
69b2581ff0 Preparation for garrison code
This was SVN commit r8295.
2010-10-06 18:55:46 +00:00
1784c67c8b Changed background icon for total unit count
This was SVN commit r8294.
2010-10-06 05:25:30 +00:00
a4fad2a549 This was SVN commit r8293. 2010-10-06 05:17:12 +00:00
ca223eeb5b Made multiple unit selection health bar vertical again
Increased unit selection icons to 16
Added total unit count

This was SVN commit r8292.
2010-10-06 04:19:25 +00:00
ff8477c339 Made unit selection icons the same size as the formation icons
This was SVN commit r8291.
2010-10-05 22:44:32 +00:00
f05e403ee5 This was SVN commit r8290. 2010-10-05 17:44:51 +00:00
22920d34d9 This was SVN commit r8289. 2010-10-05 17:44:14 +00:00
5e197be0b4 This was SVN commit r8287. 2010-10-05 10:09:16 +00:00
3092691690 This was SVN commit r8286. 2010-10-05 09:13:40 +00:00
0baa84f6ab texture for Celt temple
This was SVN commit r8285.
2010-10-05 09:10:37 +00:00
e9d3bf05a8 This was SVN commit r8284. 2010-10-05 09:08:40 +00:00
9faedfbc90 Lots of art tweaks. Brand new Celtic Civic Centre.
This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
759da20346 Some new wood textures.
This was SVN commit r8282.
2010-10-05 06:12:13 +00:00
e2bbdd2448 This was SVN commit r8281. 2010-10-05 05:36:07 +00:00
a399c2af03 Round roof for a Celt building.
This was SVN commit r8280.
2010-10-05 03:13:47 +00:00
adefbc7b23 This was SVN commit r8279. 2010-10-05 02:29:09 +00:00
9872cb17b8 Deselect units that disappear into fog-of-war.
Fixes #596.

This was SVN commit r8278.
2010-10-05 00:08:05 +00:00
f662e069b1 Tighten schema for ranks, to help detect errors
This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
19066998c1 Show rank icon on selected units
This was SVN commit r8276.
2010-10-05 00:05:52 +00:00
bf77f61b0f This was SVN commit r8274. 2010-10-04 17:58:02 +00:00
ab77ec40e4 Fix highlighting of obstructed building placement previews.
Prevent building in non-visible areas.
Fixes #594.

This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
2959cce0e8 Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
ec681ce8a8 This was SVN commit r8266. 2010-10-04 07:00:44 +00:00
e8314783d9 New Celtic Dock. :) New Celtic waypoint banner.
This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
bd17bc349e This was SVN commit r8264. 2010-10-04 06:36:00 +00:00
f8853fe7b2 Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
This was SVN commit r8263.
2010-10-04 05:23:19 +00:00
deadd4d31e Footprints.
This was SVN commit r8262.
2010-10-04 02:12:09 +00:00
50ed028dcb New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
47c9f8144c This was SVN commit r8260. 2010-10-04 00:11:07 +00:00
c146fe24ba sunset sky
This was SVN commit r8259.
2010-10-04 00:10:24 +00:00
b8bd93d22b Deleted the old 'temp' portrait sheets.
This was SVN commit r8258.
2010-10-03 23:42:02 +00:00
cc0a680a21 Increase box/column formation switching distance
This was SVN commit r8257.
2010-10-03 23:20:21 +00:00
eff766d6b9 Made ESC close out open dialogs rather than offer to close the game
Fixed the multiple unit health bar failing to work correctly
Changed multiple selection area to fit layout better.
Organized code

This was SVN commit r8256.
2010-10-03 22:42:15 +00:00
2cc6280d70 Fix OOS
This was SVN commit r8255.
2010-10-03 20:12:08 +00:00
59c8ecfa3d Use voices for infantry/cavalry units.
Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.

This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
aa32677784 Restore highlighting of units on hover.
Optimise overlay code a bit.

This was SVN commit r8253.
2010-10-03 16:48:52 +00:00
a47227daaa #New Celt Market
This was SVN commit r8252.
2010-10-03 09:24:26 +00:00
91a644df3c This was SVN commit r8251. 2010-10-03 02:51:36 +00:00
bf177d6a7d Messed with the sizes of the Health bars. See what everyone thinks.
This was SVN commit r8250.
2010-10-03 01:28:38 +00:00
9a0db9713e Add resource supply status bars.
Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.

This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
1d32223e1a Tweaked the names of these units.
This was SVN commit r8248.
2010-10-02 23:54:31 +00:00
21a07af553 Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
This was SVN commit r8247.
2010-10-02 23:46:09 +00:00
f9b5bd37ca Removed button background from command icons
This was SVN commit r8246.
2010-10-02 23:24:13 +00:00
cd12571845 This was SVN commit r8245. 2010-10-02 22:32:39 +00:00
96f417ab3b Control-group icons.
This was SVN commit r8244.
2010-10-02 22:27:51 +00:00
7412e5563a Switch to column formation when moving longer distances.
Increase minimum box formation width to 5.

This was SVN commit r8243.
2010-10-02 19:40:30 +00:00
7ea522a484 # Add on-screen health bars
This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
5e9a968bd6 This was SVN commit r8240. 2010-10-02 04:01:25 +00:00
4afcd057f6 Made lower panel sprites same scale
Adjusted vertical spacing of player and unit names.

This was SVN commit r8239.
2010-10-02 03:24:12 +00:00
3eb50d0763 command icons moved to a 32x32 cell grid. :)
This was SVN commit r8238.
2010-10-02 03:15:27 +00:00
d2f07800ed Fixed bug where resource bar sometimes covered the health bar
This was SVN commit r8237.
2010-10-01 22:29:55 +00:00
8a01e11db7 Health bar shows average for multiple selections
Center panel texture shrunk and dark tile texture is tiled over the
panels better
Command icons reference new sheet

This was SVN commit r8236.
2010-10-01 22:18:03 +00:00
fcedcae052 # Add victory/defeat conditions, based on patch from fcxSanya.
Fixes #565.

This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
4b3e819b67 Celt scout tower variation.
This was SVN commit r8233.
2010-10-01 09:13:34 +00:00
3e03a8ae10 #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
This was SVN commit r8232.
2010-10-01 07:34:29 +00:00
607e176b9b This was SVN commit r8231. 2010-10-01 07:21:15 +00:00
9d923233ac This was SVN commit r8230. 2010-10-01 07:17:22 +00:00
138a937f6d This was SVN commit r8229. 2010-10-01 04:43:35 +00:00
3631c12337 This was SVN commit r8228. 2010-10-01 04:37:16 +00:00
71b469c115 New Celtic Outpost.
This was SVN commit r8227.
2010-10-01 04:24:39 +00:00
91c5101e48 This was SVN commit r8226. 2010-10-01 04:23:35 +00:00
317abe51d4 Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
This was SVN commit r8225.
2010-10-01 02:36:08 +00:00
009f0c035d This was SVN commit r8224. 2010-10-01 01:56:28 +00:00
53abdf4717 Fixed the size of the menu and civ icon sprites
This was SVN commit r8223.
2010-10-01 01:13:43 +00:00
f76d3da89a Redone faction emblems for UI ribbon. 64x64 now.
This was SVN commit r8222.
2010-10-01 01:01:11 +00:00
c49489dda5 This was SVN commit r8221. 2010-10-01 00:17:31 +00:00
20a87d1477 Toned down the yellow color of the gold UI borders.
This was SVN commit r8220.
2010-09-30 23:57:55 +00:00
b9ec3cbce3 This was SVN commit r8219. 2010-09-30 23:41:03 +00:00
729cf72d2b More GUI fixes. Specifically, making panel textures size appropriately in different resolutions.
Smaller panel image with less dark on the sides.

This was SVN commit r8217.
2010-09-30 23:01:24 +00:00
61fa8d29f6 Some more in-game GUI progress. Multiple selections now look more like the mockup, but all the stats icons and bars still reference the first unit. I will fix that part later.
This was SVN commit r8216.
2010-09-30 22:39:45 +00:00
ae2e61f90c This was SVN commit r8215. 2010-09-30 04:01:22 +00:00
81788eb55d #New Celt Barracks.
This was SVN commit r8214.
2010-09-30 03:16:15 +00:00
54142e5ee8 Some more progress towards Michael's GUI design.
This was SVN commit r8213.
2010-09-29 21:55:51 +00:00
0be4b5858f This was SVN commit r8212. 2010-09-29 11:41:25 +00:00
fadc725c4e Moar eye candy and an update the Arcadia II.
This was SVN commit r8211.
2010-09-29 08:56:09 +00:00
f15ed58ffb #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it.
This was SVN commit r8210.
2010-09-29 08:16:27 +00:00
8f979d3250 New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
This was SVN commit r8209.
2010-09-29 06:20:21 +00:00
c9a2a97c25 Deleted cursor DDS files per Philip.
This was SVN commit r8208.
2010-09-28 21:20:46 +00:00
8035840fa8 hellenes portrait sheet in PNG
This was SVN commit r8207.
2010-09-28 21:07:11 +00:00
41819d3189 Moved notification area to rest on right side of lower panel.
(Hide right panel when not used)

This was SVN commit r8206.
2010-09-28 18:31:40 +00:00
4e897394dc Fixed some overlapping issues
Added menu hotkey

This was SVN commit r8205.
2010-09-28 18:15:11 +00:00
b2278e56a6 Fixed menu graphics
Misc consistency improvements
Added pause hotkey

This was SVN commit r8204.
2010-09-28 17:40:41 +00:00
ac11a5cf28 Fixed chat dialog graphics
This was SVN commit r8203.
2010-09-28 15:53:20 +00:00
93e81319e8 Added civ icon
Fixed Settings Dialog graphics

This was SVN commit r8202.
2010-09-28 14:58:14 +00:00
7b419170ad updated the lion mesh
This was SVN commit r8201.
2010-09-28 14:38:59 +00:00
ea7c2e569c Michael's new GUI layout
(I made some changes to some parts which can always be changed back.
It's still a work in progress.)

This was SVN commit r8200.
2010-09-28 14:19:13 +00:00
e981380f33 This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
abb0e3fcd2 Fixed icon.
This was SVN commit r8198.
2010-09-28 09:22:39 +00:00
ec36a942e1 Fixed some stone mines from Player 1 to Gaia.
This was SVN commit r8197.
2010-09-28 09:04:29 +00:00
ba6d3d3fb7 New cursor. Don't worry, I backed up the old one.
This was SVN commit r8196.
2010-09-28 08:06:27 +00:00
e84c79c066 New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
0ef9ec916c Tweaked foundation sizes.
This was SVN commit r8194.
2010-09-27 22:34:38 +00:00
d7801ea211 New Celt kennel and tavern.
This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
d59b9c2298 This was SVN commit r8192. 2010-09-27 04:30:31 +00:00
85178ae88d I made the selection ring for the field a little bigger. Previously it was covered by the wheat objects.
This was SVN commit r8191.
2010-09-27 02:48:17 +00:00
82691683cb Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
Remove obsolete IsNewSimulation function.

This was SVN commit r8190.
2010-09-26 23:05:25 +00:00
9bdbc3906f A remodeled Greek gate. Changed the name of the Greek cavalry swordsman to the more accurate "Hippeus."
This was SVN commit r8189.
2010-09-26 09:27:16 +00:00
8c16820d5b Playing with LOS ranged of towers to make them useful to use.
This was SVN commit r8188.
2010-09-26 07:43:06 +00:00
28fe458c51 This was SVN commit r8187. 2010-09-26 07:04:09 +00:00
a4f7b7e530 Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
d964683536 This was SVN commit r8185. 2010-09-26 01:46:01 +00:00
be92780300 Gave Celtic house a smaller foundation.
This was SVN commit r8184.
2010-09-26 01:20:25 +00:00
768f0728da Tweaks to some maps and entities. Added Celtic dog kennel for testing.
This was SVN commit r8183.
2010-09-26 01:18:29 +00:00
7f3a628e0b Some small aesthetic changes to selection details area
This was SVN commit r8182.
2010-09-25 18:19:06 +00:00
fa1dc05de2 New GUI layout
Delete confirmation dialog
Resource bar replaces resource quantity/icon
Selected units are grouped by type regardless of rank
Ranked units use the same icon
"Basic" units are now considered to have the rank of "Basic" for
grouping purposes

This was SVN commit r8180.
2010-09-25 15:22:41 +00:00
0974a06321 #New Celtic Corral and Greek Wall Gate.
This was SVN commit r8179.
2010-09-25 09:54:09 +00:00
12de784e3f Texture tweaks. Animation tweaks. Building entity tweaks.
This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
46de88a518 Texture for the Hellenes wall gate.
This was SVN commit r8177.
2010-09-25 05:01:02 +00:00
7313601bcb This was SVN commit r8176. 2010-09-25 03:43:38 +00:00
87b5602910 This was SVN commit r8175. 2010-09-25 01:13:23 +00:00
75f0fa87c0 Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
3d58ea8816 Amish's lioness added
This was SVN commit r8173.
2010-09-25 00:27:32 +00:00
7531cab8a6 Added lions to the map.
This was SVN commit r8168.
2010-09-23 23:34:58 +00:00
4e065b52c2 Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
This was SVN commit r8167.
2010-09-23 23:29:22 +00:00
1775d7b244 #More eyecandy stuff.
This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
94261c036c #New fauna lion
This was SVN commit r8165.
2010-09-23 20:13:04 +00:00
d0d879d3f6 Some new fallen columns eye candy.
This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
924d1219a7 # Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.

This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
8886841860 This was SVN commit r8159. 2010-09-22 06:48:14 +00:00
1caa4e7016 new date palm, wall foundations, map tweaks, and celtic longhouse.
This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
45bd668934 This was SVN commit r8156. 2010-09-22 06:22:24 +00:00
6f69e02490 This was SVN commit r8155. 2010-09-22 03:55:26 +00:00
ac7a170f95 A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
This was SVN commit r8154.
2010-09-22 03:51:36 +00:00
9ed1b9b773 A water-worn terrain texture for savanna biome.
This was SVN commit r8153.
2010-09-22 03:30:23 +00:00
c5610cd111 Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
This was SVN commit r8152.
2010-09-22 02:02:34 +00:00
f509de5a45 This was SVN commit r8151. 2010-09-22 00:26:01 +00:00
024a833721 New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
97b8db723c A wing texture for Pegasus.
This was SVN commit r8149.
2010-09-21 19:25:04 +00:00
5db5aa6ad9 #New giraffe fauna.
This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
2897b737fd This was SVN commit r8146. 2010-09-20 06:19:50 +00:00
76c5874a8c New Savanna "metal mine" slab entities and textures.
This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
bc68a32076 Edited Arcadia II; started a new Savanna biome map, called "Sahel Watering Holes."
This was SVN commit r8144.
2010-09-20 04:11:06 +00:00
643decf96f Moved savanna terrains to Public Mod.
This was SVN commit r8143.
2010-09-20 02:56:16 +00:00
127a0f3d7d This was SVN commit r8142. 2010-09-20 02:48:29 +00:00
86b6ccd7e9 Moar savanna terrain stuff
This was SVN commit r8141.
2010-09-20 02:41:47 +00:00
ce44425289 This was SVN commit r8140. 2010-09-20 02:22:23 +00:00
ae5baaadec Updating the Savanna terrains.
This was SVN commit r8139.
2010-09-20 01:58:59 +00:00
ea80667dfc #Organizing and revamping some terrain stuff for Alpha II. ;)
This was SVN commit r8138.
2010-09-20 01:43:03 +00:00
6465bd66ff Fixed a couple of things.
This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
19eec7fde2 Made a new "grape vine" object and added it to Arcadia II.xml
This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
3c35d5e469 Convert broken unloadable .dds file to .png
This was SVN commit r8131.
2010-09-18 18:52:22 +00:00
3a47d3b51b Fixed Arcadia. I had previously committed a messed up map.
This was SVN commit r8129.
2010-09-18 15:06:28 +00:00
cccbf39640 This was SVN commit r8128. 2010-09-18 15:02:30 +00:00
b7357380ae This was SVN commit r8127. 2010-09-17 23:12:58 +00:00
79915a17a5 An additional Grass color variation, plus playing with the city tile feature.
This was SVN commit r8126.
2010-09-17 23:02:39 +00:00
15da9d9602 Arcadia I and II map tweaks.
This was SVN commit r8125.
2010-09-17 23:01:26 +00:00
9faaeeebd4 The map seemed to have a problem with it, so I am remaking it.
This was SVN commit r8115.
2010-09-17 06:39:56 +00:00
d000411727 This was SVN commit r8114. 2010-09-13 21:12:32 +00:00
474b91fabf Added description to map and Stone to the center.
This was SVN commit r8113.
2010-09-13 19:54:46 +00:00
594cad069f #Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
f5a7e64fda This was SVN commit r8111. 2010-09-13 05:05:19 +00:00
88307763f6 New "Stoa" object.
This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
e9ec4ba1fa New temple portrait. WIP Arcadia II.
This was SVN commit r8109.
2010-09-13 00:10:05 +00:00
1cc4d358d7 Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
This was SVN commit r8107.
2010-09-11 19:49:21 +00:00
19ba2927d8 adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
7cba57c2dd PNG of a Greek building texture. You can see the alpha channel was converted to a transparency map for some inexplicable reason.
This was SVN commit r8105.
2010-09-11 16:21:39 +00:00
f3c9a59d29 Fix layout errors and crash with Atlas terrain previews.
Fix warning.

This was SVN commit r8103.
2010-09-10 21:35:08 +00:00
c8eaee35cc Add initial texture conversion settings.
Replace button texture with higher-quality PNG.

This was SVN commit r8102.
2010-09-10 21:05:13 +00:00
96a8c7bd91 Remove default LOD bias.
Disable GL automatic mipmap generation.

This was SVN commit r8101.
2010-09-10 21:04:02 +00:00
f12fa90e4b Add data files for texture manager tests.
This was SVN commit r8100.
2010-09-10 21:03:15 +00:00
67a94572ec # Add new texture loading system with automatic compression.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.

This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
933fb2dc9f new Greek Wall
This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
9a337d434b Fixes button layout in multiplayer setup based on patch by fcxSanya (Fixes #560)
This was SVN commit r8089.
2010-09-08 21:10:31 +00:00
a901a2a207 Fix #566 (test failure)
This was SVN commit r8088.
2010-09-07 09:29:23 +00:00
db47fa94b4 #New Greek Wall Tower by Brightgalrs. Continued work on a new map.
This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
fb9ed7d1f9 Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
This was SVN commit r8086.
2010-09-06 18:34:25 +00:00
485548e2af This was SVN commit r8085. 2010-09-06 05:32:49 +00:00
71ba55c3ba This was SVN commit r8084. 2010-09-06 00:11:44 +00:00
c6159c98dd This was SVN commit r8083. 2010-09-06 00:09:33 +00:00
0864ba4fb4 Fixed main menu parchment buttons (Fixes #561)
Switched placement of load game and cancel buttons

This was SVN commit r8081.
2010-09-05 19:04:55 +00:00
178d45d0e2 Added regular size cancel / close buttons to several menu areas (Fixes #558 and #560)
Moved main menu buttons to top right

This was SVN commit r8078.
2010-09-04 22:27:24 +00:00
b1e32f9542 Fix tests
This was SVN commit r8077.
2010-09-04 21:29:27 +00:00
5068304a73 This was SVN commit r8074. 2010-09-04 16:41:50 +00:00
b2290a22ba This was SVN commit r8073. 2010-09-04 16:23:44 +00:00
fae4a3da24 Fix #548 (GUI should give feedback when training queue entry is blocked), based on patch from fcxSanya
This was SVN commit r8071.
2010-09-04 13:24:52 +00:00
6ceee8a5ec This was SVN commit r8069. 2010-09-04 04:11:15 +00:00
086d522050 Made structures reference new buildings icon sheet
This was SVN commit r8068.
2010-09-04 01:41:10 +00:00
b9e288301b This was SVN commit r8067. 2010-09-04 01:01:17 +00:00
e89c761cce This was SVN commit r8066. 2010-09-04 00:44:04 +00:00
ef752ebd53 This was SVN commit r8065. 2010-09-03 22:04:16 +00:00
e88760f7c1 Made comment consistent with changes
This was SVN commit r8064.
2010-09-03 20:18:54 +00:00
5cc04d44f8 Fix some script errors
This was SVN commit r8062.
2010-09-03 20:04:11 +00:00
7f680afd0a Fixed unhandled event 'ResourceGather' in the PASSIVE state
This was SVN commit r8061.
2010-09-03 19:58:15 +00:00
2b57f4f998 # Initial support for formation movement.
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.

This was SVN commit r8058.
2010-09-03 09:55:14 +00:00