1
0
forked from 0ad/0ad
Commit Graph

9 Commits

Author SHA1 Message Date
5f7855f7f0 Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
This was SVN commit r3930.
2006-06-02 02:10:27 +00:00
18eb72a25a Added Perlin noise class, which will be useful for water.
This was SVN commit r3871.
2006-05-17 03:53:54 +00:00
3d26549032 Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
73506eb076 #Code cleanups related to renderer
Remove the OPT_NOPBUFFER and OPT_SHADOWCOLOR options and related
variables
since they weren't really used.

This was SVN commit r3694.
2006-03-26 17:46:18 +00:00
8fd256c458 #Use EXT_framebuffer_object when available
* noframebufferobject configuration in system.cfg can be used to
  disable EXT_fbo (in case drivers are flaky etc.)
* shadow texture size now honours the OpenGL maximum texture size as
reported
  by the implementation

This was SVN commit r3693.
2006-03-26 17:36:33 +00:00
2452e29f0d remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click.
-- this fixes "cursor keys require ctrl" bug reported by jason
wdbg_sym: fix warning
wsdl: as above and also better SDL_ACTIVEEVENT handling
mmgr: 500µs -> 500s -> 500us :)

This was SVN commit r3065.
2005-10-31 01:15:49 +00:00
f2b88d7792 GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
Misc: Don't catch(...)
Atlas: Removed old project files; adjusted include paths.

This was SVN commit r3062.
2005-10-30 21:30:52 +00:00
f1ee2cd66d Add the notion of render paths and an appropriate configuration option.
Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded
from
files.
In the vertexshader render path, use a vertex program for lighting for
optimization.

This was SVN commit r2853.
2005-10-05 16:42:09 +00:00
dc027002c0 host of changes to accommodate Atlas:
- input.cpp allows feeding in events from the outside (will be used by
main.cpp and Atlas msg loop)
- most of main.cpp split into ps/GameSetup.*
- main.cpp is now a "controller" that drives the game via SDL events
(Atlas is another such controller that can override main.cpp). it calls
GameSetup functions to set up and processes messages.
- add functions to import AtlasUI.dll automatically

also, the usual refactoring ;)

This was SVN commit r2622.
2005-08-14 23:34:37 +00:00