Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories
This was SVN commit r9107.
- replace more std::wstring with Native or VfsPath; wstring_from_utf8 ->
NativePathFromString
- replace sequences of Join(Path(), Basename+extension) with
ChangeExtension in wsdl, CacheLoader
- add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()).
also changed behavior to reflect the fact that "" is the VFS root
_directory_
- Path::Join now allows 2 identical path types (e.g. VfsPath) or one
char* literal (prevents inadvertently introducing non-safe characters).
to convert from wstring or wchar_t, use an explicit ctor (e.g.
VfsPath(wchar_t_string))
This was SVN commit r9091.
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.
This was SVN commit r8929.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes#499).
Stop farms and fishes blocking movement (fixes#534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling
This was SVN commit r8828.
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.
This was SVN commit r8629.
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.
This was SVN commit r8511.
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.
This was SVN commit r8498.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.
This was SVN commit r8099.
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=)
and further predefined macros to arch.h just to be sure.
This was SVN commit r8079.
Add shift+wheel (and Q/E, and ctrl+arrows, and ctrl+WASD) to rotate the
camera.
Restrict the rotation and zoom to narrow ranges. (Constraints can be
disabled in the dev overlay).
Smooth the movement and rotation.
Fix some stupid whitespace.
Fix some const correctness.
This was SVN commit r7930.
Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.
This was SVN commit r7763.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.
This was SVN commit r7653.
Don't flush network queue after every message.
Desingletonify CGameAttributes to allow testing.
Make network server/client basically testable.
Add very basic tests for network server/client.
Fix FsmActionCtx memory leak.
Split CNetHost into a separate file.
Convert CNetHost, CNetSession to a more conventional coding style.
Delete CNetLogger, since it's a lot of complexity and is barely used and
is redundant with CLogger.
Other minor simplifications.
This was SVN commit r7623.
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.
This was SVN commit r7609.
Stop ignoring actor XML animation speeds.
Add decentralised registration of hotloaders.
Move player ID storage into CModel, to simplify CUnit.
Remove obsolete unit ID allocation code.
Remove some material junk.
This was SVN commit r7605.