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1449 Commits

Author SHA1 Message Date
ba666313f1 This was SVN commit r4722. 2006-12-23 20:35:59 +00:00
679d6bd376 This was SVN commit r4721. 2006-12-23 20:19:54 +00:00
805981519e Fixed unit costs (the tags were in the wrong place). Also set all costs in template_entity_full.xml to 0 so it's less confusing.
This was SVN commit r4713.
2006-12-20 17:36:17 +00:00
f6de818ea8 # Added support for automatically loading 3d models in the COLLADA format.
* CMeshManager: Changed to check for .pmd and .dae files and convert
and cache as appropriate.
 * CModelDef: Fixed misinterpreted doc comments in.
 * lib:
   * Fixed init/shutdown sequences to support multiple VFS-using tests
correctly.
   * Fixed most reported memory leaks from the new leak-reporting test
system.
   * Fixed error when trying to dump debug data about fonts after
unloading them.
 * Added sphere dae/pmd data for tests.
 * Added output buffering to DAE->PMD converter.
 * Added precompiled COLLADA converter DLLs.
 * Removed old redundant conversion script.

This was SVN commit r4709.
2006-12-20 03:22:24 +00:00
ab12d7303f Finished move of mods/_tests.
This was SVN commit r4708.
2006-12-20 03:12:01 +00:00
8b7d1fcfb3 * Moved command-line options list from system.cfg into readme.txt. Updated the list to reflect reality. Removed -novbo option because you can use the .cfg file instead.
* Changed log files to trigger standards mode in Firefox (to be
consistent with other browsers), by making it valid HTML5. Changed the
font and some spacing.
 * Made CLogger default to ignoring messages if it hasn't been
initialised yet, instead of crashing.
 * Added leak reporting to the unit tests.
 * Renamed mods/_tests to mods/_test.xero, since it's only used by
Xeromyces and the other tests use mods/_test.otherstuff instead.
 * Fixed Atlas compilation on Windows.
 * Moved Atlas's DLL-loading code into a separate class, so it can be
shared.

This was SVN commit r4707.
2006-12-20 03:09:21 +00:00
arissa_nightblade
84260057f9 Upaded Excel file
This was SVN commit r4703.
2006-12-17 05:12:08 +00:00
ad060405d6 Added entity graph image created using entgraph.
This was SVN commit r4700.
2006-12-16 16:23:37 +00:00
53ec2466d9 Fixed some missing parents in entity tree.
This was SVN commit r4699.
2006-12-16 16:22:47 +00:00
173c56140c # Fixed skeletal animation algorithm.
* Skinning is done in a way that works when there's more than one bone
influencing a vertex.
 * PMDs now store vertexes in world-space instead of bind-space. (The
loader converts the old-version PMDs so they still work.)
 * Moved SkinPoint, SkinNormal into CModelDef so it could use them when
loading the old PMDs.
 * Made the FastNormals approach non-optional, so the inverse-transpose
bone matrices could be removed. Changed the explanation of why it's a
valid approach.
 * Quaternion: Made GetInverse assume that the quaternions have unit
length (which they do when they're representing 3D rotations).
 * lib: Added support for DDS files that aren't a multiple of 4x4 (most
useful for 1x1, 2x2, etc that are still powers of two).
 * Actor Viewer: Added white terrain texture to the minimal test mod, so
shadows are visible. Changed default so walk/run animations don't move
the unit along the ground.
 * Removed some redundant repetition in doc comments.
 * Removed some unnecessary #includes.

This was SVN commit r4696.
2006-12-15 16:09:30 +00:00
arissa_nightblade
fc97a81743 This was SVN commit r4695. 2006-12-15 03:31:43 +00:00
arissa_nightblade
bfac9b3e47 This was SVN commit r4694. 2006-12-14 05:51:19 +00:00
arissa_nightblade
966d63107a # Implemented initial building resource costs.
Added wood and stone costs to all the structures.

This was SVN commit r4693.
2006-12-14 05:43:23 +00:00
913a4f7784 For consistency, changed traits.extant from an attribute to a stand-alone tag.
This was SVN commit r4692.
2006-12-13 05:34:47 +00:00
207d54e825 # Added command-line launching of mods.
Run with "-mod=official" for the default behaviour (same as specifying
nothing), and with "-mod=official -mod=antigravity -mod=starwars" to
load multiple mods (with the later-mentioned ones having a higher
priority than the earlier ones).
Added "_test.minimal" mod which can be used instead of "official" - it
provides just enough for the actor viewer to run, plus one unit skin.
Added test script for the COLLADA converter, which converts the models
and creates some actors in a "_test.collada" mod. Then the actor viewer
can be run with _test.minimal + _test.collada, to see if it's working
correctly.

This was SVN commit r4690.
2006-12-09 15:47:12 +00:00
christoph
34d62318f5 new cinematics
This was SVN commit r4679.
2006-12-05 16:09:08 +00:00
184152b8ab (TortoiseSVN doesn't like deleting directories in partial commits...)
This was SVN commit r4677.
2006-12-05 02:39:27 +00:00
2c71c22045 # Added basic video recording.
* Included FFmpeg library for video encoding. (LGPL, dynamically
linked.)
 * Added 'record' button to cinematics - plays the selected track at a
fixed framerate, and saves the output to a video file (preferably
MPEG4). Slightly lacking in reliability and features (fixed at 640x480,
no choice of codec, probably crashes horribly if any problems occur
while encoding, etc).
 * Moved icon bitmaps out of mods directory. Added 'record' icon.

This was SVN commit r4676.
2006-12-05 02:35:00 +00:00
6ed4ad6519 Added a hotkey to toggle rendering of territory outlines. (Currently "T").
This was SVN commit r4675.
2006-12-05 02:08:52 +00:00
371cd06fc4 # Updates to cliffs on Latium.
(Made the top of the cliffs show more easily by adding
half-cliff-half-grass textures there).

This was SVN commit r4674.
2006-12-04 20:09:31 +00:00
84dc3f1b3c # Removed DTD from old map XML files
(because it's not used any more)

This was SVN commit r4672.
2006-12-03 13:47:12 +00:00
4b6a2296c4 This was SVN commit r4671. 2006-12-02 17:40:54 +00:00
42803552bf This was SVN commit r4667. 2006-12-01 15:54:32 +00:00
Dnas
9d19c484b2 Texture and actor files for King Philip.
Hopefully I didn't do anything stupid. (Revert and fix and stuff if so,
I guess.)

This was SVN commit r4666.
2006-12-01 00:00:49 +00:00
828c8581ac Fixed beaches on Latium to look right on fancy water too (moved the sand-wet higher up).
This was SVN commit r4664.
2006-11-28 22:46:48 +00:00
086aa6e251 Updated Latium script with more eyecandy (including fixing a bug that was causing straggler trees not to show up).
This was SVN commit r4663.
2006-11-28 22:19:29 +00:00
18c9e53263 Some tweaks to the Latium map and to the lighting on rmgen.
This was SVN commit r4662.
2006-11-28 21:54:21 +00:00
14556e6a30 # Finished Latium random map.
This was SVN commit r4661.
2006-11-28 19:21:42 +00:00
ff736fb72a - Exposed placeTerrain function in rmgen.
- Started on Latium map.

This was SVN commit r4660.
2006-11-28 00:35:39 +00:00
60befbd1cf # Updates to random map generator.
- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.

This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
aa405024f2 should be a macedonian not a greek
This was SVN commit r4658.
2006-11-25 22:00:04 +00:00
f99743cd20 # King Philip's new helmet mesh
This was SVN commit r4657.
2006-11-25 21:35:57 +00:00
4f28e19204 # Began work on sample map using noise.
Also updated cantabrian_generated with better lighting settings.

This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
c92fc57a50 Added data files for test cases
This was SVN commit r4653.
2006-11-25 13:49:13 +00:00
7a8f5b51ef Added a temp trigger.png icon to make Atlas not warn about it missing.
This was SVN commit r4650.
2006-11-24 21:49:20 +00:00
pyrolink
0d0a767fa2 #Trigger framework, terrain flattening on building placement
This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
591f1f1232 #Corrected Unit Portraits for Hellenes Units.
This was SVN commit r4638.
2006-11-12 01:42:27 +00:00
7bf195ba0f #Fixed the icon specifications for the Celts
This was SVN commit r4637.
2006-11-12 01:09:44 +00:00
53c2563048 This was SVN commit r4636. 2006-11-12 01:05:57 +00:00
2a47d4b2e2 This was SVN commit r4634. 2006-11-10 00:01:37 +00:00
6f48a0cc68 This was SVN commit r4633. 2006-11-09 23:56:18 +00:00
27a72f8816 This was SVN commit r4632. 2006-11-09 23:47:18 +00:00
b3a5240f0c This was SVN commit r4631. 2006-11-09 23:41:42 +00:00
9d9fc6864e This was SVN commit r4630. 2006-11-09 23:33:17 +00:00
ab28241b95 This was SVN commit r4629. 2006-11-09 20:30:55 +00:00
284464b099 This was SVN commit r4628. 2006-11-09 20:30:07 +00:00
bf517216c5 This was SVN commit r4627. 2006-11-09 02:32:29 +00:00
83928926ec This was SVN commit r4622. 2006-11-07 03:12:52 +00:00
672a93311f A whole SLEW of stuff
This was SVN commit r4621.
2006-11-07 03:03:39 +00:00
958238786a This was SVN commit r4620. 2006-11-07 02:58:57 +00:00