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3975 Commits

Author SHA1 Message Date
22313c1356 Corral footprint.
This was SVN commit r9239.
2011-04-13 19:33:18 +00:00
3f9d67889a Some fixes to the Iberian Corral.
This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
24042bec50 Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
This was SVN commit r9237.
2011-04-13 18:56:13 +00:00
a84f58ecb8 Added projectile to Iberian fortress. Fixed icons for Iberian ships.
This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
ef125b4d95 Animation speeds.
This was SVN commit r9234.
2011-04-12 20:20:02 +00:00
d3b140fc5f Move the body textures for the Carth and Iberian skirmishers over to Public.
This was SVN commit r9233.
2011-04-12 19:44:51 +00:00
e841ff4095 tweaked the smoke duration to make the plume higher.
This was SVN commit r9232.
2011-04-12 18:56:58 +00:00
f09af634cb This was SVN commit r9231. 2011-04-12 18:50:03 +00:00
216e09afdd Map tweaks.
This was SVN commit r9230.
2011-04-12 07:55:57 +00:00
b330e8ce57 Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
This was SVN commit r9229.
2011-04-12 03:49:32 +00:00
7414764298 Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
567d3aafea Iberian resource gathering sounds and animation speed boost
This was SVN commit r9227.
2011-04-11 20:42:03 +00:00
9526706b5c Fix reference to old vertexshader mode
This was SVN commit r9226.
2011-04-11 10:04:39 +00:00
64e72f464f This was SVN commit r9225. 2011-04-11 00:39:21 +00:00
a5a2cd3a3c New HP bars.
This was SVN commit r9222.
2011-04-10 10:34:49 +00:00
ebc31bfc43 Name updates.
This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
942a45372c Random maps generated in their own thread, loading GUI is updated with progress.
Fixes some bugs in game loader error handling.

This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
ee3190e0e9 Fixed some Iberian Monument issues.
This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
8501fd441c Moved from Internal to Public.
This was SVN commit r9216.
2011-04-09 00:20:21 +00:00
fe51c90cf5 This was SVN commit r9211. 2011-04-08 23:58:43 +00:00
d7fa62b3e6 Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
This was SVN commit r9210.
2011-04-08 23:52:33 +00:00
51f0141b6d Moved from Internal to Public.
This was SVN commit r9209.
2011-04-08 23:46:19 +00:00
815a6215e5 This was SVN commit r9208. 2011-04-08 23:45:45 +00:00
832f8a5367 Dust particle tweaks.
This was SVN commit r9206.
2011-04-08 01:02:18 +00:00
1b606ed276 This was SVN commit r9204. 2011-04-08 00:08:25 +00:00
5d84f0ad09 Shore waves textures for particles.
This was SVN commit r9203.
2011-04-07 23:57:16 +00:00
98458988bd name change
This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
c754c63376 Greek naming tweaks.
This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
2b138f47db Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764.
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.

This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
2a6cfb36d2 #Decal fixing. :)
This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
98910972c6 This was SVN commit r9191. 2011-04-06 22:34:10 +00:00
8753f881ee Renderer simplification: Remove old vertexshader path.
This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
8e0bfdfc33 Make actor entities stay visible in FoW.
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde Avoid hardcoding the actor entity template details.
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
a751a2d6f6 added particles for all construction actors + changed color of particles to a more dusty tint
This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
59f4848333 This was SVN commit r9180. 2011-04-06 11:00:14 +00:00
8cb19ff1f3 Fixed civs
This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
d03559f2c9 Add dust particles on under-construction buildings, varying based on number of active builders.
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
1956e2bd23 Map tweaks and new (work in progress) maps.
This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
67433e65eb Added smoke to the flaming projectile rock. ;)
This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
99a1049ef9 added flame particle to hele_litho projectile and removed from female heads
This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
c95b88a0c8 New particle textures and campfire.
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
a9531bd88c Add missing files
This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
9e1850bbe5 Set female citizens' heads on fire.
This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
823e63a93b # Initial version of new particle system.
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
384b8fa3e1 Delete old particle data files
This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
97c934ad1c Apply unit shading colour in shader renderpath.
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).

This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
6d3d93c355 # Add idle worker button, based on patch from veprbl.
Fixes #744.

This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
6026330fce updated version of Aken that includes support for MSR and static validation (-> .c instead of .cpp)
closes #754 (please re-open if not)

This was SVN commit r9137.
2011-04-01 15:06:52 +00:00
bbc5d4142e This was SVN commit r9135. 2011-03-31 04:45:06 +00:00
7d95b3bc62 Added Iberians to Gold Rush.
This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
eac7d55675 Moved Cloudless skybox to Public.
This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
98fa860199 Adjusting lighting.
This was SVN commit r9131.
2011-03-30 13:57:37 +00:00
044eaaccf3 Messing with the new lighting.
This was SVN commit r9130.
2011-03-30 13:34:05 +00:00
0dfc72bc2c Fixes filter behavior in setup when switching map type.
Fixes broken texture in Latium rms.
Adds demo keyword to rms test.
Fixes default rms lighting with new model.

This was SVN commit r9127.
2011-03-27 22:00:49 +00:00
daad510013 fix bug where AI would only train one unit type
This was SVN commit r9126.
2011-03-26 22:22:22 +00:00
d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
6e98a886ed broken rope bridge eyecandy object added
This was SVN commit r9120.
2011-03-26 09:32:03 +00:00
e08c5e22a0 Added unit icon to Iberian siege ram
This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
2a822eb4d4 Added Iberian siege ram unit
This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
4a2b47689b kennel.png portrait width to 256px
This was SVN commit r9114.
2011-03-23 20:32:14 +00:00
0b8e3b3adf Fixes rounding error on Latium map, would break with odd number of players. Fixes #761.
This was SVN commit r9113.
2011-03-23 20:25:46 +00:00
8f658ee81d Change remaining scenarios with "rome" civ. Fixes #758.
This was SVN commit r9112.
2011-03-23 20:16:10 +00:00
e39fb7d0de This was SVN commit r9106. 2011-03-23 09:04:59 +00:00
8851028832 Moved face textures from Internal to Public.
This was SVN commit r9105.
2011-03-23 08:59:23 +00:00
f618605477 Changes default random map sizes.
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758)

This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
c4cd85bb98 Build fixes
This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
5565b9e898 Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters
This was SVN commit r9099.
2011-03-22 08:19:19 +00:00
3050551eae Move data for non-implemented civs to internal
This was SVN commit r9098.
2011-03-22 02:53:53 +00:00
46c54ef62c Fixes missing texture in Neareastern Badlands random map
This was SVN commit r9097.
2011-03-22 02:04:58 +00:00
0e0ed94926 Implements random map system, fixes #6.
Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.

This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
23ebe32b4c Moving old random scripts to avoid conflicts
This was SVN commit r9095.
2011-03-22 01:33:17 +00:00
1da78409f9 New icon for celtic kennel
This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
4ae8cfe858 Converted remaining old scenarios to the latest format (version 5). Support will soon be dropped from MapReader.
This was SVN commit r9082.
2011-03-19 00:04:55 +00:00
25524dc99f Fix tests
This was SVN commit r9080.
2011-03-18 19:35:31 +00:00
d805e764c5 # Render unit silhouettes when behind buildings.
Fixes #144.
Start using stencil buffer.
Simplify materials a little.

This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
d49994a0b4 Explicitly clamp gl_FrontColor, for llvmpipe compatibility
This was SVN commit r9075.
2011-03-18 16:55:51 +00:00
875fce5e63 This was SVN commit r9073. 2011-03-17 07:52:01 +00:00
f73aff7016 Fixed parent code.
This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
b6cc8e9cf6 The Big Iberian Moveâ„¢.
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
be59aa012d Iberian shield actors.
This was SVN commit r9070.
2011-03-17 06:05:50 +00:00
730a119e4f Moving stuff from Internal to Public. Ongoing project.
This was SVN commit r9069.
2011-03-17 06:03:54 +00:00
d3ec3e7c7f This was SVN commit r9068. 2011-03-17 06:02:34 +00:00
e47e916853 This was SVN commit r9067. 2011-03-17 01:31:56 +00:00
78a54071c4 #Implemented remaining decals.
This was SVN commit r9066.
2011-03-15 22:07:22 +00:00
f0f87796f0 Farm field edit for decal
This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
28096de106 My first try at making a decal. :)
This was SVN commit r9059.
2011-03-13 23:24:40 +00:00
77e2130ff2 Replace some decal meshes with real decals
This was SVN commit r9056.
2011-03-13 19:26:01 +00:00
6abd49d60a #Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
8a0cbe009a Stop the AI wasting time chasing after any animals except chickens.
Make the AI behave better when it can't find any viable food sources.

This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
9787f963ba Minor adjustments to feedback details
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
910c1b7c67 make bridge unselectable entity
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
a77c807e06 Simple bridge demo map
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
21785dc97c hele wall and wall tower obstruction stat changes
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
4261983c9d Fix reveal map checkbox after winning
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
ecbe92bdda automatically reveal map when a player wins
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
20ebaa5b79 Fix units getting stuck inside foundations
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
52d767a404 This was SVN commit r9034. 2011-03-05 19:59:46 +00:00
c562ed6894 Fixed obstruction.
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
22e16e4554 Make builders look for nearby foundations to help with, once they finish their own building
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
08d5e7bf66 Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
c0383ffc30 Fix units not auto-gathering after a group is given a construction order
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
b914f82d2a Celt ram edit.
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
d62e9de7da Fix shift-click building placement
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
18a2968919 Fix errors when starting multiplayer games
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
637412cb5a update name for alpha 4
update default single player map for alpha 4

This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
e608d9269a Load entity templates for the AI via the progressive loader.
Display message while loading the map list for the setup screen.

This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
19c8ca3ef4 siege ram trained sound effect added
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
8b655f4f99 Celt siege ram produced in fortress buildings
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
e6ebfa2ab9 Fix tests
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
09cbe4f341 Disable debug messages when instantiating AIs
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
cae4b1b1af Hide useless 'server name' field on setup screen
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
3e7731e8ca Stop units wasting their lives chasing animals they'll never be able to catch.
Let AI players collect treasures.

This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
bec4c6437b Make non-combat units flee when under melee attack, and not attack enemies automatically.
Fixes #703.

This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
3e22cf4cae Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
1c1564daaf Make profiler JSON output much more concise.
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.

This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
16a4eb36dd Various minor optimisations.
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.

This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
cb0e322a61 # Minor AI fixes.
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.

This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
b15ea0691f Attempt to improve AI selection in the game setup screen.
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
18b317bc19 # Improve animal AI, based on patch from Badmadblacksad.
Fixes #563.

This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
83d0492fca New Celt fishing boat. Hele fishing boat update.
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
4f8dc9c777 Fix script error message when starting Atlas
This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
77fe5c9e40 Disable shadows and fancy-water by default on some slower graphics devices.
See #623.

This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
a903b4c9d3 Fix #684 (disable S3TC on R600 drivers).
Clean up hwdetect a tiny bit.

This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
0378500bdc Fix #712 (remove S3TC warning).
Add timer to S3TC decoder so it's still easy to determine if it was
used.

This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
f4f36af852 Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740.
This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
798278a6c1 Fix template validation error
This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
63f958878d Fix GUI errors and glitches when placing buildings and not moving the mouse.
This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
0be515280b Memoize some common entity lists in AI scripts.
This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
4ba59510b5 Corral with new type of roof.
This was SVN commit r8962.
2011-02-20 23:50:52 +00:00
2501b42447 Celt warship and merchant ship updates. New Celt sail textures
This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
28354159db Added eyecandy bridge edges.
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
ffa8bf5ea4 added missing word and reworded some text
This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
007985332b formatted feedback dialog to look a little nicer
This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
f3372bf11d Add some rough performance reporting.
Make the profiler converge a bit faster.

This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
a9e920a467 Iberian corral (still needs new footprint)
This was SVN commit r8930.
2011-02-17 23:09:04 +00:00
0da7e822ff # Add opt-in automatic feedback system.
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.

This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
90c60c6580 Hele fishing boat update
This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
6d798804c3 Quieter resource gathering
This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
65af9307ea Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
608c7f0e70 Celt siege ram texture update
This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
7476bad7e2 New siege ram sounds added. Celt siege ram files.
This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
fb738766ea Recompute building placement preview every turn, so its colour responds to changes in the environment
This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
6cd212a68d Female acknowledgement sound placeholder
This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
ec97d271d6 Added bark sounds to celt war dog
This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
a1ef809904 Fix error when returning resources before having ever collected any
This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
72f1e46b97 Gathering sounds for Celt and Hele infantry units
This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
78e174af7d Fix auto-gathering after constructing fields.
Fix building on top of animal corpses.
Fix builders getting in the way of their own building.

This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
556664d477 Animation speed tweaks.
This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
ddb7bf21f6 Temp fix to fortress_new projectile attachpoint error
This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
c63fb49154 Added resource gathering sounds to celt and hellene females
This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
7a38272e55 This was SVN commit r8894. 2011-02-08 21:51:51 +00:00
ae48a18258 This was SVN commit r8893. 2011-02-08 21:51:24 +00:00
57e5bb878a Initial terrible AI player scripts.
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
ff785853ad Expand the selection-state box so the text can all fit in.
This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
fe21c5e023 # Rewrite fog-of-war rendering.
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.

This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
81ac9285b6 This was SVN commit r8880. 2011-01-31 05:25:38 +00:00
0e0f16dedb Template for super cav swordsmen.
This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
1243fbaa8c Fix accidental line duplication
This was SVN commit r8876.
2011-01-29 21:30:23 +00:00
03c75100ab # Fix terrain blending logic.
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.

This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
d0bc4253c9 Add new terrain blend textures.
Delete old low-quality ones.

This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
1051d10f54 Add "chat" command.
Simplify deletion of multiple entities.
Simplify some setTimeouts.

This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
23a3dfe755 Fix typo in error message.
This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
0e02272fb5 #Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
closes #714

This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
aaef1b0d74 Add script for generating mostly-useless component interaction graphs.
Fix some components to use more standard syntax.

This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
a0d2d89863 Fixed Cost element in template_unit_mechanical_siege_ballista template
This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
9af7747d76 Adding necessary BuildRestrictions/Category element to some templates
This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
75136d84d2 This was SVN commit r8853. 2011-01-03 03:10:29 +00:00
a992bd23ca Better shuttle meat.
This was SVN commit r8852.
2011-01-02 13:10:01 +00:00
31effd1cb3 This was SVN commit r8851. 2011-01-02 13:09:19 +00:00
d6f82d6e8f This was SVN commit r8850. 2011-01-02 12:16:07 +00:00
c627c4abff This was SVN commit r8849. 2011-01-02 12:15:40 +00:00
e21ca2f64d Fixed all Iberian actors for new simulation system, added Iberian healer (though currently without art assets).
This was SVN commit r8848.
2011-01-02 12:14:59 +00:00
47f9768da8 # New Roman House
This was SVN commit r8846.
2010-12-31 12:41:10 +00:00
40933c06e1 Primitive support for gamepad camera movement
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
37c1c2e9b8 One last fix
This was SVN commit r8843.
2010-12-28 06:20:20 +00:00
564c54c1cf Fixed corral
This was SVN commit r8842.
2010-12-28 06:12:12 +00:00
1d05ed7c31 Kart corral updates
This was SVN commit r8841.
2010-12-27 07:23:01 +00:00
a0add039bd New carthaginian corral
This was SVN commit r8840.
2010-12-27 05:24:28 +00:00
16be9799fb Edited the about dialog to reflect the present more open development model.
This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
95044194be fixed where the descriptions for both Shift + WheelUp and Shift + WheelDown said the same thing, now it should be correct (please fix it if I made any mistake)
This was SVN commit r8838.
2010-12-23 20:48:37 +00:00
e98c18ce04 This was SVN commit r8837. 2010-12-19 17:10:19 +00:00
5e3049f6b2 BuildLimits. Needs some configuration changes to work
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
11b767e235 Stop unit deletion prompt text overlapping the window border
This was SVN commit r8832.
2010-12-09 22:15:23 +00:00
89b294d536 Disable compression for more UI textures with noticeable artifacts
This was SVN commit r8831.
2010-12-09 22:06:11 +00:00
7a9e12613d Update release number
This was SVN commit r8830.
2010-12-09 18:46:56 +00:00
78f2924f9c Changed default maps
This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
76a67755bc Garrison flag for wall turret.
This was SVN commit r8826.
2010-12-09 00:03:19 +00:00
c7a31987bb Moar garrison flag work.
This was SVN commit r8825.
2010-12-08 23:34:33 +00:00
5cf1995e2c Fixing up some garrison flag stuff and projectile stuff.
This was SVN commit r8824.
2010-12-08 23:10:24 +00:00
0b511e33a7 This was SVN commit r8823. 2010-12-08 21:26:50 +00:00
be4b262919 Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
549a4fc51a Garrisoning bug fixes
This was SVN commit r8821.
2010-12-08 20:12:24 +00:00
e486e6fefb Adjusted health/train time of the Corrals.
This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
a80b139a28 Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
2cfd3abf08 This was SVN commit r8818. 2010-12-08 19:16:49 +00:00