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Commit Graph

876 Commits

Author SHA1 Message Date
c85551a8b0 Renamed processAttack, entityEventAttack, entityDamage, etc to avoid confusion since several people didn't like the functions having different names than the properties of the entity object. Now the generic action handlers are called performAttack, performGather, etc and the damage function is simply called damage.
This was SVN commit r3374.
2006-01-20 21:37:45 +00:00
livingaftermidnight
5dd1dba521 This was SVN commit r3370. 2006-01-19 11:32:09 +00:00
30b83db67b Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
This was SVN commit r3368.
2006-01-18 03:31:21 +00:00
cadbd77bc7 A temp Themistocles to test Wijit's cool new animations.
This was SVN commit r3367.
2006-01-17 08:12:10 +00:00
d6ec773887 Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
This was SVN commit r3366.
2006-01-17 08:10:56 +00:00
pyrolink
01ff2fdf3b Secondary order script support; run order addition
This was SVN commit r3362.
2006-01-16 10:55:01 +00:00
2cc7221166 dual sword attack animations
This was SVN commit r3361.
2006-01-16 09:58:03 +00:00
98496f2434 Added Matei's instructions to add a new generic order to the entity script. Not much of a contribution, but every little helps, eh? :)
This was SVN commit r3360.
2006-01-16 02:01:24 +00:00
dafc496b6f Some sword attack animations and a few new deaths
This was SVN commit r3359.
2006-01-15 11:49:29 +00:00
thedrunkyak
052e08717e Updated Video Menu, Fixed Audio Menu, Started Game Options Menu
This was SVN commit r3358.
2006-01-14 13:54:49 +00:00
NoMonkey
cf224a6267 This was SVN commit r3357. 2006-01-13 05:00:55 +00:00
740d4ab616 Slight adjustments to options screen (fixed invalid style pgBorder, moved exit buttons to corners now that there's a Cancel, added floating tooltips). Looking good, though, Dan! (y)
This was SVN commit r3356.
2006-01-12 15:17:35 +00:00
thedrunkyak
19ad5a21e8 fixed small error in last commit.
This was SVN commit r3355.
2006-01-12 13:50:35 +00:00
thedrunkyak
da353cb16c Cosmetic changes:
Added areas for music, sound, ambient and voice control.
  Resolution added

This was SVN commit r3354.
2006-01-12 13:49:30 +00:00
thedrunkyak
0dd74bb25f Added Cancel button and cosmetic changes to options menu
This was SVN commit r3353.
2006-01-12 10:41:45 +00:00
NoMonkey
d261d33bab This was SVN commit r3352. 2006-01-12 10:15:20 +00:00
66d780eb49 Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero.
This was SVN commit r3351.
2006-01-11 15:12:41 +00:00
9a7fb2d090 A few more manual fixes.
This was SVN commit r3348.
2006-01-09 15:58:42 +00:00
e45a9afaf0 run tweaks
This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231 trying to test out the running stuff - deleting some old actors for the celts we no longer need
This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
9da1e9e18b Property tree listing in manual using Philip's cunning recursion algorithm.
This was SVN commit r3345.
2006-01-08 23:50:11 +00:00
a08bf7b52e Fixed some glitches in my entityInit code. Changed erroneous UP references to XP and promotion.
This was SVN commit r3344.
2006-01-08 14:01:10 +00:00
0f2a1db46b Initial layout of F1 unit manual.
This was SVN commit r3343.
2006-01-08 13:39:05 +00:00
pyrolink
8f7202f00b Entities default to run speed = 0
Notification event

This was SVN commit r3340.
2006-01-08 08:23:59 +00:00
thedrunkyak
7720378f6c Added Mute function, fixed minor bug.
This was SVN commit r3335.
2006-01-07 11:42:59 +00:00
thedrunkyak
4026c15221 Changed the audio menu to allow disabling of the sound.
This was SVN commit r3334.
2006-01-07 10:34:06 +00:00
pyrolink
1c43192f2d All units start out with 0 run speed.
This was SVN commit r3330.
2006-01-05 06:16:35 +00:00
7cb9a4a084 Fixed the entity pointing to incorrect actor
This was SVN commit r3327.
2006-01-02 09:09:36 +00:00
0a3e9ec537 - Added pause game functionality.
- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).

This was SVN commit r3325.
2006-01-02 03:07:29 +00:00
b045cfd480 This was SVN commit r3324. 2006-01-01 02:29:04 +00:00
165e4aacb9 cliff texture fix
This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
6dfe5b082b tartan fixes
This was SVN commit r3322.
2005-12-31 12:24:25 +00:00
5487d069c4 Female fixes - new head, new head texture, new dress mesh, new celtic texture
This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
ed86f34d20 Giving the Macedonian hero a sarissa. ;)
This was SVN commit r3320.
2005-12-31 03:32:18 +00:00
736aece049 This was SVN commit r3319. 2005-12-31 03:22:11 +00:00
Aeros
b961c4fd8c This was SVN commit r3318. 2005-12-31 02:14:36 +00:00
892ae838ef Fixing the phalanx stuff - new shields, and a walk animation
This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
4f071bd979 some animation fixes for the sarrissa - new shield - and new attack
This was SVN commit r3316.
2005-12-30 23:42:49 +00:00
e2d6417c2f New animations - phalanx, celt taunts, and also a new woman walk and idle
This was SVN commit r3315.
2005-12-30 09:43:00 +00:00
9710f3ee72 This was SVN commit r3314. 2005-12-30 09:07:38 +00:00
991e1430cf Temp Actors of dead units to use in screenshots
This was SVN commit r3313.
2005-12-30 06:54:02 +00:00
0b6b971ee8 Generic orders data commit (changes to the entity scripts and XML's).
This was SVN commit r3310.
2005-12-29 08:43:38 +00:00
f8f81aa7d9 This was SVN commit r3297. 2005-12-28 14:03:30 +00:00
Aeros
2ed881c7c3 This was SVN commit r3296. 2005-12-28 11:25:38 +00:00
1c629470fd xmas screenshot map edit for CheeZification
This was SVN commit r3295.
2005-12-28 05:53:19 +00:00
ee9a2c9825 texture for shadow orientations
This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
4ef9198c92 flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
c3e0c6a2dd flipped textures to see if the engine renders them at the correct angle.
This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros
706c440279 big terrain update - bobbo
This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
9190ddf9ba fixed some collision radius issues
This was SVN commit r3290.
2005-12-27 00:27:07 +00:00