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Commit Graph

8493 Commits

Author SHA1 Message Date
bb3e37725d #Added ranks to Carthaginian units.
#Updated some temperate biome terrain textures.

This was SVN commit r9869.
2011-07-18 06:31:57 +00:00
edb063dbc8 Temporary fishing boat (Greek) and merchant ship (Iberian) for Carthage.
Touched up maps.

This was SVN commit r9868.
2011-07-18 03:48:24 +00:00
af5fad90fa UI Portraits for fauna.
This was SVN commit r9867.
2011-07-18 02:01:33 +00:00
7c47df6c8e Touched up Mediterranean Coves map.
UI Portrait for Palisades.

This was SVN commit r9866.
2011-07-18 01:18:56 +00:00
68c978ea75 Additional Cretan Date Palms.
New and Updated UI Portraits.

This was SVN commit r9865.
2011-07-18 00:31:42 +00:00
37d7769d53 Carthaginian portraits.
This was SVN commit r9864.
2011-07-17 20:09:08 +00:00
aeddb5fb48 avoid warning when running a second instance and Mahaf is enabled
This was SVN commit r9863.
2011-07-17 19:19:33 +00:00
a31ce6a3ce Fix "hides overloaded virtual function" warnings in Clang
This was SVN commit r9862.
2011-07-17 17:30:07 +00:00
be3eb579d4 fix another cast runtime error
This was SVN commit r9861.
2011-07-17 14:48:23 +00:00
d20582e1dc Slight color correction.
This was SVN commit r9860.
2011-07-17 04:55:25 +00:00
426bd5561d Added some Cretan Date Palms.
This was SVN commit r9859.
2011-07-17 04:38:13 +00:00
5eec0485f1 #New Cretan Date Palms.
This was SVN commit r9858.
2011-07-17 04:00:12 +00:00
ea7f65818a Avoid release-mode-only warning
This was SVN commit r9857.
2011-07-17 01:26:04 +00:00
7d0b5e2b39 This was SVN commit r9856. 2011-07-17 00:54:57 +00:00
b8819cfe75 Increased walking speed 0.5 for almost all units.
This was SVN commit r9855.
2011-07-17 00:54:39 +00:00
2f0bd8d8b0 Upgrade to SpiderMonkey 1.8.5 (fixes #734)
This was SVN commit r9852.
2011-07-16 23:24:14 +00:00
c7ba150c40 Fix handling of update-workspaces arguments on Windows
This was SVN commit r9849.
2011-07-16 22:17:47 +00:00
364f76c5ff Fix rare use of uninitialised values
This was SVN commit r9847.
2011-07-16 19:52:48 +00:00
dd054c8d97 acpi: fix cast error (caught by runtime check)
x86_x64: simplify MSC version check

This was SVN commit r9846.
2011-07-16 17:27:07 +00:00
4ca278c48f A new skybox.
Moved billboards from Internal to Public.

Gave the Persian trireme 3 banks of oars for testing.

This was SVN commit r9845.
2011-07-16 08:49:49 +00:00
516b5279a9 This was SVN commit r9844. 2011-07-16 06:01:16 +00:00
5870b77865 Sicilia complete.
This was SVN commit r9843.
2011-07-16 05:49:35 +00:00
d3da151676 This was SVN commit r9842. 2011-07-16 04:28:49 +00:00
84608d7001 Palisade "forts" now have ranged attack.
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
dcc8042e61 A few updated unit portraits.
This was SVN commit r9840.
2011-07-16 03:21:01 +00:00
9118f5cb98 This was SVN commit r9839. 2011-07-16 03:01:18 +00:00
d86bb7cf73 Gallic Fields, final (I think).
A few more Pine Tree variants.

This was SVN commit r9838.
2011-07-16 02:57:58 +00:00
0aba4006cc Fix object path for .asm files in VC200x
This was SVN commit r9837.
2011-07-15 22:48:37 +00:00
e8e4d37c8d Set up manifest via linkoptions for test executable
This was SVN commit r9836.
2011-07-15 22:45:50 +00:00
5dd08d3cb0 This was SVN commit r9835. 2011-07-15 22:32:00 +00:00
1ebc3333b0 Updated Gallic Fields map with new wooden bridge.
Updated Leonidas' running speed.

This was SVN commit r9834.
2011-07-15 22:14:43 +00:00
b551a744cc Premake4 binary for Windows
This was SVN commit r9833.
2011-07-15 19:01:50 +00:00
1e470d37ff Pre-generated Premake4 build files
This was SVN commit r9832.
2011-07-15 18:55:36 +00:00
befba20acb Fix Makefile dependency generation.
Fix PCH dependency to work with parallel builds.

This was SVN commit r9831.
2011-07-15 18:51:18 +00:00
0dc3ae487d Premake4 build scripts for the game, from Yves (plus minor tweaks)
This was SVN commit r9830.
2011-07-15 17:56:57 +00:00
76ff2cc83a Non-standard Premake4 patches from Yves (plus minor tweaks).
Add nasm support.
Add cxxtest support.
Some other fixes.

This was SVN commit r9829.
2011-07-15 17:48:21 +00:00
fcab9e3b5e Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/
This was SVN commit r9828.
2011-07-15 17:32:06 +00:00
8eb7af4ac9 Be a bit more robust to build environment changes.
Reduce some module dependencies.
Clean up some unused instantiations.

This was SVN commit r9827.
2011-07-15 13:22:48 +00:00
a3e88e6705 Temperate stone and metal quarries.
Tweaked Thracian animations.

Renamed Celtic Fortress to Gallic Fields.

This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
de2f377ee0 Changed Tholos to Prytaneion.
Sicilia map, still wip.

This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
486d2854e4 This was SVN commit r9823. 2011-07-14 22:57:48 +00:00
ce7ffb24ff Celtic Fortress is a wip map.
Ship Formations is a mockup showing what I think ship formations should
be.

This was SVN commit r9821.
2011-07-14 20:50:34 +00:00
ca42649c5b Fix MSVC warning
This was SVN commit r9820.
2011-07-13 19:28:31 +00:00
f28ae0d427 Disable SDL's DGA mouse support by default, to fix Linux fullscreen mouse sensitivity problems
This was SVN commit r9819.
2011-07-13 17:40:12 +00:00
7f74693052 Disable culling of transparent objects in shadows/reflections, to fix trees
This was SVN commit r9818.
2011-07-13 13:51:40 +00:00
f02e67d012 Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
Shield fixes and tweaks.

Touch-ups to Siwa Oasis.

This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
5940c64886 All Public scout towers/outposts shoot arrows from the correct spot. :)
This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
b08e142193 Graphics optimisations and features from eihrul.
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721, based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434).
Reduce shadow swimming effects.

This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
5ada37e8fa Wooden bridge edge files
This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
6e13e0fa49 Update to palisade wall 3D models
This was SVN commit r9811.
2011-07-12 23:22:03 +00:00