b4503bb61e
Simplifies random map output, see #782 .
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Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.
This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
bf53b6f3b5
This was SVN commit r9248.
2011-04-14 04:16:06 +00:00
ad6f305359
Integrates random maps with Atlas. Fixes #460 .
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Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.
This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
5a8d291403
Remove old vertexshader renderpath option from Atlas
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This was SVN commit r9236.
2011-04-13 18:28:27 +00:00
d295dacb9b
# Add new renderer mode based on GL_ARB_fragment_program.
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Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
ecbd0ae31b
Fix Windows build.
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Improve compatibility with GL1.3.
This was SVN commit r9077.
2011-03-18 18:07:18 +00:00
92e84a9112
Fix keys like F11 triggering two events when sent from Atlas to the game engine
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This was SVN commit r8987.
2011-02-25 23:53:09 +00:00
aa8c3a9ea9
Fixed #582 (add camera reset command in Atlas), based on patch from stilz
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This was SVN commit r8911.
2011-02-11 23:56:55 +00:00
0d8ffa58dc
AoE3Ed build fixes
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This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
73286885d9
Fix race condition when enabling S3TC in Atlas
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This was SVN commit r8448.
2010-10-23 19:58:45 +00:00
3eed24a338
Fix Mesa S3TC-enabling to work in Atlas
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This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
2e7436434d
warning fixes: mostly size_t vs. specialized API type and other type conversion.
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added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl= )
and further predefined macros to arch.h just to be sure.
This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
81f4347c71
Fix #553 (build error when wxUSE_ON_FATAL_EXCEPTION disabled), based on patch from Karlik
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This was SVN commit r8044.
2010-08-29 12:51:52 +00:00
40e268e06a
# Add terrain smoothing tool to Atlas, based on patch from DigitalSeraphim.
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Fixes #516 .
This was SVN commit r7854.
2010-08-05 20:43:31 +00:00
a18aa24fe3
Windows support for window resizing and fullscreen toggling.
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Windows build fixes.
This was SVN commit r7607.
2010-06-03 21:15:45 +00:00
ed90168b72
Support WASD camera movement in Atlas.
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Fix some issues with losing focus while moving the camera in Atlas.
This was SVN commit r7603.
2010-06-02 10:13:26 +00:00
23ab6dad38
Make session GUI visible and usable when playtesting from Atlas.
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Fix Atlas icon on non-Windows.
Remove some nonexistent-hotkey config.
This was SVN commit r7602.
2010-06-02 00:36:21 +00:00
4ea28cf809
OS X Atlas build fix. Fix wcsdup emulation. Remove seemingly unneeded compile flag ( closes #424 ).
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This was SVN commit r7513.
2010-05-07 23:09:36 +00:00
b6a9e0e9b7
# Support '[', ']' keys for camera rotation in scenario editor
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This was SVN commit r7460.
2010-04-17 11:28:54 +00:00
0d6882dad2
# Fix the actor viewer in Atlas.
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Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
1ebebc4338
Avoid -Wnon-virtual-dtor warnings
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This was SVN commit r7416.
2010-03-31 08:36:46 +00:00
5a5a269b93
Let Atlas find data files when cwd is not binaries/system. Fixes #481 .
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This was SVN commit r7412.
2010-03-29 10:24:17 +00:00
96382e6faf
Fix jsval/int ambiguity
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This was SVN commit r7368.
2010-03-19 21:23:33 +00:00
f5632af192
Fix Undo menu labelling in Atlas
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This was SVN commit r7275.
2010-01-14 20:11:43 +00:00
724418b1d6
Use extended regexps instead of advanced, for portability
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This was SVN commit r7140.
2009-09-11 16:41:18 +00:00
008d894dd7
Fix some GCC warnings
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This was SVN commit r7048.
2009-07-28 16:59:19 +00:00
cdfb58a62f
Fix some more GCC warnings
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This was SVN commit r7045.
2009-07-28 09:27:56 +00:00
21b3d13c64
Avoid calling unnecessary inline functions, to work around GCC visibility issues (see #281 )
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This was SVN commit r7030.
2009-07-22 16:37:40 +00:00
98fe150d1e
Atlas C++/JS editing tool bridge
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This was SVN commit r6937.
2009-07-02 13:41:41 +00:00
4d4dc98bb5
# Integrated Actor Viewer tool into the Scenario Editor
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and rewrote its UI in JS, but lost a few features (which could be added
back later)
This was SVN commit r6936.
2009-07-02 12:58:51 +00:00
34d0f012e8
# Converted Atlas's object-settings UI into JavaScript.
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(Note: This breaks the Actor Viewer, hopefully temporarily.)
This was SVN commit r6932.
2009-06-26 22:43:49 +00:00
0e9169a158
Avoid boolean ambiguity
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This was SVN commit r6929.
2009-06-26 21:44:54 +00:00
a56bd4b2c1
Add GPL header to Atlas code
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This was SVN commit r6910.
2009-06-20 16:13:29 +00:00
43ba574b85
Set svn:eol-style=native
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This was SVN commit r6909.
2009-06-20 16:11:53 +00:00
f74f772a41
# More libxml2
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Use libxml2 for parsing in Atlas. Plus some tests for it.
This was SVN commit r6764.
2009-03-23 01:07:08 +00:00
7610d4361c
# Started using libxml2
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This was SVN commit r6763.
2009-03-22 20:51:35 +00:00
6768858cf1
Fix some GCC warnings
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This was SVN commit r6762.
2009-03-22 20:47:43 +00:00
dba26306e0
Fixed Actor Editor to allow selection of files from within mods/[not 'public']/... without it giving a silly relative path
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This was SVN commit r6416.
2008-10-05 21:00:37 +00:00
7d0cfb9535
quick fix: replace all instances of mods/official with mods/public
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(actorEditor isn't using VFS yet and has hardcoded paths)
This was SVN commit r6395.
2008-09-18 11:46:14 +00:00
40a7da782e
warning fixes
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GameSetup.cpp: add support for new internal/public mod layout
This was SVN commit r6393.
2008-09-18 11:31:12 +00:00
84f5428b9f
Mismatching typedef int ObjectID. All the other places use size_t, so I changed this one to size_t too.
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This was SVN commit r6155.
2008-06-29 10:15:13 +00:00
14f6843419
Alt+enter to toggle fullscreen mode in Atlas
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This was SVN commit r5325.
2007-09-03 23:50:25 +00:00
264f394f17
Moved X11 stuff out of unix/ folder, added osx/ sysdep folder, corresponding premake.lua changes, and a few misc other Mac OS X-related changes
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This was SVN commit r5320.
2007-09-03 12:56:45 +00:00
f5a2a141dc
Fixed non-PCH compiles.
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Removed a few global variables from Atlas.
Added call to srand(time).
Restored NotebookEvent in wxJS.
Fixed CPU-detection in Valgrind.
This was SVN commit r5318.
2007-09-02 23:38:58 +00:00
08d3ff2952
Updates for OS X and gcc 4.0 compatibility.
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- Fixed some invalid member function references in wxJS code that gcc
4.0 didn't like.
- Some conversion changes.
- Don't try to construct wxSound from memory in OS X (it's not
available).
- Added dependency on zlib in AtlasUI (something there uses _compress).
- Added Mac code for finding current executable's path.
- Added dummy code for getting display size that does not use X.
- Fixed dir_get_changed_file stub to return ERR::AGAIN (end of files)
instead of INFO::OK.
This was SVN commit r5312.
2007-09-02 16:50:20 +00:00
5ef98758b2
Atlas: Fixes for compiler warnings and UI layout issues on Windows. Fixed territory updates when deleting units.
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This was SVN commit r5176.
2007-06-14 15:42:24 +00:00
047b1ca21d
Atlas: Ported terrain texture selection panel to JS. Removed textual labels on each texture.
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wxJS: Added incomplete wxNotebook. Added wxWindow.toolTip.
This was SVN commit r5174.
2007-06-14 12:11:22 +00:00
52aa29681c
Atlas: Partial porting of the Terrain section to JS.
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Slightly nicer rendering of circular brush previews.
This was SVN commit r5168.
2007-06-12 22:01:25 +00:00
aa5bdfe426
Auto-reloading of Atlas UI scripts
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This was SVN commit r5165.
2007-06-11 00:06:28 +00:00
5b904a69c9
wxJS: Added wxSpinCtrl. Added wxWindow::DestroyChildren.
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Disabled in-game cursor in Atlas on Linux.
This was SVN commit r5164.
2007-06-10 23:15:14 +00:00