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553 Commits

Author SHA1 Message Date
e6a4dd7f3f Fixed Release-mode crash on middle-mouse up
This was SVN commit r3117.
2005-11-07 21:52:27 +00:00
9476dc4ad0 ia32: remove _ceil, mark functions as being sysdep implementations; prefix fpucw constants with IA32 to avoid conflicts
sysdep: remove round; document several functions; use ia32.h header
instead of a hack that extern-declared sysdep functions that are
implemented as macro-redirection
wsdl: add SDL_EnableKeyRepeat stub; group related functions in header
together; no longer need OS_WIN wrapper around that

This was SVN commit r3115.
2005-11-07 02:45:25 +00:00
14c62e721d ia32, sysdep: add float->int implementation and fallback version and self-test
config: add macro that determines when it's used
Terrain, wtime: use new float->int code
detect: no longer change _MCW_RC

This was SVN commit r3114.
2005-11-07 02:04:28 +00:00
78f9dbb6f1 Fix various warnings (both implicit conversions and real bugs).
This was SVN commit r3110.
2005-11-06 17:58:47 +00:00
6668ad6e1c CTerrain, Brushes: made CalcFromPosition static and added float x,y overload
minimap, PatchRData, renderer: fix ELOSState comparison vs & and use
SAFE_DELETE
ia32: add rounding control constants (for FISTP)
premake: set /QIfist compiler setting which causes float->int casts to
go through FISTP instruction instead of _ftol2() (much faster, but
requires CPU state to have been set)
LOSManager.cpp: cache m_TilesPerSize; use MIN/MAX; use
CTerrain::CalcFromPosition; clean up GetUnitState a bit. now runs at
203ns, down from 222

This was SVN commit r3099.
2005-11-06 01:33:16 +00:00
82bdda29ef GameView: revise usage of LOS_VISIBLE - must check bit, not equality
ia32: removing misleading and outdated comment
Player: add "LOS token" - speeds up LosManager by caching a temp result
LOSMAnager: speed up by about 9%, more to come. combined 2 DWORDs into
one u16; further optimization pending. old code remains (via #ifdef
frankenstein)

This was SVN commit r3097.
2005-11-06 00:07:01 +00:00
fb115d19b9 Fix compilation with g++
This was SVN commit r3094.
2005-11-05 23:03:55 +00:00
faaee7d1b5 Atlas: Terrain painting
This was SVN commit r3092.
2005-11-05 04:59:54 +00:00
668794e61d add sem_msgwait_np for philip/use with atlas. add API fail reporting for sem_*
networkInternal - remove E* error codes; rely on system <errno.h> header
wposix: add all SUSv3 error codes; value = that of CRT (where
available), otherwise the linux value

This was SVN commit r3087.
2005-11-03 07:26:38 +00:00
aa70714a9f huge dehackification: moribund key input code (featuring static buffer and goto) now uses queue and is much simpler. use message crackers to simplify wndproc and delegate responsibility. grouped keyboard/mouse/app activation code together.
This was SVN commit r3080.
2005-11-02 19:10:44 +00:00
6af5888866 replace g_active with more clear g_app_has_focus and g_app_minimized
reinstate g_keys - realized that atlas mode cannot call SDL_GetKeyState
main: use g_app_minimized etc. to use up less CPU time when app isn't
active (makes debugging more bearable)

This was SVN commit r3070.
2005-10-31 18:36:36 +00:00
8c76dc34af g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
fix W4 warnings (unused param and type conversion mostly)

This was SVN commit r3068.
2005-10-31 16:26:51 +00:00
2452e29f0d remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click.
-- this fixes "cursor keys require ctrl" bug reported by jason
wdbg_sym: fix warning
wsdl: as above and also better SDL_ACTIVEEVENT handling
mmgr: 500µs -> 500s -> 500us :)

This was SVN commit r3065.
2005-10-31 01:15:49 +00:00
695d966788 ia32_memcpy now returns the destination pointer just like the standard
library version does.
Fixed improper non-use of delete[] in the new model code.

This was SVN commit r3060.
2005-10-30 21:01:42 +00:00
20d038efda profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
This was SVN commit r3057.
2005-10-30 16:19:20 +00:00
15d9278af6 tex, mem: fix refcnt issue that is the possible cause of bug#70! huge thanks to philip, who localized the problem to tex_wrap/memory not getting freed.
wdbg_sym: make sure symbol info is initialized even if *resolve() fails;
also fix warnings
renderer: make sure texture array is initialized

This was SVN commit r3049.
2005-10-29 22:29:55 +00:00
8c437850e6 allocators: add include guard and posix.h (needed for PROT_*)
debug: add debug_is_code_ptr and debug_is_stack_ptr
config: add CONFIG_OMIT_FP (needed for ia32_stackwalk).
h_mgr: hyperparanoid overrun detection straightjacket for key2idx - now
safe to use at any time and any unexpected changes cause access
violation.
ia32: add ia32_get_call_target, which disassembles backwards and checks
for a valid CALL instruction + its target
wdbg_sym: add win-specific walk stack function. it's quite simple and
requires EBP frames (hence CONFIG_OMIT_FP). rationale: dbghelp requires
~30 seconds (!) to start up. recent changes (tracking malloc callers via
debug_get_nth_caller) made this happen on every run, so added a
fast-path stack walker to avoid this.

This was SVN commit r3043.
2005-10-29 02:32:36 +00:00
e3b0f20d4e change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common.
This was SVN commit r3035.
2005-10-27 16:53:41 +00:00
8aa0783b97 debug_putws was causing trouble on linux when mixing char and wchar_t writes to file. accordingly, have debug_wprintf do wchar->utf8 conversion (done there instead of in debug_putws because it's needed for the filtering logic as well) and call its char* equivalent and remove debug_putws.
This was SVN commit r2998.
2005-10-24 03:20:54 +00:00
034985c71f app_hooks.cpp: Remove "inline" from ah_xyz functions (gcc doesn't export
those functions when inline).
debug_putws converts to non-wide characters before printing.

This was SVN commit r2993.
2005-10-24 01:43:37 +00:00
b80be29eab sdl: remove complicated mouse button check/workaround; that's now done in Interact.cpp (which makes the assumptions being tested)
ia32.asm: move get_current_context code here

wdbg_sym: revised get_context code; moved it into walk_stack (fixes bug
on non-ia32)

wsdl: bring in line with real SDL SDL_BUTTON_* (sorry nicolai!)
interact now checks for expected values of SDL_BUTTON.

This was SVN commit r2991.
2005-10-24 00:06:08 +00:00
359f55700a file_open: cleanup
vfs_tree: move bucket allocator to allocators.cpp
allocators: add matrix self-test
zip: remove redundant timing code and add CHECK_ZFILE everywhere
ogl_tex: implement app hook for overriding gl upload caps
tex: add CHECK_TEX everywhere
TextureManager: only call LoadTextures once (instead of for each file
type)
debug: add hook for translating error messages; add filtering mechanism
to only show interesting debug_printfs (WIP). restructured code:
debug_puts is the sysdep part, while debug_printf does filtering and
then calls that

This was SVN commit r2990.
2005-10-23 23:57:59 +00:00
a5a9f4b657 g++ compilation fixes.
Fix: Unix symbol resolver ignores NULL parameters like Windows resolver
instead of crashing.
Fix: Bugs and crashes in the input system, caused by wrong use of
SDL_BUTTON_* constants.

This was SVN commit r2984.
2005-10-21 18:32:16 +00:00
39060e7900 cinput, ogl_shader, h_mgr, vfs: stomp on warnings
ia32, sysdep: add rint()
minimap: saw TODO on GetMapSpaceCoords and sped it up by 15% using rintf
and precalculating scaleX
timer: add indication of how often something was billed (helps measure
stuff called an indeterminate number of times)

This was SVN commit r2973.
2005-10-19 20:26:53 +00:00
a953a8ef57 debug_assert now displays function name also. this neatly avoids the need for __func__ in every debug_warn, which also breaks on Linux. all such constructions have been removed.
This was SVN commit r2968.
2005-10-19 06:29:55 +00:00
5213ca6f56 use "standard" _control87 _EM* flag names instead of our own names; also #undef (required since system header values aren't what we want)
This was SVN commit r2965.
2005-10-19 03:22:13 +00:00
b17fbf003d -move app-specific stuff out of lib/ and into "hooks". see new lib/app_hooks* (note X macro goodness)
-move tex_codec stuff out of tex.cpp and into tex_codec.cpp
-tex_codec: use linked list of codecs instead of array (simplifies code
and removes limit)
-ogl_tex: add override mechanism for s3tc/automipmapgen extension detect
-tired of keeping of debug_warn text in sync with function name; now use
__func__ everywhere (and emulate that with __FUNCTION__ on MSC)
-add ONCE_NOT (opposite of ONCE)
-fix 3!! stupid bugs in ia32_control87, its caller and the header that
were canceling each other out. float exceptions now enabled except for
"inexact result" (too common). (update: nicolai had already fixed 2 of
these)

This was SVN commit r2964.
2005-10-19 03:06:54 +00:00
9ac4ca16ba Fix ia32_control87 and some floating-point exception stuff.
This was SVN commit r2961.
2005-10-19 01:53:38 +00:00
b350f54162 ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos
- enable floating point exceptions (helps catch bugs)
file.cpp: improved error checking in dir_open/dir_next_ent code
vfs.h: expand docs; add note on patching + SCM
main: use spf (1/fps) to derive TimeSinceLastFrame (makes for smoother
updates)
timer: rename SUM_TIMER to TIMER_ACCRUE. interface change allows
unlimited number of timers (instead of static limit as before).
documented everything

This was SVN commit r2958.
2005-10-17 23:35:16 +00:00
d7996c104a CInput: swapped direction of mouse-wheel scrolling.
wsdl: initialise handles such that wsdl_shutdown doesn't try to close
them if they remain unchanged.
GameSetup: made work in Atlas.
Renderer: fixed progressive loading of water textures.

This was SVN commit r2941.
2005-10-14 21:59:08 +00:00
6ff0cf4cab workaround: wdetect needs to call dir_open with absolute paths. we therefore allow this (disabling the full path conversion thing), but it's a hack.
wdbg: stripped SE_DEBUG_NAME test code (Not needed for now); also
improved breakpoint code (had a look over it).

This was SVN commit r2939.
2005-10-14 20:28:55 +00:00
b6dfb8174f fix 64bit bug: wsdl defined SDL_Event.user.code as intptr_t, but real SDL doesn't. brought that in line and fixed GUIHotkey code.
config: proper detect for clock_gettime

file: file_rel_chdir -> file_set_root_dir; it no longer changes current
directory; instead, root dir is prepended to all paths (not that bad
perf-wise)

netlog: avoid a CRT assert if log file open failed. now that current dir
is no longer being set, we need to think about what will happen to the
logs - they either need to use file_make_full_native_path, or use the
entire file.cpp interface instead of fopen etc.

This was SVN commit r2936.
2005-10-13 19:11:22 +00:00
7b31f0372b GameView: move camera lock params here
wsdl: add proper event queuing mechanism (no longer requires hacky
polling for changes and avoids WM_USER)
rename keys[] and mouse_buttons to g_keys and g_mouse_buttons
fix flipped mouse wheel direction; wsdl now sends up AND down event
(removed 'reset' hack in main.cpp)
main: clean up event handler and kill_mainloop

This was SVN commit r2934.
2005-10-13 18:05:55 +00:00
8435fb880c vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check
ogl_tex: bind() implementation much simplified; also fix bug that set
TMU correctly when disabling texturing
wsdl: fix stdout.txt redirect; now works regardless of current
directory. also no longer disable file buffering except when in full
debug mode (because it's so slow). also add minimize button to caption
bar in windowed mode.

This was SVN commit r2919.
2005-10-12 23:48:44 +00:00
a1cddc4ac3 gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
dyn_array.h -> allocators.h
ogl_tex: reenable performance warning
tex: comments
h_mgr: debug_printf if long filename is passed in (so we notice)
wsdl: squelch DestroyWindow warning. will look into the cause.
sysdep: slightly simplify "restrict" determination

This was SVN commit r2916.
2005-10-12 17:19:07 +00:00
deaaf5236c Fix build for g++
This was SVN commit r2915.
2005-10-12 16:27:23 +00:00
4285883f3d wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary)
file: add timer
h_mgr bugfix: h_force_free wasn't clearing refcnt
mem: add note on shutdown order
snd: bugfixes: VSrc_validate was overzealous (al_src == 0 is allowed);
sd->is_valid wasn't being set -> leaked AL buffers.
wsdl: remove overzealous ReleaseDC check (false alarm)
gamesetup: clarify (resource) shutdown order

This was SVN commit r2913.
2005-10-12 15:09:32 +00:00
c498468fd0 wsdl(+main): add support for cleanly shutting down game if X clicked or Alt+F4 pressed. also cleanup; correctly declare SDL_Event
dyn_array: add pool allocator - see comments.
file(+gamesetup): add suballocator for aiocb (requires shutdown); revise
validator; rename file_*_io to file_io_*

This was SVN commit r2906.
2005-10-12 04:27:55 +00:00
ece006f43e sysdep: add restrict keyword (placebo if not supported)
gfx: extern "C"-ed
wtime, util, win, wdbg_sym: minor / commenting only
wdetect: don't skip gfx_card detect if buffer already filled
glext_funcs: remove obsolete defs

detect: call both OpenGL and platform-specific gfx_card detect; cleanup
vendor name to remove copyright/Inc crap

ogl: remove some variables that don't belong. moved vendor cleanup to
detect. moved S3TC emu code to ogl_tex

This was SVN commit r2905.
2005-10-12 04:22:44 +00:00
greybeard
6b25cafe05 The const size_t GFX_DRV_VER_LEN was increased from 64 to 256 to accommodate extraneous drivers found in the windows registry. This was made to prevent an assertion in wdetect.
This was SVN commit r2858.
2005-10-06 03:45:33 +00:00
b8c2f424e7 glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1)
Reinserted mu-like symbol.
Fixed some minor warnings.

This was SVN commit r2838.
2005-10-03 16:04:55 +00:00
d367014972 vfs_store: set return value to #bytes written
fix 2 bugs in tex / ogl_tex reported by philip (related to caching) -
thanks!
tex: documented header and improved implementation. add tex_transform_to
for convenience. change tex_write to require going through tex_wrap.

This was SVN commit r2837.
2005-10-03 12:57:31 +00:00
6fc1f45fa6 Stab at fixing the VertexArray compile error on VC++.
Added float-to-byte color conversion, including an SSE assembler
version.
Model renderer: Push UV coordinates into a shared vertex array and use
bytes instead of floats for the color array, thereby, significantly
reducing
the total size of vertex arrays.

This was SVN commit r2827.
2005-10-03 03:41:42 +00:00
99c6af533d fix for bug#68. allows opening hidden or system dirs because on some machines, the Windows dir is marked as such.
This was SVN commit r2820.
2005-09-30 15:24:03 +00:00
38dfc3da99 Hardware cursor isn't implemented for X.
Remove dead sys_cursor_create references.

This was SVN commit r2812.
2005-09-29 21:48:04 +00:00
cd2f3948dd changed sys_cursor interface to load directly from file; can add createFromMemory version later if ever needed.
cursor: reflects the above; much simplified now.

ogl_tex: preserve all texture state across reloads. add quality
mechanism (perf boost on older cards). split up upload code. add
ogl_tex_transform(). add more docs.

renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int
-> uint and call setters before ogl_tex_upload)

GameSetup.cpp: add tex quality mechanism

This was SVN commit r2803.
2005-09-29 05:00:20 +00:00
609be94b8c comments/cosmetics;
fix UNREACHABLE def on unix;
string_s: use HAVE_STRING_S;
wdbg_sym: fix option set code; explain why search path isn't needed
WriteScreenshot: make sure there's enough mem; use Handle to free mem
(more efficient+less error prone)

This was SVN commit r2779.
2005-09-27 15:20:56 +00:00
9f9ab188e1 Add missing ret from ia32_control87 ;)
This was SVN commit r2771.
2005-09-26 23:36:43 +00:00
3c61029ff1 Some changes to how wchar_t strings are handled to make wchar debug messages
appear on stdout.

This was SVN commit r2769.
2005-09-26 23:20:04 +00:00
ee35659dc7 udbg fixes and a fix for the underscore problem in the assembler symbols
This was SVN commit r2765.
2005-09-26 05:38:40 +00:00
d6f31e4157 ogl_tex: documented and cleaned up.
h_mgr: add h_get_refcnt; saw h_alloc was a mess and split it up
mem: remove obsolete 'scope'

This was SVN commit r2759.
2005-09-21 16:11:43 +00:00
8ba42d5a3c ia32.asm: add explicit init function (simplifies other code)
memcpy no longer requires SSE yet is still efficient (clever trick,
hehe)

This was SVN commit r2757.
2005-09-20 04:05:23 +00:00
13501cf58b hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack)
to that end, provide support for "wrapping" existing textures so that
tex_* and ogl_tex* calls may be used.

also have renderer use ogl_tex for its created-on-the-fly composite
alpha texture
also named atlas's thread (for fun+profit during debugging)

This was SVN commit r2754.
2005-09-19 22:48:20 +00:00
6b10e4b010 tex codecs: fix some warnings (remove unnecessary locals)
ia32: fix register clobbering bug (thanks to philip for reporting it)

This was SVN commit r2738.
2005-09-16 19:19:14 +00:00
27539d25e8 improvements to memcpy; cleaned up the whole thing and ia32 is now done (knock on wood)
executive summary: memcpy2 aka. ia32_memcpy is a drop-in replacement
that is much faster than memcpy (7% on small buffers, 300% on 192K
buffers)

This was SVN commit r2729.
2005-09-15 00:51:59 +00:00
c50505f54c read intel doc on multicore, realized it'd break our #cpu detect (which is actually critical because it determines safety of TSC). wrote new CPU detect code which should fix it (wasn't easy, grr); cannot test for lack of Pentium EE hardware ;p
This was SVN commit r2722.
2005-09-14 16:58:10 +00:00
a2622cdef7 hotfix for bug in ia32 (code path where ebx was clobbered due to cpuid; incorrect ptr arithmetic passing cpu_type to ia32_cpuid)
+ manual Release build that fixes it

This was SVN commit r2718.
2005-09-14 04:08:23 +00:00
f8ed148370 cpuid -> ia32_cpuid
considerable continued cleanup in ia32
came across article detailing HT detect on multicore systems. that
requires new code, working on it.
pthread: while reading, came across idea of wrapping thread trampoline
in __except -> more reliable exception handling

This was SVN commit r2716.
2005-09-14 01:34:16 +00:00
fd3437d181 lib: add CPU error code.
ia32: replace get_cur_processor_id with cpuid(0); move cpuid(func, regs)
to asm - it takes care of detecting cpuid.

This was SVN commit r2710.
2005-09-13 21:12:29 +00:00
2ab9584840 snd.cpp: initialize listener orientation and position (my OpenAL drivers complained about the old random values)
premake stuff: call assembler objects *.asm.obj instead of *.obj (so
that ia32.asm doesn't collide with ia32.cpp)
ia32.asm: use .text section for proper linkage

This was SVN commit r2709.
2005-09-13 20:42:01 +00:00
d8da47bd0a quick fix to alleviate breakage until build system accepts .asm files
This was SVN commit r2707.
2005-09-13 04:27:08 +00:00
808a0f7cbe config: additional macro is checked
lib: add bits() function (actually moved it from zip.cpp)
ia32: start moving code out to external asm file (will use NASM in
pre-build step; avoids needing MSC and GCC-specific inline code). move
memcpy test code out to other file

This was SVN commit r2706.
2005-09-13 04:00:41 +00:00
a0a01e7a7d Linux/GCC Compat, added some includes, ported inline assembly stuff to gnu syntax (and misc. cleanup in ia32.cpp)
This was SVN commit r2702.
2005-09-12 23:37:52 +00:00
3fdf41bd54 misused SVN to transfer from laptop. fixed a compile error that was in there
This was SVN commit r2701.
2005-09-12 22:58:55 +00:00
15ca12311b more WIP; initial memcpy code
This was SVN commit r2700.
2005-09-12 22:13:03 +00:00
d64e2ed19f dyn_array: use memcpy2
add tex error codes
move memcpy code to ia32
tex: simplify codec call with separate tex_codec_for* calls
codecs: use error code instead of string; remove redundant params
ia32: heavy WIP - testing memcpy implementations
util: prepare for zero-copy improvement to screenshot code

This was SVN commit r2695.
2005-09-10 14:28:55 +00:00
189786928e minor error path improvements+comments; add WARN_IF_FALSE et al.
This was SVN commit r2693.
2005-09-08 17:14:19 +00:00
3c9ad073bc minor error reporting / wording changes while cruising through.
This was SVN commit r2691.
2005-09-08 01:48:57 +00:00
1a7d67a97f dyn_array: efficient expandable array that doesn't waste mem or relocate itself. TODO: self test and dox
file: expose block size constant; always round user transfers up
tex: transform() now receives what to change, not what to achieve.
tex*: encoding works with DynArray+VFS backend
GameSetup: free g_BuildingPlacer to avoid mem leak.
fixed some warnings+bugs.

This was SVN commit r2679.
2005-09-06 22:44:48 +00:00
7b144a11ca ogl_tex: has to be aware of multitexturing because if hotloading a texture on TMU1, we have to re-bind it to that. done
waio: fix bug with SetErrorMode usage triggered by reading "The old new
thing" (Raymond Chen's blog)

This was SVN commit r2664.
2005-09-04 20:49:58 +00:00
c6215a1451 guirenderer: fix bug that was breaking the ScEd button in main menu. it was calling glEnable/glActiveTextureUnit before ogl_tex_bind, which is now also doing that.
self_test: added another note
wtime: fix evil bug - was casting FILETIME* to u64*, which has different
alignment guarantees.

This was SVN commit r2662.
2005-09-04 19:48:26 +00:00
50ea8c532c - PathPackage now does CHECK_ERR. adjusted callers appropriately
- mem.h: export mem_assign (needed to wrap a mem buffer)
- use stricmp in some file extension comparisons
- wposix: properly sets last-error code when opendir fails
- also: misc comments

This was SVN commit r2650.
2005-09-02 03:03:06 +00:00
ed5041a301 some infrastructure for self-tests: gets rid of boilerplate code.
squelch debug asserts during self-tests to avoid warning about intended
errors (passing invalid data into functions to test their error
reporting)

This was SVN commit r2646.
2005-09-02 02:47:25 +00:00
b5575256e9 wposix: add warning for RTLD_GLOBAL, which isn't supported.
main: add logic for run-time load of Atlas (ATLAS_* section). also moved
GUI code into a GUI_* section, removed console "Testing function
registration", moved input init into a separate function and cleaned up
a bit

This was SVN commit r2619.
2005-08-14 15:23:59 +00:00
0e20c08969 waio: fix spurious WARN_ERR
vfs: integrate hotload code
fixed a few warnings as well.

This was SVN commit r2609.
2005-08-13 17:09:57 +00:00
fac9a8aa87 reading a gamedev thread triggered the realization that WDIR no longer needs to store full path in dirent. therefore, streamlined opendir/readdir/closedir; I guess they are a good bit more efficient now.
This was SVN commit r2606.
2005-08-12 22:19:31 +00:00
4aa740bff5 - split up lib/res into file, graphics and sound.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.

This was SVN commit r2604.
2005-08-12 17:06:53 +00:00
8475c16c31 fix bugs in ilog2 (yoink) and add self-test+asserts.
This was SVN commit r2600.
2005-08-11 02:02:10 +00:00
aba23e4fdb config: got my grubby hands on a list of OS defines, so those have been assimilated. also add STL_ defines for GCC and ICC.
vfs.h: wording in dox
win.cpp: add note on suspending threads in display_error_impl

This was SVN commit r2598.
2005-08-10 20:53:52 +00:00
cd4273cd16 Oops, I broke it. Fixed by reinserting memory leak.
This was SVN commit r2596.
2005-08-10 01:27:33 +00:00
ff97a903b8 wpthread: improved code and avoid memory alloc during thread creation
wsdl and tex: use british english terms

This was SVN commit r2594.
2005-08-10 00:33:15 +00:00
4b33f49da1 - sysdep cursor functions renamed sys_cursor_*
- res/cursor.cpp cleaned up, uses sys_cursor_*; also fixed some bugs.

This was SVN commit r2593.
2005-08-10 00:27:56 +00:00
b63bc42245 TextureManager: stopped memory leaks
wsdl: create window at expected size, and retrieve correct mouse coords
CStr: not ISerializable (=> not virtual)
Game: less excessive complaining, since the original problem seems to be
fixed
Entity: fixed evaluation order
Others: minor comments/etc

This was SVN commit r2591.
2005-08-09 21:26:40 +00:00
78c751aff6 ogl: add oglSquelchError call. use that if you know a piece of code will trigger an error and want to suppress it (e.g. INVALID_ENUM after using GL_CLAMP_TO_EDGE although we've already warned the user that not everything may work)
file: now provides a much more efficient alternative to file_enum that
does not sort all files (this was a problem for check_if_oal_dll which
was scanning the entire system32 dir)

- use the same DirEnt struct for file and VFS due to clever name pointer
trick.
- wposix: avoid malloc for most opendir() and fix mmap() bugs (thanks to
Philip for noticing+reporting them)
- VFS: was getting too large to manage, now split into an additional
file
- WIP: much more efficient mounting; supports other mount sources than
file or zip (e.g. if we want to add network files); clean separation
between VFS submodules; dox; beginning of thread locking.

This was SVN commit r2589.
2005-08-09 16:32:23 +00:00
5299dcad86 - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros
- debug: add provision for naming threads. allows adding current thread
name to log messages and displays their names in the debugger.
- replaced various if(err < 0) complain() sequences with new variants of
CHECK_ERR (see lib.h)
- fixes to mmgr/VC debug alloc enable code
- improved h_mgr error reporting (now complains when h_free fails)
- US -> UK english (partial)
- fix tex_load double-free bug
- move win32 mouse cursor code into sysdep
- error dialog is now topmost to make sure it's visible (was a problem)
- handle WM_QUIT before displaying error dialog (makes sure it's shown)

also as in previous 3 revisions.

This was SVN commit r2588.
2005-08-09 16:23:19 +00:00
630b375f4d ScEd updated for new terrain stuff, window styles for pyrogenesis in windowed mode changed to give a bordered movable window.
This was SVN commit r2583.
2005-08-08 03:59:50 +00:00
b3a9ed2886 New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2581.
2005-08-07 21:58:36 +00:00
c3d42c1025 Fixed mmap bug, and GUI memory leak.
This was SVN commit r2560.
2005-07-28 17:39:27 +00:00
825bd40b68 wdbg_sym: revert to __declspec(naked) because compiler-generated prolog code otherwise trashes the regs
win: formatting
wposix: add mprotect and beef up mmap (WIP).

This was SVN commit r2512.
2005-07-22 03:54:09 +00:00
1d69845cee snd: better snd_disable dox
ia32: fix comments and fix EBP warning
wdbg: fix bug if exception locus is unavailable
wdetect: store full DS driver path (-> version reported correctly)

This was SVN commit r2491.
2005-07-20 00:54:39 +00:00
7a889deca3 cursor: tried all sorts of implementations to fix bug#66, but after 2 days of debugging, the problem was found to be elsewhere (issue with delay-loading). fixed by keeping a reference to user32 at startup.
main: replace old memory_debug_turbo_extreme_plus with debug_heap_enable

This was SVN commit r2488.
2005-07-16 17:52:05 +00:00
2f5b116842 mmgr: remove random fill option (makes no sense, since we want to fill with unused and freed memory pattern only)
snd: better explain __try hack; avoid any updates if not initialized
ia32: no longer user declspec(naked) (unsafe)
wdbg_sym: also declspec(naked) and refactor display of libstdc++ objects
wdll: remove redundant #undef
wsdl: add comment

This was SVN commit r2487.
2005-07-16 17:49:38 +00:00
57f396a5b8 little stuff (adopt debug_get_nth_caller change, document catch(...))
snd: make __try() more obvious and fix old bug that causes a NULL read
when many sources are playing
add alloca implementation (takes care of stack overflow handling)

This was SVN commit r2475.
2005-07-09 20:20:57 +00:00
37e7732b40 debug: add alloca fallback in case heap alloc fails (no more "not enough mem to display stack trace")
bring debug_get_nth_caller in line with debug_dump_stack; clarify
parameter dox.
use debug_get_nth_caller instead of debug_dump_stack to get exception
locus (much less evil)
fix out() clamping if buffer is full - no more chicken scratching at end
of buffer

This was SVN commit r2474.
2005-07-09 20:17:58 +00:00
9bf5316b72 wdbg, wposix, wsdl: fix some VC2005 warnings
wdbg_sym: prevent nested trees/arrays from hogging too much buffer space

This was SVN commit r2471.
2005-07-04 17:09:28 +00:00
3d23b2d9f5 debug.h: more dox
snd.cpp - remove stack size note
vfs_tree - fix uninitialized variable problem
string_s - match official rename of strlen_s to strnlen
ia32 - fix infinite recursion, the apparent cause of bug#64

This was SVN commit r2470.
2005-07-04 17:03:08 +00:00
36a40479c8 mixed C/asm function CAS_ now no longer __declspec(naked) - less efficient but avoids VC problems with its parameters
This was SVN commit r2468.
2005-07-04 02:43:54 +00:00
af4b399cde share set and map impl
add further test cases and fixed the ensuing problems.

This was SVN commit r2466.
2005-07-04 01:00:22 +00:00
cc6abc389a - debug_stl: revert to char* for all program symbols (helpful due to preprocessor limitation)
- add stdext and new STL containers to stl_simplify_name
- fix internal error when container is uninitialized (now check cntr
fields directly instead of calling e.g. size(), which can crash)
- all container wrappers now have a consistent interface, no more
specialization needed in iterator
- fix potential loophole with container adapters
- refactor dump_sequence

This was SVN commit r2464.
2005-07-03 22:36:24 +00:00
2546abbaf1 bugfixes: floats, STL containers; add self-test (exposed many many problems) and more comments
main: removed obvious MICROLOG

This was SVN commit r2462.
2005-07-03 20:48:47 +00:00
ad98213c39 config - fix problem with stl version detect, cleanup
debug - documented
debug_stl - WIP; large changes because specialized containers were
breaking in some cases. now have to do it "right" ;p
add SLIST container and MULTISET

This was SVN commit r2461.
2005-07-03 20:47:24 +00:00
2ea40a23a3 VS2005 compatibility fixes and warning adjustments:
Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.

This was SVN commit r2454.
2005-07-02 21:42:55 +00:00
54bd7367e8 VC2005 const fixes
This was SVN commit r2451.
2005-07-01 02:11:45 +00:00
a1e149ab11 more of the asserts.. also:
- increase stack trace buffer size (needed for some complicated nested
expressions)
- fix bug in container output - no longer treat iterator (i.e.
x::iterator) as an x string (now uses match_wildcard instead of simple
string compare)
- add unicode match_wildcard
- bugfix for vectored exception handler - was always ignoring exceptions
from main thread (fixed the previous fix where it was always grabbing
all exceptions ;p)
- better array display (display less of huge arrays)
- fix nesting limit (which was too low); make sure infinite
nesting/indirection can't happen

This was SVN commit r2448.
2005-06-28 04:12:50 +00:00
ec6b78b252 rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
22a9ccb00a fix UDT/array separators and empty UDT handling; now also dump base classes; cleanup; prevent nested stack trace
win: fixed-pitch font for error dlg

This was SVN commit r2444.
2005-06-27 00:28:50 +00:00
9007d77030 ScEd/lib compatibility - USE_WINMAIN (since it uses WinMain instead of main) and NO_MAIN_REDIRECT (so it can use MFC's WinMain)
This was SVN commit r2442.
2005-06-26 17:12:48 +00:00
c4bf180bfc add support for displaying values in stl containers; also moved stl_simplify_name here.
win.cpp: fix WinXP dependency

This was SVN commit r2438.
2005-06-25 07:54:15 +00:00
8669593b33 - gracefully handle buffer overflow without an annoying warning (allows finding out cause)
- revised dump_sequence to support arbitrary containers and added
dump_array wrapper for simplicity
- check UDT member offset against total size for safety
- disambiguate type and data ids
- prevent duplicated and cyclic display of pointers

This was SVN commit r2437.
2005-06-25 07:47:33 +00:00
5c4d41fd0f Initial parts of Atlas integration
This was SVN commit r2435.
2005-06-25 02:21:26 +00:00
6562096d62 - improve stack trace stop condition (don't stop at kernel32 callbacks; don't report spurious errors)
- rename *idx* as *id*
- add special-case for std::vector and ignore all other std::* UDTs
- clean up UDT handling

This was SVN commit r2431.
2005-06-22 23:41:43 +00:00
634b09dec7 debug, wdbg: fix skip accounting for debug_dump_stack if context was passed
win: fix typo causing pre_main functions not to be called

This was SVN commit r2430.
2005-06-22 23:38:04 +00:00
8f9a3fc38f - config.h: massive improvements, much clearer.
- tentatively activate PCH if gcc > 3.4. remove XP_ defines (which were
undocumented; now in scripting/spidermonkey.h)
- rename some config defines
- move sysdep/debug.h to lib/debug.h (it's portable; was wrong all
along)
- grouped all debug heap related stuff to debug.h:debug_heap_*
- sysdep: fix circular include issue with debug.h

This was SVN commit r2427.
2005-06-22 03:23:22 +00:00
92e50f2992 wdbg: increase stack trace size, fix nasty typo and remove testing assert
wdbg_sym: add new tests; WIP: dumping std::vectors

This was SVN commit r2423.
2005-06-21 18:16:28 +00:00
6d648d5293 fix conflict; assert now uses display_error
This was SVN commit r2421.
2005-06-21 16:48:09 +00:00
28e50ab752 - sysdep: moved posix versions of display_msg etc. to new unix.cpp
- add new portable display_error (and convenience macro DISPLAY_ERROR,
if advanced params aren't needed; don't want to break C compat). this is
the old assert dialog and more; allows ErrorReaction (see sysdep.h) to
be carried out according to users wishes.
- add win_is_locked for deadlock avoidance

This was SVN commit r2420.
2005-06-21 16:44:12 +00:00
0a0699c212 - split into symbol engine and everything else
- thread-safe init and stack trace output (more robust)
- better symbol display (no longer suppress all STL; UDT line splitting
- add debug_wprintf and debug_disable_leak_reporting
- exception handler now called from __try and vectored chain (if
supported by OS); will even work while being debugged and isn't stomped
on by some other UnhandledExceptionFilter users

This was SVN commit r2419.
2005-06-21 16:39:40 +00:00
65f9816a21 - callback mechanism uses defines instead of easy-to-get-wrong hardcoded strings (e.g. .LIB$WTB)
- main init hook no longer calls main() - that was causing stack
weirdness and is forbidden. provide support for the app calling init
directly (in case someone else is already hooking main)

- wdetect: add support for old drivers that set OpenGLDrivers
incorrectly (my laptop, so I can test ;p)

This was SVN commit r2418.
2005-06-21 16:31:55 +00:00
9c4148aa0c replace display_msg with full-blown error dialog
(makes possible philip's suggestion of continuing even if exts are
missing)

printf: add extern "C"

This was SVN commit r2417.
2005-06-21 16:27:26 +00:00
7577d224a6 Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up
This was SVN commit r2412.
2005-06-20 15:14:36 +00:00
87d055efd9 add error codes; reorder some code for better grouping; locking is now hopefully correct; symbol delimiting improved; now able to decode "which register is it stored in"; refactor dump_sym (no longer determine size; it's now only a manager); more robust stack frame treatment; dialog now usable for exceptions as well; figure out correct exception locus (SEH location is bogus).
This was SVN commit r2395.
2005-06-16 22:00:58 +00:00
d9d8d3ea2b wdetect: refactor DLL version code (now used for gfx and sound drivers). now hopefully correctly handles multiple opengl drivers (e.g. due to remnants from old drivers).
This was SVN commit r2394.
2005-06-16 21:55:02 +00:00
40bfeb37c1 ogl_tex: max_tex_size -> ogl_max_tex_size
assert_dlg, udbg, debug.h: dialog with stack trace is now used in dev
mode for exceptions as well

This was SVN commit r2393.
2005-06-16 21:52:35 +00:00
ae0f4fa731 timer.h: require trailing ; after TIMER
wtime.cpp: fix comment
main: reorder includes, remove deadwood, rename a few functions for
consistency, moved config code together into one section, slight change
to system info text file (for new ogl driver detect code), remove
_control87 (see comment)

This was SVN commit r2392.
2005-06-16 21:50:20 +00:00
40b26227d7 singleton.h: use assert2 (avoid trouble in wdbg code)
lib.h: reorder error codes (more clear) and add a few

detect.cpp, gfx.h: move gfx_mem (amount of video memory) here from ogl

This was SVN commit r2391.
2005-06-16 21:46:33 +00:00
d24fd1b0c9 Use gl*ARB wherever possible. They are mapped onto the core gl* function if the driver's version is high enough, else onto the extension's gl*ARB function.
(Just for fun, compressed texture uploads are mapped onto a
decompression function if the user's system doesn't understand S3TC
textures.)
Corrected (unless I'm wrong) GL version identification logic.

This was SVN commit r2384.
2005-06-14 03:33:16 +00:00
dbecf93e82 WIP; fix some internal errors when in release mode: no more div-by-zero, reduced access violations.
revised get-crash-location code (very much trial+error, as StackWalk64
doesn't report errors) - it now looks to be bulletproof.
TODO: symbol addresses in release mode appear to be incorrect => value
display is completely worthless.

This was SVN commit r2376.
2005-06-05 05:10:45 +00:00
121780b733 win_internal: add DataKind (fix for dbghelp.h which left it out)
wdbg: work around several dbghelp flaws (most importantly concerning
address of symbol, which was leading to completely wrong display).
refactored sym_dump_*. also further cleanup + dox.

This was SVN commit r2373.
2005-06-04 18:17:56 +00:00
211c8e66d8 win_internal: add DataKind (fix for dbghelp.h which left it out)
wdbg: work around several dbghelp flaws (most importantly concerning
address of symbol, which was leading to completely wrong display).
refactored sym_dump_*. also further cleanup + dox.

This was SVN commit r2372.
2005-06-04 18:17:29 +00:00
b657a1cbca Added CStr and some other things to precompiled.h, to reduce build times.
Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc.
Fixed headers in non-PCH builds.
Used the _d version of vorbisfile*.lib in Debug builds.

This was SVN commit r2366.
2005-06-01 20:12:45 +00:00
7c099ce3cf further improvements to stack trace for invalid string pointers, floats, arrays and std::string.
asserts now correctly retrieve thread context in release mode (worked
around VC problem with __asm in macros)
added sample code to enable SE_DEBUG_NAME (pending)

This was SVN commit r2361.
2005-05-31 19:00:49 +00:00
bdf84e769c WIP. significant improvements+cleanup. work continues on stack trace - still fails under some conditions in release builds.
This was SVN commit r2358.
2005-05-30 06:11:10 +00:00
e2552b8341 debug.cpp: bugfix in cat_atow
lib: add EXTERN_C
win: move get_module_filename here, add to sysdep
wdll: use EXTERN_C

This was SVN commit r2356.
2005-05-30 04:51:47 +00:00
f0cbe8e440 fix several shortcomings noted in the stack trace code. now handles pointers much better; all-round better parsing+formatting and more robust.
also moved some utility functions to lib.cpp

This was SVN commit r2352.
2005-05-27 04:40:29 +00:00
7179bd893e debug: fix crashlog output (now platform-independent newlines; BOM written correctly)
wdbg: major improvements to exception handler. now catches and displays
C++ exceptions (no small feat). also fixed a few bugs in stack trace;
minor improvements elsewhere.

This was SVN commit r2346.
2005-05-24 07:11:17 +00:00
641806cc22 zip, lockfree: minor comments
debug.*: move crashlog write code here
wdbg: improvements to breakpoint code. major cleanup in exception
handler; de-hackified. mostly done, not yet stress-tested when not
running in debugger

This was SVN commit r2333.
2005-05-22 22:32:58 +00:00
d0f7cb015c - Linux/GCC (as usual :P)
- Ported lockless code to gcc inline assembly
- A few new net messages (gather, attack, add waypoint)
- Support for new messages in network->entity order converter
- Implemented rudimentary JS interface for Interaction
- issueCommand JS API, connected to the network
- Removed Interaction stuff now replaced by JS
- And something in there should probably break VS builds :P

This was SVN commit r2316.
2005-05-18 05:32:09 +00:00
e4d1454fd8 slight revisions to comments.
breakpoint code looks to work, but self-test isn't yet complete.

This was SVN commit r2290.
2005-05-12 02:58:40 +00:00
add0a0aa94 give symbolic names to assert return val
wdbg: breakpoint code now compiles, untested

This was SVN commit r2288.
2005-05-11 22:49:01 +00:00
f911bdc4b1 move debug_microlog to debug.cpp, call it debug_wprintf_mem. move MICROLOG define to pyrogenesis.h.
major cleanup+documenting in debug.h; added breakpoint interface.
sysdep: moved debug_out definition to udbg.cpp

This was SVN commit r2287.
2005-05-11 22:44:20 +00:00
758251edfd further debug_out -> debug_printf; (comment) cleanup
ogl_tex: minor formatting improvements

This was SVN commit r2286.
2005-05-11 22:40:19 +00:00
0e4624397a breakpoint WIP
This was SVN commit r2280.
2005-05-11 04:37:05 +00:00
b8532df921 wcpu: improve comments and fix CONTEXT bug in profiler
win_internal(+wtime): better names for critical sections (now name of
file)

This was SVN commit r2279.
2005-05-11 04:35:21 +00:00
d1a66c93b0 fix bug: was calling HeapSetInformation directly, not through function pointer
This was SVN commit r2250.
2005-05-06 20:14:40 +00:00
1b202fb0ea lockfree: very rough beginnings of lockfree allocator
wpthread: no longer include lockfree.h (required functions are now in
sysdep/cpu.h)

This was SVN commit r2223.
2005-05-12 17:18:32 +00:00
c65d966112 moved lock-free primitive (CAS) here; add support functions (memory barrier and instruction serialization)
lib: speed up round_up by requiring alignment to be a power of 2

This was SVN commit r2221.
2005-05-03 05:05:16 +00:00
MarkT
db168702df Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
4566893042 add include guards; reflect lockfree.h rename
This was SVN commit r2184.
2005-04-27 16:16:52 +00:00
c5af0c43d9 wposix_types: better standards conformance
wpthread: fix bugs in tls_call_dtors and pthread_create; minor
improvements

This was SVN commit r2171.
2005-04-26 16:49:09 +00:00
08921f56b4 Moved icon, so that compilation doesn't depend on anything in 'binaries'
This was SVN commit r2155.
2005-04-20 20:18:20 +00:00