#include "lib/self_test.h" #include "lib/res/file/vfs.h" #include "lib/res/file/vfs_optimizer.h" #include "lib/res/file/path.h" #include "lib/res/file/trace.h" #include "lib/res/h_mgr.h" #include "graphics/ColladaManager.h" #include "graphics/MeshManager.h" #include "graphics/ModelDef.h" #include "ps/CLogger.h" #define MOD_PATH "mods/_test.mesh" #define CACHE_PATH "_testcache" const char* srcDAE = "tests/collada/sphere.dae"; const char* srcPMD = "tests/collada/sphere.pmd"; const char* testDAE = "art/meshes/skeletal/test.dae"; const char* testPMD = "art/meshes/skeletal/test.pmd"; const char* testBase = "art/meshes/skeletal/test"; const char* srcSkeletonDefs = "tests/collada/skeletons.xml"; const char* testSkeletonDefs = "art/skeletons/skeletons.xml"; class TestMeshManager : public CxxTest::TestSuite { void initVfs() { // Initialise VFS: TS_ASSERT_OK(file_init()); TS_ASSERT_OK(file_set_root_dir(0, "../data")); // Set up a mod directory to work in: // Make sure the required directories doesn't exist when we start, // in case the previous test aborted and left them full of junk if (file_exists(MOD_PATH)) TS_ASSERT_OK(dir_delete(MOD_PATH)); if (file_exists(CACHE_PATH)) TS_ASSERT_OK(dir_delete(CACHE_PATH)); TS_ASSERT_OK(dir_create(MOD_PATH)); TS_ASSERT_OK(dir_create(CACHE_PATH)); vfs_init(); // Mount the mod on / TS_ASSERT_OK(vfs_mount("", MOD_PATH, VFS_MOUNT_RECURSIVE|VFS_MOUNT_ARCHIVES|VFS_MOUNT_ARCHIVABLE)); // Mount _testcache onto virtual /cache - don't use the normal cache // directory because that's full of loads of cached files from the // proper game and takes a long time to load. TS_ASSERT_OK(vfs_mount("cache/", CACHE_PATH, VFS_MOUNT_RECURSIVE|VFS_MOUNT_ARCHIVES|VFS_MOUNT_ARCHIVABLE)); TS_ASSERT_OK(vfs_set_write_target(MOD_PATH)); } void deinitVfs() { // (TODO: It'd be nice if this kind of code didn't have to be // duplicated in each test suite that's using VFS things) vfs_shutdown(); h_mgr_shutdown(); TS_ASSERT_OK(file_shutdown()); TS_ASSERT_OK(dir_delete(MOD_PATH)); if (file_exists(CACHE_PATH)) TS_ASSERT_OK(dir_delete(CACHE_PATH)); path_reset_root_dir(); } void copyFile(const char* src, const char* dst) { // Copy a file into the mod directory, so we can work on it: File f; TS_ASSERT_OK(file_open(src, 0, &f)); FileIOBuf buf = FILE_BUF_ALLOC; ssize_t read = file_io(&f, 0, f.size, &buf); TS_ASSERT_EQUALS(read, f.size); file_close(&f); vfs_store(dst, buf, read, FILE_NO_AIO); file_buf_free(buf); } void buildArchive() { // Create a junk trace file first, because vfs_opt_auto_build requires one std::string trace = "000.000000: L \"-\" 0 0000\n"; vfs_store("trace.txt", trace.c_str(), trace.size(), FILE_NO_AIO); // then make the archive TS_ASSERT_OK(vfs_opt_rebuild_main_archive(MOD_PATH"/trace.txt", MOD_PATH"/test%02d.zip")); } CColladaManager* colladaManager; CMeshManager* meshManager; public: void setUp() { initVfs(); colladaManager = new CColladaManager(); meshManager = new CMeshManager(*colladaManager); } void tearDown() { delete meshManager; delete colladaManager; deinitVfs(); } void IRRELEVANT_test_archived() { copyFile(srcDAE, testDAE); buildArchive(); // Have to specify FILE_WRITE_TO_TARGET in order to overwrite existent // files when they might have been archived vfs_store(testDAE, "Test", 4, FILE_NO_AIO | FILE_WRITE_TO_TARGET); // We can't overwrite cache files because FILE_WRITE_TO_TARGET won't // write into cache/ - it might be nice to fix that. For now we just // use unique filenames. } void test_load_pmd_with_extension() { copyFile(srcPMD, testPMD); CModelDefPtr modeldef = meshManager->GetMesh(testPMD); TS_ASSERT(modeldef); if (modeldef) TS_ASSERT_STR_EQUALS(modeldef->GetName(), testBase); } void test_load_pmd_without_extension() { copyFile(srcPMD, testPMD); CModelDefPtr modeldef = meshManager->GetMesh(testBase); TS_ASSERT(modeldef); if (modeldef) TS_ASSERT_STR_EQUALS(modeldef->GetName(), testBase); } void test_caching() { copyFile(srcPMD, testPMD); CModelDefPtr modeldef1 = meshManager->GetMesh(testPMD); CModelDefPtr modeldef2 = meshManager->GetMesh(testPMD); TS_ASSERT(modeldef1 && modeldef2); if (modeldef1 && modeldef2) TS_ASSERT_EQUALS(modeldef1.get(), modeldef2.get()); } void test_load_dae() { // TODO: I get // Assertion failed: "buf_in_cache == buf" // Location: file_cache.cpp:1094 (file_buf_free) // when the order of these is swapped... copyFile(srcDAE, testDAE); copyFile(srcSkeletonDefs, testSkeletonDefs); CModelDefPtr modeldef = meshManager->GetMesh(testDAE); TS_ASSERT(modeldef); if (modeldef) TS_ASSERT_STR_EQUALS(modeldef->GetName(), testBase); } void test_load_dae_caching() { copyFile(srcDAE, testDAE); copyFile(srcSkeletonDefs, testSkeletonDefs); CStr daeName1 = colladaManager->GetLoadableFilename(testBase, CColladaManager::PMD); CStr daeName2 = colladaManager->GetLoadableFilename(testBase, CColladaManager::PMD); TS_ASSERT(daeName1.length()); TS_ASSERT_STR_EQUALS(daeName1, daeName2); // TODO: it'd be nice to test that it really isn't doing the DAE->PMD // conversion a second time, but there doesn't seem to be an easy way // to check that } void test_invalid_skeletons() { TestLogger logger; copyFile(srcDAE, testDAE); const char text[] = "Not valid XML"; vfs_store(testSkeletonDefs, text, strlen(text), FILE_NO_AIO); CModelDefPtr modeldef = meshManager->GetMesh(testDAE); TS_ASSERT(! modeldef); TS_ASSERT_STR_CONTAINS(logger.GetOutput(), "parser error"); } void test_invalid_dae() { TestLogger logger; copyFile(srcSkeletonDefs, testSkeletonDefs); const char text[] = "Not valid XML"; vfs_store(testDAE, text, strlen(text), FILE_NO_AIO); CModelDefPtr modeldef = meshManager->GetMesh(testDAE); TS_ASSERT(! modeldef); TS_ASSERT_STR_CONTAINS(logger.GetOutput(), "parser error"); } void test_load_nonexistent_pmd() { CModelDefPtr modeldef = meshManager->GetMesh(testPMD); TS_ASSERT(! modeldef); } void test_load_nonexistent_dae() { CModelDefPtr modeldef = meshManager->GetMesh(testDAE); TS_ASSERT(! modeldef); } };