/* Copyright (C) 2010 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * interface for reading from and creating archives. */ #ifndef INCLUDED_ARCHIVE #define INCLUDED_ARCHIVE #include "lib/file/file_system.h" // FileInfo #include "lib/file/common/file_loader.h" #include "lib/file/vfs/vfs_path.h" // rationale: this module doesn't build a directory tree of the entries // within an archive. that task is left to the VFS; here, we are only // concerned with enumerating all archive entries. namespace ERR { const Status ARCHIVE_UNKNOWN_FORMAT = -110400; const Status ARCHIVE_UNKNOWN_METHOD = -110401; } struct IArchiveFile : public IFileLoader { }; typedef shared_ptr PIArchiveFile; struct IArchiveReader { virtual ~IArchiveReader(); /** * called for each archive entry. * @param pathname full pathname of entry; only valid during the callback. **/ typedef void (*ArchiveEntryCallback)(const VfsPath& pathname, const CFileInfo& fileInfo, PIArchiveFile archiveFile, uintptr_t cbData); virtual Status ReadEntries(ArchiveEntryCallback cb, uintptr_t cbData) = 0; }; typedef shared_ptr PIArchiveReader; // note: when creating an archive, any existing file with the given pathname // will be overwritten. // rationale: don't support partial adding, i.e. updating archive with // only one file. this would require overwriting parts of the Zip archive, // which is annoying and slow. also, archives are usually built in // seek-optimal order, which would break if we start inserting files. // while testing, loose files can be used, so there's no loss. struct IArchiveWriter { /** * write out the archive to disk; only hereafter is it valid. **/ virtual ~IArchiveWriter(); /** * add a file to the archive. * * rationale: passing in a filename instead of the compressed file * contents makes for better encapsulation because callers don't need * to know about the codec. one disadvantage is that loading the file * contents can no longer take advantage of the VFS cache nor previously * archived versions. however, the archive builder usually adds files * precisely because they aren't in archives, and the cache would * thrash anyway, so this is deemed acceptable. * * @param pathname the actual file to add * @param pathnameInArchive the name to store in the archive **/ virtual Status AddFile(const OsPath& pathname, const Path& pathnameInArchive) = 0; /** * add a file to the archive, when it is already in memory and not on disk. * * @param data the uncompressed file contents to add * @param size the length of data * @param mtime the last-modified-time to be stored in the archive * @param pathnameInArchive the name to store in the archive **/ virtual Status AddMemory(const u8* data, size_t size, time_t mtime, const OsPath& pathnameInArchive) = 0; }; typedef shared_ptr PIArchiveWriter; #endif // #ifndef INCLUDED_ARCHIVE