/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Threading.h" #include static bool g_MainThreadSet; static std::thread::id g_MainThread; bool Threading::IsMainThread() { // If SetMainThread hasn't been called yet, this is probably being // called at static initialisation time, so it must be the main thread if (!g_MainThreadSet) return true; return g_MainThread == std::this_thread::get_id(); } void Threading::SetMainThread() { g_MainThread = std::this_thread::get_id(); g_MainThreadSet = true; }