/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * OpenGL helper functions. */ #include "precompiled.h" #include "ogl.h" #include #include #include #include "lib/external_libraries/sdl.h" #include "debug.h" #include "lib/sysdep/gfx.h" #include "lib/res/h_mgr.h" #if MSC_VERSION #pragma comment(lib, "opengl32.lib") #pragma comment(lib, "glu32.lib") // glu32 is required - it is apparently pulled in by opengl32, // even though depends.exe marks it as demand-loaded. #endif //---------------------------------------------------------------------------- // extensions //---------------------------------------------------------------------------- // define extension function pointers extern "C" { #define FUNC(ret, name, params) ret (GL_CALL_CONV *p##name) params; #define FUNC2(ret, nameARB, nameCore, version, params) ret (GL_CALL_CONV *p##nameARB) params; #define FUNC3(ret, nameARB, nameCore, version, params) ret (GL_CALL_CONV *p##nameCore) params; #include "glext_funcs.h" #undef FUNC3 #undef FUNC2 #undef FUNC } static const char* exts = NULL; static bool have_20, have_14, have_13, have_12; // return a C string of unspecified length containing a space-separated // list of all extensions the OpenGL implementation advertises. // (useful for crash logs). const char* ogl_ExtensionString() { debug_assert(exts && "call ogl_Init before using this function"); return exts; } // paranoia: newer drivers may forget to advertise an extension // indicating support for something that has been folded into the core. // we therefore check for all extensions known to be offered by the // GL implementation present on the user's system; ogl_HaveExtension will // take this into account. // the app can therefore just ask for extensions and not worry about this. static bool isImplementedInCore(const char* ext) { #define MATCH(known_ext)\ if(!strcmp(ext, #known_ext))\ return true; if(have_20) { MATCH(GL_ARB_shader_objects); MATCH(GL_ARB_vertex_shader); MATCH(GL_ARB_fragment_shader); MATCH(GL_ARB_draw_buffers); MATCH(GL_ARB_texture_non_power_of_two); MATCH(GL_ARB_point_sprite); } if(have_14) { MATCH(GL_SGIS_generate_mipmap); MATCH(GL_NV_blend_square); MATCH(GL_ARB_depth_texture); MATCH(GL_ARB_shadow); MATCH(GL_EXT_fog_coord); MATCH(GL_EXT_multi_draw_arrays); MATCH(GL_ARB_point_parameters); MATCH(GL_EXT_secondary_color); MATCH(GL_EXT_blend_func_separate); MATCH(GL_EXT_stencil_wrap); MATCH(GL_ARB_texture_env_crossbar); MATCH(GL_EXT_texture_lod_bias); MATCH(GL_ARB_texture_mirrored_repeat); MATCH(GL_ARB_window_pos); } if(have_13) { MATCH(GL_ARB_texture_compression); MATCH(GL_ARB_texture_cube_map); MATCH(GL_ARB_multisample); MATCH(GL_ARB_multitexture); MATCH(GL_ARB_transpose_matrix); MATCH(GL_ARB_texture_env_add); MATCH(GL_ARB_texture_env_combine); MATCH(GL_ARB_texture_env_dot3); MATCH(GL_ARB_texture_border_clamp); } if(have_12) { MATCH(GL_EXT_texture3d); MATCH(GL_EXT_bgra); MATCH(GL_EXT_packed_pixels); MATCH(GL_EXT_rescale_normal); MATCH(GL_EXT_separate_specular_color); MATCH(GL_SGIS_texture_edge_clamp); MATCH(GL_SGIS_texture_lod); MATCH(GL_EXT_draw_range_elements); } #undef MATCH return false; } // check if the extension is supported by the OpenGL implementation. // takes subsequently added core support for some extensions into account. bool ogl_HaveExtension(const char* ext) { debug_assert(exts && "call ogl_Init before using this function"); if(isImplementedInCore(ext)) return true; const char *p = exts, *end; // make sure ext is valid & doesn't contain spaces if(!ext || ext == '\0' || strchr(ext, ' ')) return false; for(;;) { p = strstr(p, ext); if(!p) return false; // string not found - extension not supported end = p + strlen(ext); // end of current substring // make sure the substring found is an entire extension string, // i.e. it starts and ends with ' ' if((p == exts || p[-1] == ' ') && // valid start AND (*end == ' ' || *end == '\0')) // valid end return true; p = end; } } // check if the OpenGL implementation is at least at . // (format: "%d.%d" major minor) bool ogl_HaveVersion(const char* desired_version) { int desired_major, desired_minor; if(sscanf(desired_version, "%d.%d", &desired_major, &desired_minor) != 2) { debug_assert(0); // invalid version string return false; } int major, minor; const char* version = (const char*)glGetString(GL_VERSION); if(!version || sscanf(version, "%d.%d", &major, &minor) != 2) { debug_assert(0); // GL_VERSION invalid return false; } return (major > desired_major) || (major == desired_major && minor >= desired_minor); } // check if all given extension strings (passed as const char* parameters, // terminated by a 0 pointer) are supported by the OpenGL implementation, // as determined by ogl_HaveExtension. // returns 0 if all are present; otherwise, the first extension in the // list that's not supported (useful for reporting errors). // // note: dummy parameter is necessary to access parameter va_list. // // // rationale: this interface is more convenient than individual // ogl_HaveExtension calls and allows reporting which extension is missing. // // one disadvantage is that there is no way to indicate that either one // of 2 extensions would be acceptable, e.g. (ARB|EXT)_texture_env_dot3. // this is isn't so bad, since they wouldn't be named differently // if there weren't non-trivial changes between them. for that reason, // we refrain from equivalence checks (which would boil down to // string-matching known extensions to their equivalents). const char* ogl_HaveExtensions(int dummy, ...) { const char* ext; va_list args; va_start(args, dummy); for(;;) { ext = va_arg(args, const char*); // end of list reached; all were present => return 0. if(!ext) break; // not found => return name of missing extension. if(!ogl_HaveExtension(ext)) break; } va_end(args); return ext; } static void importExtensionFunctions() { // It should be safe to load the ARB function pointers even if the // extension isn't advertised, since we won't actually use them without // checking for the extension. // (TODO: this calls ogl_HaveVersion far more times than is necessary - // we should probably use the have_* variables instead) #define FUNC(ret, name, params) p##name = (ret (GL_CALL_CONV*) params)SDL_GL_GetProcAddress(#name); #define FUNC23(pname, ret, nameARB, nameCore, version, params) \ pname = NULL; \ if(ogl_HaveVersion(version)) \ pname = (ret (GL_CALL_CONV*) params)SDL_GL_GetProcAddress(#nameCore); \ if(!pname) /* use the ARB name if the driver lied about what version it supports */ \ pname = (ret (GL_CALL_CONV*) params)SDL_GL_GetProcAddress(#nameARB); #define FUNC2(ret, nameARB, nameCore, version, params) FUNC23(p##nameARB, ret, nameARB, nameCore, version, params) #define FUNC3(ret, nameARB, nameCore, version, params) FUNC23(p##nameCore, ret, nameARB, nameCore, version, params) #include "glext_funcs.h" #undef FUNC3 #undef FUNC2 #undef FUNC23 #undef FUNC } //---------------------------------------------------------------------------- static void dump_gl_error(GLenum err) { debug_printf(L"OGL| "); #define E(e) case e: debug_printf(L"%ls\n", WIDEN(#e)); break; switch (err) { E(GL_INVALID_ENUM) E(GL_INVALID_VALUE) E(GL_INVALID_OPERATION) E(GL_STACK_OVERFLOW) E(GL_STACK_UNDERFLOW) E(GL_OUT_OF_MEMORY) E(GL_INVALID_FRAMEBUFFER_OPERATION_EXT) default: debug_printf(L"Unknown GL error: %04x\n", err); break; } #undef E } #ifndef ogl_WarnIfError // don't include this function if it has been defined (in ogl.h) as a no-op void ogl_WarnIfError() { // glGetError may return multiple errors, so we poll it in a loop. // the debug_printf should only happen once (if this is set), though. bool error_enountered = false; GLenum first_error = 0; for(;;) { GLenum err = glGetError(); if(err == GL_NO_ERROR) break; if(!error_enountered) first_error = err; error_enountered = true; dump_gl_error(err); } if(error_enountered) { wchar_t msg[64]; swprintf_s(msg, ARRAY_SIZE(msg), L"OpenGL error(s) occurred: %04x", (int)first_error); debug_printf(msg); } } #endif // ignore and reset the specified error (as returned by glGetError). // any other errors that have occurred are reported as ogl_WarnIfError would. // // this is useful for suppressing annoying error messages, e.g. // "invalid enum" for GL_CLAMP_TO_EDGE even though we've already // warned the user that their OpenGL implementation is too old. bool ogl_SquelchError(GLenum err_to_ignore) { // glGetError may return multiple errors, so we poll it in a loop. // the debug_printf should only happen once (if this is set), though. bool error_enountered = false; bool error_ignored = false; GLenum first_error = 0; for(;;) { GLenum err = glGetError(); if(err == GL_NO_ERROR) break; if(err == err_to_ignore) { error_ignored = true; continue; } if(!error_enountered) first_error = err; error_enountered = true; dump_gl_error(err); } if(error_enountered) debug_printf(L"OpenGL error(s) occurred: %04x\n", (int)first_error); return error_ignored; } //---------------------------------------------------------------------------- // feature and limit detect //---------------------------------------------------------------------------- GLint ogl_max_tex_size = -1; // [pixels] GLint ogl_max_tex_units = -1; // limit on GL_TEXTUREn // set sysdep/gfx.h gfx_card and gfx_drv_ver. called by gfx_detect. // // fails if OpenGL not ready for use. // gfx_card and gfx_drv_ver are unchanged on failure. LibError ogl_get_gfx_info() { const char* vendor = (const char*)glGetString(GL_VENDOR); const char* renderer = (const char*)glGetString(GL_RENDERER); const char* version = (const char*)glGetString(GL_VERSION); // can fail if OpenGL not yet initialized, // or if called between glBegin and glEnd. if(!vendor || !renderer || !version) WARN_RETURN(ERR::AGAIN); swprintf_s(gfx_card, ARRAY_SIZE(gfx_card), L"%hs %hs", vendor, renderer); // add "OpenGL" to differentiate this from the real driver version // (returned by platform-specific detect routines). swprintf_s(gfx_drv_ver, ARRAY_SIZE(gfx_drv_ver), L"OpenGL %hs", version); return INFO::OK; } // call after each video mode change, since thereafter extension functions // may have changed [address]. void ogl_Init() { // cache extension list and versions for oglHave*. // note: this is less about performance (since the above are not // time-critical) than centralizing the 'OpenGL is ready' check. exts = (const char*)glGetString(GL_EXTENSIONS); debug_assert(exts); // else: called before OpenGL is ready for use have_12 = ogl_HaveVersion("1.2"); have_13 = ogl_HaveVersion("1.3"); have_14 = ogl_HaveVersion("1.4"); have_20 = ogl_HaveVersion("2.0"); importExtensionFunctions(); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &ogl_max_tex_size); glGetIntegerv(GL_MAX_TEXTURE_UNITS, &ogl_max_tex_units); }