/** * ========================================================================= * File : file_system_util.cpp * Project : 0 A.D. * Description : helper functions for directory access * ========================================================================= */ // license: GPL; see lib/license.txt #include "precompiled.h" #include "file_system_util.h" #include #include #include "lib/path_util.h" #include "lib/regex.h" LibError fs_GetPathnames(const PIVFS& fs, const VfsPath& path, const char* filter, VfsPaths& pathnames) { std::vector files; RETURN_ERR(fs->GetDirectoryEntries(path, &files, 0)); pathnames.clear(); pathnames.reserve(files.size()); for(size_t i = 0; i < files.size(); i++) { if(match_wildcard(files[i].Name().c_str(), filter)) pathnames.push_back(path/files[i].Name()); } return INFO::OK; } struct FileInfoNameLess : public std::binary_function { bool operator()(const FileInfo& fileInfo1, const FileInfo& fileInfo2) const { return strcasecmp(fileInfo1.Name().c_str(), fileInfo2.Name().c_str()) < 0; } }; void fs_SortFiles(FileInfos& files) { std::sort(files.begin(), files.end(), FileInfoNameLess()); } struct NameLess : public std::binary_function { bool operator()(const std::string& name1, const std::string& name2) const { return strcasecmp(name1.c_str(), name2.c_str()) < 0; } }; void fs_SortDirectories(DirectoryNames& directories) { std::sort(directories.begin(), directories.end(), NameLess()); } LibError fs_ForEachFile(const PIVFS& fs, const VfsPath& path, FileCallback cb, uintptr_t cbData, const char* pattern, int flags) { debug_assert(vfs_path_IsDirectory(path)); // (declare here to avoid reallocations) FileInfos files; DirectoryNames subdirectoryNames; // (a FIFO queue is more efficient than recursion because it uses less // stack space and avoids seeks due to breadth-first traversal.) std::queue pendingDirectories; pendingDirectories.push(path); while(!pendingDirectories.empty()) { const VfsPath& path = pendingDirectories.front(); RETURN_ERR(fs->GetDirectoryEntries(path/"/", &files, &subdirectoryNames)); for(size_t i = 0; i < files.size(); i++) { const FileInfo fileInfo = files[i]; if(!match_wildcard(fileInfo.Name().c_str(), pattern)) continue; const VfsPath pathname(path/fileInfo.Name()); // (FileInfo only stores the name) cb(pathname, fileInfo, cbData); } if(!(flags & DIR_RECURSIVE)) break; for(size_t i = 0; i < subdirectoryNames.size(); i++) pendingDirectories.push(path/subdirectoryNames[i]); pendingDirectories.pop(); } return INFO::OK; } void fs_NextNumberedFilename(const PIVFS& fs, const VfsPath& pathnameFormat, size_t& nextNumber, VfsPath& nextPathname) { // (first call only:) scan directory and set nextNumber according to // highest matching filename found. this avoids filling "holes" in // the number series due to deleted files, which could be confusing. // example: add 1st and 2nd; [exit] delete 1st; [restart] // add 3rd -> without this measure it would get number 1, not 3. if(nextNumber == 0) { const std::string nameFormat = pathnameFormat.leaf(); const VfsPath path = pathnameFormat.branch_path()/"/"; size_t maxNumber = 0; FileInfos files; fs->GetDirectoryEntries(path, &files, 0); for(size_t i = 0; i < files.size(); i++) { size_t number; if(sscanf(files[i].Name().c_str(), nameFormat.c_str(), &number) == 1) maxNumber = std::max(number, maxNumber); } nextNumber = maxNumber+1; } // now increment number until that file doesn't yet exist. // this is fairly slow, but typically only happens once due // to scan loop above. (we still need to provide for looping since // someone may have added files in the meantime) // we don't bother with binary search - this isn't a bottleneck. do { char pathnameBuf[PATH_MAX]; snprintf(pathnameBuf, PATH_MAX, pathnameFormat.string().c_str(), nextNumber++); nextPathname = VfsPath(pathnameBuf); } while(fs->GetFileInfo(nextPathname, 0) == INFO::OK); }