/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * sound card detection. */ #ifndef INCLUDED_SND #define INCLUDED_SND const size_t SND_CARD_LEN = 128; /** * description of sound card. **/ extern wchar_t snd_card[SND_CARD_LEN]; const size_t SND_DRV_VER_LEN = 256; /** * sound driver identification and version. **/ extern wchar_t snd_drv_ver[SND_DRV_VER_LEN]; /** * detect sound card and set the above information. **/ extern void snd_detect(); #endif // #ifndef INCLUDED_SND