/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GRAPHICS_OVERLAY #define INCLUDED_GRAPHICS_OVERLAY #include "ps/Overlay.h" // CColor (TODO: that file has nothing to do with overlays, it should be renamed) /** * Line-based overlay. Exists in world-space, but gets rendered on top * of all other objects. Designed for selection circles. */ struct SOverlayLine { CColor m_Color; std::vector m_Coords; // (x, y, z) vertex coordinate triples; shape is not automatically closed }; // TODO: OverlaySprite, OverlayText #endif // INCLUDED_GRAPHICS_OVERLAY