/* Copyright (c) 2013 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * OpenGL helper functions. */ #include "precompiled.h" #include "lib/ogl.h" #include #include #include #include "lib/external_libraries/libsdl.h" #include "lib/debug.h" #include "lib/sysdep/gfx.h" #include "lib/res/h_mgr.h" #if MSC_VERSION #pragma comment(lib, "opengl32.lib") #endif //---------------------------------------------------------------------------- // extensions //---------------------------------------------------------------------------- // define extension function pointers extern "C" { #define FUNC(ret, name, params) ret (GL_CALL_CONV *p##name) params; #define FUNC2(ret, nameARB, nameCore, version, params) ret (GL_CALL_CONV *p##nameARB) params; #define FUNC3(ret, nameARB, nameCore, version, params) ret (GL_CALL_CONV *p##nameCore) params; #include "lib/external_libraries/glext_funcs.h" #undef FUNC3 #undef FUNC2 #undef FUNC } static const char* exts = NULL; static bool have_30, have_21, have_20, have_15, have_14, have_13, have_12; // return a C string of unspecified length containing a space-separated // list of all extensions the OpenGL implementation advertises. // (useful for crash logs). const char* ogl_ExtensionString() { ENSURE(exts && "call ogl_Init before using this function"); return exts; } // paranoia: newer drivers may forget to advertise an extension // indicating support for something that has been folded into the core. // we therefore check for all extensions known to be offered by the // GL implementation present on the user's system; ogl_HaveExtension will // take this into account. // the app can therefore just ask for extensions and not worry about this. static bool isImplementedInCore(const char* ext) { #define MATCH(known_ext)\ if(!strcmp(ext, #known_ext))\ return true; if(have_30) { MATCH(GL_EXT_gpu_shader4); MATCH(GL_NV_conditional_render); MATCH(GL_ARB_color_buffer_float); MATCH(GL_ARB_depth_buffer_float); MATCH(GL_ARB_texture_float); MATCH(GL_EXT_packed_float); MATCH(GL_EXT_texture_shared_exponent); MATCH(GL_EXT_framebuffer_object); MATCH(GL_NV_half_float); MATCH(GL_ARB_half_float_pixel); MATCH(GL_EXT_framebuffer_multisample); MATCH(GL_EXT_framebuffer_blit); MATCH(GL_EXT_texture_integer); MATCH(GL_EXT_texture_array); MATCH(GL_EXT_packed_depth_stencil); MATCH(GL_EXT_draw_buffers2); MATCH(GL_EXT_texture_compression_rgtc); MATCH(GL_EXT_transform_feedback); MATCH(GL_APPLE_vertex_array_object); MATCH(GL_EXT_framebuffer_sRGB); } if(have_21) { MATCH(GL_ARB_pixel_buffer_object); MATCH(GL_EXT_texture_sRGB); } if(have_20) { MATCH(GL_ARB_shader_objects); MATCH(GL_ARB_vertex_shader); MATCH(GL_ARB_fragment_shader); MATCH(GL_ARB_shading_language_100); MATCH(GL_ARB_draw_buffers); MATCH(GL_ARB_texture_non_power_of_two); MATCH(GL_ARB_point_sprite); MATCH(GL_EXT_blend_equation_separate); } if(have_15) { MATCH(GL_ARB_vertex_buffer_object); MATCH(GL_ARB_occlusion_query); MATCH(GL_EXT_shadow_funcs); } if(have_14) { MATCH(GL_SGIS_generate_mipmap); MATCH(GL_NV_blend_square); MATCH(GL_ARB_depth_texture); MATCH(GL_ARB_shadow); MATCH(GL_EXT_fog_coord); MATCH(GL_EXT_multi_draw_arrays); MATCH(GL_ARB_point_parameters); MATCH(GL_EXT_secondary_color); MATCH(GL_EXT_blend_func_separate); MATCH(GL_EXT_stencil_wrap); MATCH(GL_ARB_texture_env_crossbar); MATCH(GL_EXT_texture_lod_bias); MATCH(GL_ARB_texture_mirrored_repeat); MATCH(GL_ARB_window_pos); // These extensions were added to GL 1.2, but as part of the optional // imaging subset; they're only guaranteed as of GL 1.4: MATCH(GL_EXT_blend_color); MATCH(GL_EXT_blend_minmax); MATCH(GL_EXT_blend_subtract); } if(have_13) { MATCH(GL_ARB_texture_compression); MATCH(GL_ARB_texture_cube_map); MATCH(GL_ARB_multisample); MATCH(GL_ARB_multitexture); MATCH(GL_ARB_transpose_matrix); MATCH(GL_ARB_texture_env_add); MATCH(GL_ARB_texture_env_combine); MATCH(GL_ARB_texture_env_dot3); MATCH(GL_ARB_texture_border_clamp); } if(have_12) { MATCH(GL_EXT_texture3D); MATCH(GL_EXT_bgra); MATCH(GL_EXT_packed_pixels); MATCH(GL_EXT_rescale_normal); MATCH(GL_EXT_separate_specular_color); MATCH(GL_SGIS_texture_edge_clamp); MATCH(GL_SGIS_texture_lod); MATCH(GL_EXT_draw_range_elements); // Skip the extensions that only affect the imaging subset } #undef MATCH return false; } // check if the extension is supported by the OpenGL implementation. // takes subsequently added core support for some extensions into account. bool ogl_HaveExtension(const char* ext) { ENSURE(exts && "call ogl_Init before using this function"); if(isImplementedInCore(ext)) return true; const char *p = exts, *end; // make sure ext is valid & doesn't contain spaces if(!ext || ext[0] == '\0' || strchr(ext, ' ')) return false; for(;;) { p = strstr(p, ext); if(!p) return false; // string not found - extension not supported end = p + strlen(ext); // end of current substring // make sure the substring found is an entire extension string, // i.e. it starts and ends with ' ' if((p == exts || p[-1] == ' ') && // valid start AND (*end == ' ' || *end == '\0')) // valid end return true; p = end; } } // check if the OpenGL implementation is at least at . // (format: "%d.%d" major minor) bool ogl_HaveVersion(const char* desired_version) { int desired_major, desired_minor; if(sscanf_s(desired_version, "%d.%d", &desired_major, &desired_minor) != 2) { DEBUG_WARN_ERR(ERR::LOGIC); // invalid version string return false; } // guaranteed to be of the form "major.minor[.release][ vendor-specific]" // or "OpenGL ES major.minor[.release][ vendor-specific]". // we won't distinguish GLES 2.0 from GL 2.0, but that's okay since // they're close enough. const char* version = (const char*)glGetString(GL_VERSION); int major, minor; if(!version || (sscanf_s(version, "%d.%d", &major, &minor) != 2 && sscanf_s(version, "OpenGL ES %d.%d", &major, &minor) != 2)) { DEBUG_WARN_ERR(ERR::LOGIC); // GL_VERSION invalid return false; } // note: don't just compare characters - major and minor may be >= 10. return (major > desired_major) || (major == desired_major && minor >= desired_minor); } // check if all given extension strings (passed as const char* parameters, // terminated by a 0 pointer) are supported by the OpenGL implementation, // as determined by ogl_HaveExtension. // returns 0 if all are present; otherwise, the first extension in the // list that's not supported (useful for reporting errors). // // note: dummy parameter is necessary to access parameter va_list. // // // rationale: this interface is more convenient than individual // ogl_HaveExtension calls and allows reporting which extension is missing. // // one disadvantage is that there is no way to indicate that either one // of 2 extensions would be acceptable, e.g. (ARB|EXT)_texture_env_dot3. // this is isn't so bad, since they wouldn't be named differently // if there weren't non-trivial changes between them. for that reason, // we refrain from equivalence checks (which would boil down to // string-matching known extensions to their equivalents). const char* ogl_HaveExtensions(int dummy, ...) { const char* ext; va_list args; va_start(args, dummy); for(;;) { ext = va_arg(args, const char*); // end of list reached; all were present => return 0. if(!ext) break; // not found => return name of missing extension. if(!ogl_HaveExtension(ext)) break; } va_end(args); return ext; } // to help when running with no hardware acceleration and only OpenGL 1.1 // (e.g. testing the game in virtual machines), we define dummy versions of // some extension functions which our graphics code assumes exist. // it will render incorrectly but at least it shouldn't crash. #if CONFIG2_GLES static void enableDummyFunctions() { } #else static void GL_CALL_CONV dummy_glDrawRangeElementsEXT(GLenum mode, GLuint, GLuint, GLsizei count, GLenum type, GLvoid* indices) { glDrawElements(mode, count, type, indices); } static void GL_CALL_CONV dummy_glActiveTextureARB(int) { } static void GL_CALL_CONV dummy_glClientActiveTextureARB(int) { } static void GL_CALL_CONV dummy_glMultiTexCoord2fARB(int, float s, float t) { glTexCoord2f(s, t); } static void GL_CALL_CONV dummy_glMultiTexCoord3fARB(int, float s, float t, float r) { glTexCoord3f(s, t, r); } static void enableDummyFunctions() { // fall back to the dummy functions when extensions (or equivalent core support) are missing if(!ogl_HaveExtension("GL_EXT_draw_range_elements")) { pglDrawRangeElementsEXT = &dummy_glDrawRangeElementsEXT; } if(!ogl_HaveExtension("GL_ARB_multitexture")) { pglActiveTextureARB = &dummy_glActiveTextureARB; pglClientActiveTextureARB = &dummy_glClientActiveTextureARB; pglMultiTexCoord2fARB = &dummy_glMultiTexCoord2fARB; pglMultiTexCoord3fARB = &dummy_glMultiTexCoord3fARB; } } #endif // #if CONFIG2_GLES static void importExtensionFunctions() { // It should be safe to load the ARB function pointers even if the // extension isn't advertised, since we won't actually use them without // checking for the extension. // (TODO: this calls ogl_HaveVersion far more times than is necessary - // we should probably use the have_* variables instead) // Note: the xorg-x11 implementation of glXGetProcAddress doesn't return NULL // if the function is unsupported (i.e. the rare case of a driver not reporting // its supported version correctly, see http://trac.wildfiregames.com/ticket/171) #define FUNC(ret, name, params) p##name = (ret (GL_CALL_CONV*) params)SDL_GL_GetProcAddress(#name); #define FUNC23(pname, ret, nameARB, nameCore, version, params) \ pname = NULL; \ if(ogl_HaveVersion(version)) \ pname = (ret (GL_CALL_CONV*) params)SDL_GL_GetProcAddress(#nameCore); \ if(!pname) /* use the ARB name if the driver lied about what version it supports */ \ pname = (ret (GL_CALL_CONV*) params)SDL_GL_GetProcAddress(#nameARB); #define FUNC2(ret, nameARB, nameCore, version, params) FUNC23(p##nameARB, ret, nameARB, nameCore, version, params) #define FUNC3(ret, nameARB, nameCore, version, params) FUNC23(p##nameCore, ret, nameARB, nameCore, version, params) #include "lib/external_libraries/glext_funcs.h" #undef FUNC3 #undef FUNC2 #undef FUNC23 #undef FUNC enableDummyFunctions(); } //---------------------------------------------------------------------------- static void dump_gl_error(GLenum err) { debug_printf("OGL| "); #define E(e) case e: debug_printf("%s\n", #e); break; switch (err) { E(GL_INVALID_ENUM) E(GL_INVALID_VALUE) E(GL_INVALID_OPERATION) #if !CONFIG2_GLES E(GL_STACK_OVERFLOW) E(GL_STACK_UNDERFLOW) #endif E(GL_OUT_OF_MEMORY) E(GL_INVALID_FRAMEBUFFER_OPERATION) default: debug_printf("Unknown GL error: %04x\n", err); break; } #undef E } void ogl_WarnIfErrorLoc(const char *file, int line) { // glGetError may return multiple errors, so we poll it in a loop. // the debug_printf should only happen once (if this is set), though. bool error_enountered = false; GLenum first_error = 0; for(;;) { GLenum err = glGetError(); if(err == GL_NO_ERROR) break; if(!error_enountered) first_error = err; error_enountered = true; dump_gl_error(err); } if(error_enountered) debug_printf("%s:%d: OpenGL error(s) occurred: %04x\n", file, line, (unsigned int)first_error); } // ignore and reset the specified error (as returned by glGetError). // any other errors that have occurred are reported as ogl_WarnIfError would. // // this is useful for suppressing annoying error messages, e.g. // "invalid enum" for GL_CLAMP_TO_EDGE even though we've already // warned the user that their OpenGL implementation is too old. bool ogl_SquelchError(GLenum err_to_ignore) { // glGetError may return multiple errors, so we poll it in a loop. // the debug_printf should only happen once (if this is set), though. bool error_enountered = false; bool error_ignored = false; GLenum first_error = 0; for(;;) { GLenum err = glGetError(); if(err == GL_NO_ERROR) break; if(err == err_to_ignore) { error_ignored = true; continue; } if(!error_enountered) first_error = err; error_enountered = true; dump_gl_error(err); } if(error_enountered) debug_printf("OpenGL error(s) occurred: %04x\n", (unsigned int)first_error); return error_ignored; } //---------------------------------------------------------------------------- // feature and limit detect //---------------------------------------------------------------------------- GLint ogl_max_tex_size = -1; // [pixels] GLint ogl_max_tex_units = -1; // limit on GL_TEXTUREn // call after each video mode change, since thereafter extension functions // may have changed [address]. void ogl_Init() { // cache extension list and versions for oglHave*. // note: this is less about performance (since the above are not // time-critical) than centralizing the 'OpenGL is ready' check. exts = (const char*)glGetString(GL_EXTENSIONS); ENSURE(exts); // else: called before OpenGL is ready for use have_12 = ogl_HaveVersion("1.2"); have_13 = ogl_HaveVersion("1.3"); have_14 = ogl_HaveVersion("1.4"); have_15 = ogl_HaveVersion("1.5"); have_20 = ogl_HaveVersion("2.0"); have_21 = ogl_HaveVersion("2.1"); have_30 = ogl_HaveVersion("3.0"); importExtensionFunctions(); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &ogl_max_tex_size); #if !CONFIG2_GLES glGetIntegerv(GL_MAX_TEXTURE_UNITS, &ogl_max_tex_units); #endif }