/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "lib/self_test.h" #include "lib/file/vfs/vfs.h" #include "lib/file/io/io.h" #include "lib/sysdep/sysdep.h" // sys_get_executable_name #include "graphics/ColladaManager.h" #include "graphics/MeshManager.h" #include "graphics/ModelDef.h" #include "ps/CLogger.h" // we need the (version-controlled) binaries/data directory because it // contains input files (it is assumed that developer's machines have // write access to those directories). note that argv0 isn't // available, so we use sys_get_executable_name. static fs::path DataDir() { char path[PATH_MAX]; TS_ASSERT_OK(sys_get_executable_name(path, ARRAY_SIZE(path))); return fs::path(path).branch_path()/"../data"; } static fs::path MOD_PATH(DataDir()/"mods/_test.mesh"); static fs::path CACHE_PATH(DataDir()/"_testcache"); const char* srcDAE = "collada/sphere.dae"; const char* srcPMD = "collada/sphere.pmd"; const char* testDAE = "art/skeletons/test.dae"; const char* testPMD = "art/skeletons/test.pmd"; const char* testBase = "art/skeletons/test"; const char* srcSkeletonDefs = "collada/skeletons.xml"; const char* testSkeletonDefs = "art/skeletons/skeletons.xml"; extern PIVFS g_VFS; class TestMeshManager : public CxxTest::TestSuite { void initVfs() { // Initialise VFS: // Set up a mod directory to work in: // Make sure the required directories doesn't exist when we start, // in case the previous test aborted and left them full of junk if(exists(MOD_PATH)) DeleteDirectory(MOD_PATH); if(exists(CACHE_PATH)) DeleteDirectory(CACHE_PATH); g_VFS = CreateVfs(20*MiB); TS_ASSERT_OK(g_VFS->Mount("", MOD_PATH)); TS_ASSERT_OK(g_VFS->Mount("collada/", DataDir()/"tests/collada")); // Mount _testcache onto virtual /cache - don't use the normal cache // directory because that's full of loads of cached files from the // proper game and takes a long time to load. TS_ASSERT_OK(g_VFS->Mount("cache/", CACHE_PATH)); } void deinitVfs() { DeleteDirectory(MOD_PATH); DeleteDirectory(CACHE_PATH); g_VFS.reset(); } void copyFile(const char* src, const char* dst) { // Copy a file into the mod directory, so we can work on it: shared_ptr data; size_t size = 0; TS_ASSERT_OK(g_VFS->LoadFile(src, data, size)); TS_ASSERT_OK(g_VFS->CreateFile(dst, data, size)); } void buildArchive() { // Create a junk trace file first, because vfs_opt_auto_build requires one // std::string trace = "000.000000: L \"-\" 0 0000\n"; // vfs_store("trace.txt", (const u8*)trace.c_str(), trace.size(), FILE_NO_AIO); // then make the archive // TS_ASSERT_OK(vfs_opt_rebuild_main_archive(MOD_PATH"/trace.txt", MOD_PATH"/test%02d.zip")); } CColladaManager* colladaManager; CMeshManager* meshManager; public: void setUp() { initVfs(); colladaManager = new CColladaManager(); meshManager = new CMeshManager(*colladaManager); } void tearDown() { delete meshManager; delete colladaManager; deinitVfs(); } void IRRELEVANT_test_archived() { copyFile(srcDAE, testDAE); //buildArchive(); shared_ptr buf = io_Allocate(100); SAFE_STRCPY((char*)buf.get(), "Test"); g_VFS->CreateFile(testDAE, buf, 4); } void test_load_pmd_with_extension() { copyFile(srcPMD, testPMD); CModelDefPtr modeldef = meshManager->GetMesh(testPMD); TS_ASSERT(modeldef); if (modeldef) TS_ASSERT_STR_EQUALS(modeldef->GetName(), testBase); } void test_load_pmd_without_extension() { copyFile(srcPMD, testPMD); CModelDefPtr modeldef = meshManager->GetMesh(testBase); TS_ASSERT(modeldef); if (modeldef) TS_ASSERT_STR_EQUALS(modeldef->GetName(), testBase); } void test_caching() { copyFile(srcPMD, testPMD); CModelDefPtr modeldef1 = meshManager->GetMesh(testPMD); CModelDefPtr modeldef2 = meshManager->GetMesh(testPMD); TS_ASSERT(modeldef1 && modeldef2); if (modeldef1 && modeldef2) TS_ASSERT_EQUALS(modeldef1.get(), modeldef2.get()); } void test_load_dae() { copyFile(srcDAE, testDAE); copyFile(srcSkeletonDefs, testSkeletonDefs); CModelDefPtr modeldef = meshManager->GetMesh(testDAE); TS_ASSERT(modeldef); if (modeldef) TS_ASSERT_STR_EQUALS(modeldef->GetName(), testBase); } void test_load_dae_caching() { copyFile(srcDAE, testDAE); copyFile(srcSkeletonDefs, testSkeletonDefs); VfsPath daeName1 = colladaManager->GetLoadableFilename(testBase, CColladaManager::PMD); VfsPath daeName2 = colladaManager->GetLoadableFilename(testBase, CColladaManager::PMD); TS_ASSERT(!daeName1.empty()); TS_ASSERT_STR_EQUALS(daeName1.string(), daeName2.string()); // TODO: it'd be nice to test that it really isn't doing the DAE->PMD // conversion a second time, but there doesn't seem to be an easy way // to check that } void test_invalid_skeletons() { TestLogger logger; copyFile(srcDAE, testDAE); shared_ptr buf = io_Allocate(100); SAFE_STRCPY((char*)buf.get(), "Not valid XML"); g_VFS->CreateFile(testSkeletonDefs, buf, 13); CModelDefPtr modeldef = meshManager->GetMesh(testDAE); TS_ASSERT(! modeldef); TS_ASSERT_STR_CONTAINS(logger.GetOutput(), "parser error"); } void test_invalid_dae() { TestLogger logger; copyFile(srcSkeletonDefs, testSkeletonDefs); shared_ptr buf = io_Allocate(100); SAFE_STRCPY((char*)buf.get(), "Not valid XML"); g_VFS->CreateFile(testDAE, buf, 13); CModelDefPtr modeldef = meshManager->GetMesh(testDAE); TS_ASSERT(! modeldef); TS_ASSERT_STR_CONTAINS(logger.GetOutput(), "parser error"); } void test_load_nonexistent_pmd() { TestLogger logger; CModelDefPtr modeldef = meshManager->GetMesh(testPMD); TS_ASSERT(! modeldef); } void test_load_nonexistent_dae() { TestLogger logger; CModelDefPtr modeldef = meshManager->GetMesh(testDAE); TS_ASSERT(! modeldef); } ////////////////////////////////////////////////////////////////////////// // Tests based on real DAE files: void test_load_dae_bogus_material_target() { copyFile("collada/bogus_material_target.dae", testDAE); copyFile(srcSkeletonDefs, testSkeletonDefs); CModelDefPtr modeldef = meshManager->GetMesh(testDAE); TS_ASSERT(modeldef); } };