#ifndef __SIMPLEPAINTERS_H__ #define __SIMPLEPAINTERS_H__ #include "areapainter.h" #include "map.h" #include "area.h" #include "terrain.h" #include "tileclass.h" class TerrainPainter : public AreaPainter { Terrain* terrain; public: TerrainPainter(Terrain* terrain); virtual void paint(Map* m, Area* a); }; class ElevationPainter : public AreaPainter { float elevation; public: ElevationPainter(float elevation); virtual void paint(Map* m, Area* a); }; class TileClassPainter : public AreaPainter { TileClass* tileClass; public: TileClassPainter(TileClass* tc); virtual void paint(Map* m, Area* a); }; class MultiPainter : public AreaPainter { std::vector painters; public: MultiPainter(const std::vector& painters); virtual void paint(Map* m, Area* a); }; #endif