#include "precompiled.h" #include "ScriptObject.h" #include "Entity.h" CScriptObject::CScriptObject() { Function = NULL; } CScriptObject::CScriptObject( JSFunction* _Function ) { SetFunction( _Function ); } CScriptObject::CScriptObject( jsval v ) { SetJSVal( v ); } void CScriptObject::SetFunction( JSFunction* _Function ) { Function = _Function; } void CScriptObject::SetJSVal( jsval v ) { CStrW Source; switch( JS_TypeOfValue( g_ScriptingHost.GetContext(), v ) ) { case JSTYPE_STRING: Source = g_ScriptingHost.ValueToUCString( v ); Compile( L"unknown", Source ); break; case JSTYPE_FUNCTION: SetFunction( JS_ValueToFunction( g_ScriptingHost.GetContext(), v ) ); break; default: Function = NULL; } } bool CScriptObject::Defined() { return( Function != NULL ); } JSObject* CScriptObject::GetFunctionObject() { if( Function ) return( JS_GetFunctionObject( Function ) ); return( NULL ); } // Executes a script attached to a JS object. // Returns false if the script isn't defined, if the script can't be executed, // otherwise true. Script return value is in rval. bool CScriptObject::Run( JSObject* Context, jsval* rval ) { if( !Function ) return( false ); return( JS_TRUE == JS_CallFunction( g_ScriptingHost.GetContext(), Context, Function, 0, NULL, rval ) ); } // This variant casts script return value to a boolean, and passes it back. bool CScriptObject::Run( JSObject* Context ) { jsval Temp; if( !Run( Context, &Temp ) ) return( false ); return( g_ScriptingHost.ValueToBool( Temp ) ); } // Treat this as an event handler and dispatch an event to it. Return !evt->m_cancelled, as a convenience. bool CScriptObject::DispatchEvent( JSObject* Context, CScriptEvent* evt ) { jsval Temp; jsval EventObject = OBJECT_TO_JSVAL( evt->GetScript() ); if( Function ) JS_CallFunction( g_ScriptingHost.GetContext(), Context, Function, 1, &EventObject, &Temp ); return( !evt->m_Cancelled ); } void CScriptObject::Compile( CStrW FileNameTag, CStrW FunctionBody ) { const char* argnames[] = { "evt" }; utf16string str16=FunctionBody.utf16(); Function = JS_CompileUCFunction( g_ScriptingHost.GetContext(), NULL, NULL, 1, argnames, str16.c_str(), str16.size(), (CStr)FileNameTag, 0 ); }