/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * OpenGL helper functions. */ #ifndef INCLUDED_OGL #define INCLUDED_OGL #if OS_WIN // wgl.h is a private header and should only be included from here. // if this isn't defined, it'll complain. #define WGL_HEADER_NEEDED #include "lib/sysdep/os/win/wgl.h" #endif // // bring in the platform's OpenGL headers (with fixes, if necessary) // #if OS_MACOSX || OS_MAC # include # include #else # include # include #endif // if gl.h provides real prototypes for 1.2 / 1.3 functions, // exclude the corresponding function pointers in glext_funcs.h #ifdef GL_VERSION_1_2 #define REAL_GL_1_2 #endif #ifdef GL_VERSION_1_3 #define REAL_GL_1_3 #endif // this must come after GL/gl.h include, so we can't combine the // including GL/glext.h. #undef GL_GLEXT_PROTOTYPES #if OS_MACOSX || OS_MAC # include #else # include # if OS_WIN # include # define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0 # endif #endif /** * initialization: import extension function pointers and do feature detect. * call before using any other function, and after each video mode change. * fails if OpenGL not ready for use. **/ extern void ogl_Init(); //----------------------------------------------------------------------------- // extensions /** * check if an extension is supported by the OpenGL implementation. * * takes subsequently added core support for some extensions into account * (in case drivers forget to advertise extensions). * * @param ext extension string; exact case. * @return bool. **/ extern bool ogl_HaveExtension(const char* ext); /** * make sure the OpenGL implementation version matches or is newer than * the given version. * * @param version version string; format: ("%d.%d", major, minor). * example: "1.2". **/ extern bool ogl_HaveVersion(const char* version); /** * check if a list of extensions are all supported (as determined by * ogl_HaveExtension). * * @param dummy value ignored; varargs requires a placeholder. * follow it by a list of const char* extension string parameters, * terminated by a 0 pointer. * @return 0 if all are present; otherwise, the first extension in the * list that's not supported (useful for reporting errors). **/ extern const char* ogl_HaveExtensions(int dummy, ...) SENTINEL_ARG; /** * get a list of all supported extensions. * * useful for crash logs / system information. * * @return read-only C string of unspecified length containing all * advertised extension names, separated by space. **/ extern const char* ogl_ExtensionString(); // declare extension function pointers #if OS_WIN # define GL_CALL_CONV __stdcall #else # define GL_CALL_CONV #endif #define FUNC(ret, name, params) EXTERN_C ret (GL_CALL_CONV *p##name) params; #define FUNC2(ret, nameARB, nameCore, version, params) EXTERN_C ret (GL_CALL_CONV *p##nameARB) params; #define FUNC3(ret, nameARB, nameCore, version, params) EXTERN_C ret (GL_CALL_CONV *p##nameCore) params; #include "glext_funcs.h" #undef FUNC3 #undef FUNC2 #undef FUNC // leave GL_CALL_CONV defined for ogl.cpp //----------------------------------------------------------------------------- // errors /** * raise a warning (break into the debugger) if an OpenGL error is pending. * resets the OpenGL error state afterwards. * * when an error is reported, insert calls to this in a binary-search scheme * to quickly narrow down the actual error location. * * reports a bogus invalid_operation error if called before OpenGL is * initialized, so don't! * * disabled in release mode for efficiency and to avoid annoying errors. **/ extern void ogl_WarnIfError(); #ifdef NDEBUG # define ogl_WarnIfError() #endif /** * ignore and reset the specified OpenGL error. * * this is useful for suppressing annoying error messages, e.g. * "invalid enum" for GL_CLAMP_TO_EDGE even though we've already * warned the user that their OpenGL implementation is too old. * * call after the fact, i.e. the error has been raised. if another or * different error is pending, those are reported immediately. * * @param err_to_ignore: one of the glGetError enums. * @return true if the requested error was seen and ignored **/ extern bool ogl_SquelchError(GLenum err_to_ignore); //----------------------------------------------------------------------------- // implementation limits / feature detect extern GLint ogl_max_tex_size; /// [pixels] extern GLint ogl_max_tex_units; /// limit on GL_TEXTUREn /** * set sysdep/gfx.h gfx_card and gfx_drv_ver. called by gfx_detect. * * fails if OpenGL not ready for use. * gfx_card and gfx_drv_ver are unchanged on failure. * * @return LibError **/ extern LibError ogl_get_gfx_info(); #endif // #ifndef INCLUDED_OGL