/** * ========================================================================= * File : wsdl.cpp * Project : 0 A.D. * Description : sound card detection on Windows. * * @author Jan.Wassenberg@stud.uni-karlsruhe.de * ========================================================================= */ /* * Copyright (c) 2003-2004 Jan Wassenberg * * Redistribution and/or modification are also permitted under the * terms of the GNU General Public License as published by the * Free Software Foundation (version 2 or later, at your option). * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "precompiled.h" #include #include #include #include #include "lib/path_util.h" #include "lib/sysdep/snd.h" #include "dll_ver.h" // dll_list_* #include "win_internal.h" #include "lib/res/file/file.h" // DirectSound header // HACK: workaround for "subwtype.h not found" errors on VC6/7 hybrid. // (subwtype.h <- d3dtypes.h <- dsound.h) // since we're only using one DS function (DirectSoundEnumerate), // we forward-declare it rather than fix/mess with the system headers. #if 0 // mmsystem.h is necessary for dsound.h; we cut out unnecessary junk # define MMNODRV // Installable driver support # define MMNOSOUND // Sound support //# define MMNOWAVE // Waveform support # define MMNOMIDI // MIDI support # define MMNOAUX // Auxiliary audio support # define MMNOMIXER // Mixer support # define MMNOTIMER // Timer support # define MMNOJOY // Joystick support # define MMNOMCI // MCI support # define MMNOMMIO // Multimedia file I/O support # define MMNOMMSYSTEM // General MMSYSTEM functions # include # define DIRECTSOUND_VERSION 0x0500 # include #else # define DS_OK 0 typedef BOOL (CALLBACK* LPDSENUMCALLBACKA)(void*, const char*, const char*, void*); extern "C" __declspec(dllimport) HRESULT WINAPI DirectSoundEnumerateA(LPDSENUMCALLBACKA, void*); #endif #if MSC_VERSION #pragma comment(lib, "dsound.lib") #endif // note: OpenAL alGetString is worthless: it only returns OpenAL API version // and renderer (e.g. "Software"). // ensures each OpenAL DLL is only listed once (even if present in several // directories on our search path). typedef std::set StringSet; // if this directory entry is an OpenAL DLL, add it to our list. // (matches "*oal.dll" and "*OpenAL*", as with OpenAL router's search) // called by add_oal_dlls_in_dir. // // note: we need the full DLL path for dll_list_add but DirEnt only gives us // the name. for efficiency, we append this in a PathPackage allocated by // add_oal_dlls_in_dir. static LibError add_if_oal_dll(const DirEnt* ent, PathPackage* pp, StringSet* dlls) { const char* fn = ent->name; // skip non-files. if(!DIRENT_IS_DIR(ent)) return INFO_OK; // skip if not an OpenAL DLL. const size_t len = strlen(fn); const bool oal = len >= 7 && !stricmp(fn+len-7, "oal.dll"); const bool openal = strstr(fn, "OpenAL") != 0; if(!oal && !openal) return INFO_OK; // skip if already in StringSet (i.e. has already been dll_list_add-ed) std::pair ret = dlls->insert(fn); if(!ret.second) // insert failed - element already there return INFO_OK; RETURN_ERR(path_package_append_file(pp, fn)); return dll_list_add(pp->path); } // find all OpenAL DLLs in a dir (via file_enum and add_if_oal_dll). // call in library search order (exe dir, then win sys dir); otherwise, // DLLs in the executable's starting directory hide those of the // same name in the system directory. // // : no trailing. static LibError add_oal_dlls_in_dir(const char* dir, StringSet* dlls) { PathPackage pp; RETURN_ERR(path_package_set_dir(&pp, dir)); DirIterator d; RETURN_ERR(dir_open(dir, &d)); DirEnt ent; for(;;) // instead of while to avoid warning { LibError err = dir_next_ent(&d, &ent); if(err != INFO_OK) break; (void)add_if_oal_dll(&ent, &pp, dlls); } (void)dir_close(&d); return INFO_OK; } // DS3D driver path; filled by ds_enum, used by win_get_snd_info. // side effect: remains zeroed if there's no sound card installed. static char ds_drv_path[MAX_PATH+1]; // store sound card name and path to DirectSound driver. // called for each DirectSound driver, but aborts after first valid driver. static BOOL CALLBACK ds_enum(void* UNUSED(guid), const char* description, const char* module, void* UNUSED(ctx)) { // skip first (dummy) entry, where description == "Primary Sound Driver". if(module[0] == '\0') return TRUE; // continue calling strcpy_s(snd_card, SND_CARD_LEN, description); snprintf(ds_drv_path, ARRAY_SIZE(ds_drv_path), "%s\\drivers\\%s", win_sys_dir, module); // note: this directory is not in LoadLibrary's search list, // so we have to give the full pathname. // we assume the first "driver name" (sound card) is the one we want; // stick with that and stop calling. return FALSE; } LibError win_get_snd_info() { // get sound card name and DS driver path. if(DirectSoundEnumerateA((LPDSENUMCALLBACKA)ds_enum, (void*)0) != DS_OK) debug_warn("DirectSoundEnumerate failed"); // there are apparently no sound card/drivers installed; so indicate. // (the code below would fail and not produce reasonable output) if(ds_drv_path[0] == '\0') { strcpy_s(snd_card, SND_CARD_LEN, "(none)"); strcpy_s(snd_drv_ver, SND_DRV_VER_LEN, "(none)"); return INFO_OK; } // find all DLLs related to OpenAL, retrieve their versions, // and store in snd_drv_ver string. dll_list_init(snd_drv_ver, SND_DRV_VER_LEN); (void)dll_list_add(ds_drv_path); StringSet dlls; // ensures uniqueness (void)add_oal_dlls_in_dir(win_exe_dir, &dlls); (void)add_oal_dlls_in_dir(win_sys_dir, &dlls); return INFO_OK; }