#include "MiniPatch.H" CMiniPatch::CMiniPatch() { Tex1 = Tex2 = 0; m_AlphaMap = 0; m_pRightNeighbor = NULL; m_pParrent = NULL; m_Rotation = 0; m_RenderStage = 0; m_LastRenderedFrame = 0; } CMiniPatch::~CMiniPatch() { } void CMiniPatch::Initialize (STerrainVertex *first_vertex) { m_pVertices = first_vertex; }