#ifndef _MAPREADER_H #define _MAPREADER_H #include "MapIO.h" #include "res/handle.h" #include "CStr.h" #include "LightEnv.h" #include "FileUnpacker.h" class CObjectEntry; class CTerrain; class CUnitManager; class CLightEnv; class CMapReader : public CMapIO { public: // constructor CMapReader(); // LoadMap: try to load the map from given file; reinitialise the scene to new data if successful void LoadMap(const char* filename, CTerrain *pTerrain, CUnitManager *pUnitMan, CLightEnv *pLightEnv); private: // UnpackMap: unpack the given data from the raw data stream into local variables void UnpackMap(); // UnpackTerrain: unpack the terrain from the input stream void UnpackTerrain(); // UnpackObjects: unpack world objects from the input stream void UnpackObjects(); // UnpackObjects: unpack lighting parameters from the input stream void UnpackLightEnv(); // ApplyData: take all the input data, and rebuild the scene from it void ApplyData(); // ReadXML: read some other data (entities, etc) in XML format void ReadXML(); // clean up everything used during delayed load void DelayLoadFinished(); // size of map u32 m_MapSize; // heightmap for map std::vector m_Heightmap; // list of terrain textures used by map std::vector m_TerrainTextures; // tile descriptions for each tile std::vector m_Tiles; // list of object types used by map std::vector m_ObjectTypes; // descriptions for each objects std::vector m_Objects; // lightenv stored in file CLightEnv m_LightEnv; // state latched by LoadMap and held until DelayedLoadFinished CFileUnpacker unpacker; CTerrain *pTerrain; CUnitManager *pUnitMan; CLightEnv *pLightEnv; CStr filename_xml; }; #endif