#include "precompiled.h" # include "sr_material.h" //# define SR_USE_TRACE1 # include "sr_trace.h" SrMaterial::SrMaterial () : ambient ( 51, 51, 51, 255 ), diffuse ( 204, 204, 204, 255 ), specular ( 0, 0, 0, 255 ), emission ( 0, 0, 0, 255 ) { shininess = 0; } void SrMaterial::init () { ambient.set ( 51, 51, 51, 255 ); diffuse.set ( 204, 204, 204, 255 ); specular.set ( 0, 0, 0, 255 ); emission.set ( 0, 0, 0, 255 ); shininess = 0; } bool operator == ( const SrMaterial& m1, const SrMaterial& m2 ) { return ( m1.ambient==m2.ambient && m1.diffuse==m2.diffuse && m1.specular==m2.specular && m1.emission==m2.emission && m1.shininess==m2.shininess )? true:false; } bool operator != ( const SrMaterial& m1, const SrMaterial& m2 ) { return ( m1.ambient==m2.ambient && m1.diffuse==m2.diffuse && m1.specular==m2.specular && m1.emission==m2.emission && m1.shininess==m2.shininess )? false:true; } SrOutput& operator<< ( SrOutput& o, const SrMaterial& m ) { return o << m.ambient <<' '<< m.diffuse <<' '<< m.specular <<' '<< m.emission <<' '<< m.shininess; } SrInput& operator>> ( SrInput& in, SrMaterial& m ) { return in >> m.ambient >> m.diffuse >> m.specular >> m.emission >> m.shininess; } //================================ End of File =================================================