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forked from 0ad/0ad
0ad/source
Ykkrosh 1e02fe70a7 Add texture limits to hwdetect
This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
..
collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
gui # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
lib fixes/improvements from work: 2011-01-28 13:40:07 +00:00
maths Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps Add texture limits to hwdetect 2011-01-31 18:59:37 +00:00
renderer Simplify terrain blend rendering to use non-indexed arrays 2011-01-30 14:43:35 +00:00
scripting Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
scriptinterface Fix Windows crash caused by calling js_free (which calls free from the wrong CRT). 2011-01-29 17:50:42 +00:00
simulation # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
simulation2 Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
sound Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
tools Remove redundant bounds check 2011-01-29 21:14:49 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp Additional cleaning up of logging: removed LOG_CATEGORY macro definitions. 2010-12-05 08:50:33 +00:00
test_setup.cpp Fix missing includes 2010-01-10 11:31:31 +00:00