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0ad/source/simulation/BaseEntityCollection.cpp
MarkT 2b396ccb57 Minor improvements to some simulation code.
This was SVN commit r887.
2004-08-02 23:14:54 +00:00

83 lines
1.9 KiB
C++
Executable File

#include "precompiled.h"
#include "BaseEntityCollection.h"
#include "ObjectManager.h"
#include "Model.h"
#include "CLogger.h"
void CBaseEntityCollection::loadTemplates()
{
Handle handle;
vfsDirEnt type, file;
CStr basepath = "entities/";
CStr pathname;
// Iterate through all subdirectories
Handle maindir = vfs_open_dir( basepath );
if( maindir > 0 )
{
while( !vfs_next_dirent( maindir, &type, "/" ) )
{
pathname = basepath + type.name;
handle = vfs_open_dir( pathname );
pathname += "/";
if( handle > 0 )
{
while( !vfs_next_dirent(handle, &file, ".xml") )
{
CBaseEntity* newTemplate = new CBaseEntity();
if( newTemplate->loadXML( pathname + file.name ) )
{
addTemplate( newTemplate );
LOG(NORMAL, "CBaseEntityCollection::loadTemplates(): Loaded template \"%s%s\"", pathname.c_str(), file.name);
}
else
LOG(ERROR, "CBaseEntityCollection::loadTemplates(): Couldn't load template \"%s%s\"", pathname.c_str(), file.name);
}
vfs_close_dir( handle );
}
else
{
LOG(ERROR, "CBaseEntityCollection::loadTemplates(): Failed to enumerate entity template directory");
return;
}
}
vfs_close_dir( maindir );
}
else
LOG(ERROR, "CBaseEntityCollection::loadTemplates(): Unable to open directory entities/");
}
void CBaseEntityCollection::addTemplate( CBaseEntity* temp )
{
m_templates.push_back( temp );
}
CBaseEntity* CBaseEntityCollection::getTemplate( CStrW name )
{
for( u16 t = 0; t < m_templates.size(); t++ )
if( m_templates[t]->m_name == name ) return( m_templates[t] );
return( NULL );
}
CBaseEntity* CBaseEntityCollection::getTemplateByActor( CObjectEntry* actor )
{
for( u16 t = 0; t < m_templates.size(); t++ )
if( m_templates[t]->m_actorObject == actor ) return( m_templates[t] );
return( NULL );
}
CBaseEntityCollection::~CBaseEntityCollection()
{
for( u16 t = 0; t < m_templates.size(); t++ )
delete( m_templates[t] );
}