..
tests
refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
2011-03-23 14:43:35 +00:00
Camera.cpp
Optimise some matrix operations, based on patch from ortalo.
2011-04-01 18:33:47 +00:00
Camera.h
# Redesigned the camera control system.
2010-08-13 13:26:29 +00:00
CinemaTrack.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
CinemaTrack.h
Add GPL header
2009-04-18 17:00:33 +00:00
ColladaManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
ColladaManager.h
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
Color.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Color.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Decal.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Decal.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Entity.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
Frustum.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Frustum.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
GameView.cpp
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
2011-04-05 20:32:03 +00:00
GameView.h
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
2011-04-05 20:32:03 +00:00
HFTracer.cpp
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
HFTracer.h
Add some missing consts to arguments.
2010-07-25 14:10:46 +00:00
LightEnv.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
LightEnv.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
LOSTexture.cpp
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
2011-04-05 20:32:03 +00:00
LOSTexture.h
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
2011-04-05 20:32:03 +00:00
MapGenerator.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
MapGenerator.h
Changes default random map sizes.
2011-03-23 08:12:04 +00:00
MapIO.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
MapReader.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
MapReader.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
MapWriter.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
MapWriter.h
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00
Material.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
Material.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
MaterialManager.cpp
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
MaterialManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
MeshManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
MeshManager.h
refactor path interface:
2011-03-23 13:36:20 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Model.cpp
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
Model.h
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
ModelAbstract.h
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ModelDef.cpp
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ModelDef.h
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ObjectBase.cpp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ObjectBase.h
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ObjectEntry.cpp
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
2011-04-05 20:32:03 +00:00
ObjectEntry.h
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ObjectManager.cpp
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
2011-04-05 20:32:03 +00:00
ObjectManager.h
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
2011-04-05 20:32:03 +00:00
Overlay.h
# Add on-screen health bars
2010-10-02 12:41:29 +00:00
ParticleEmitter.cpp
windows build fix: use arb names/function pointers; +noncopyable/struct vs. class warning fix
2011-04-03 20:45:43 +00:00
ParticleEmitter.h
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ParticleEmitterType.cpp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ParticleEmitterType.h
windows build fix: use arb names/function pointers; +noncopyable/struct vs. class warning fix
2011-04-03 20:45:43 +00:00
ParticleManager.cpp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ParticleManager.h
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
Patch.cpp
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
Patch.h
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
RenderableObject.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
ShaderManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ShaderManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ShaderProgram.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ShaderProgram.h
Fix warning
2011-03-26 20:38:42 +00:00
ShaderTechnique.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ShaderTechnique.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
SkeletonAnim.h
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
SkeletonAnimManager.h
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
2011-02-19 21:24:39 +00:00
Sprite.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Sprite.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Terrain.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Terrain.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
TerrainProperties.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
TerrainProperties.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
TerrainTextureEntry.cpp
refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
2011-03-23 14:43:35 +00:00
TerrainTextureEntry.h
Be more robust to broken terrain property files.
2011-02-05 13:13:57 +00:00
TerrainTextureManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
TerrainTextureManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Texture.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TextureConverter.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
TextureConverter.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
TextureManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
TextureManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
Unit.cpp
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
2011-04-02 12:51:42 +00:00
Unit.h
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
2011-04-02 12:51:42 +00:00
UnitAnimation.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
UnitAnimation.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
UnitManager.cpp
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
2011-04-02 12:51:42 +00:00
UnitManager.h
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
2011-04-02 12:51:42 +00:00