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forked from 0ad/0ad
0ad/source/tools/atlas
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
AtlasFrontends Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
AtlasObject Fixed Linux build issue 2009-06-26 21:49:46 +00:00
AtlasScript Always build with Valgrind support. Always use the bundled Valgrind header. 2010-03-26 10:31:47 +00:00
AtlasUI Windows support for window resizing and fullscreen toggling. 2010-06-03 21:15:45 +00:00
DatafileIO Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
GameInterface # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
wxJS Compatibility with non-threadsafe SpiderMonkey 2010-03-19 19:54:00 +00:00