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forked from 0ad/0ad
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pyrolink 2d8f45fd94 Added run order (if applicable, the unit will use the run animation and speed for movement, otherwise walk is used). If the unit's run speed is more than 0 and the target is within the run action's range, it will run instead of walk.
Notifications - called from javascript.  You request orders with a
target entity, order type, and whether the previous listeners you have
requested for this entity should be destroyed.  When the target entity
processes an order that was requested, that order is pushed onto the
queue of the requester.  This is useful for things such as follow that
require the actual order to perform the action.

This was SVN commit r3329.
2006-01-05 06:13:31 +00:00
..
graphics Fixed starting rotation problem and made the first point of the spline drawn 2006-01-05 05:48:31 +00:00
gui various small fixes; some changes as in previous rev (which was only the files in lib/) 2005-12-07 03:44:17 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib allocator: add single_calloc (generalization of code previously in wposix for WDIR); add da_reserve; expand pool allocator to allow variable size entries 2005-12-28 20:29:22 +00:00
maths Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths. 2005-12-29 06:37:17 +00:00
ps - Added pause game functionality. 2006-01-02 03:07:29 +00:00
renderer All pglXYZ functions should be available everywhere (independent of system 2005-12-18 02:04:24 +00:00
scripting - Added pause game functionality. 2006-01-02 03:07:29 +00:00
simulation Added run order (if applicable, the unit will use the run animation and speed for movement, otherwise walk is used). If the unit's run speed is more than 0 and the target is within the run action's range, it will run instead of walk. 2006-01-05 06:13:31 +00:00
sound snd: support for fading (variable initial/final values and lengths; can choose linear,exponential or S-curve). also minor improvements. 2005-12-13 23:17:50 +00:00
tools Explicit cast to CStr() to fix Linux build. 2005-12-23 01:24:07 +00:00
main.cpp - Added pause game functionality. 2006-01-02 03:07:29 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00