..
tests
Handle disconnections better.
2010-07-06 19:54:17 +00:00
fsm.cpp
Handle disconnections better.
2010-07-06 19:54:17 +00:00
fsm.h
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetClient.cpp
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetClient.h
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetHost.cpp
Fix some printf string formatting
2010-07-04 16:52:14 +00:00
NetHost.h
Fix non-PCH builds
2010-07-07 10:39:41 +00:00
NetMessage.cpp
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetMessage.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
NetMessages.h
Basic disconnection handling.
2010-07-02 21:28:48 +00:00
NetMessageSim.cpp
Fix non-PCH builds
2010-07-07 10:39:41 +00:00
NetServer.cpp
Add JS memory usage to profiler.
2010-08-02 19:23:58 +00:00
NetServer.h
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetSession.cpp
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetSession.h
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetStats.cpp
Add JS memory usage to profiler.
2010-08-02 19:23:58 +00:00
NetStats.h
Add ENet stats to profile viewer.
2010-07-03 13:15:01 +00:00
NetTurnManager.cpp
Disable unnecessary state hash check in single-player games.
2010-07-19 22:57:04 +00:00
NetTurnManager.h
Disable unnecessary state hash check in single-player games.
2010-07-19 22:57:04 +00:00
NMTCreator.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
Serialization.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
StringConverters.h
# Delete a lot of obsolete networking code.
2010-05-20 17:58:37 +00:00