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forked from 0ad/0ad
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janwas 6ff0cf4cab workaround: wdetect needs to call dir_open with absolute paths. we therefore allow this (disabling the full path conversion thing), but it's a hack.
wdbg: stripped SE_DEBUG_NAME test code (Not needed for now); also
improved breakpoint code (had a look over it).

This was SVN commit r2939.
2005-10-14 20:28:55 +00:00
..
graphics GameView: move camera lock params here 2005-10-13 18:05:55 +00:00
gui fix 64bit bug: wsdl defined SDL_Event.user.code as intptr_t, but real SDL doesn't. brought that in line and fixed GUIHotkey code. 2005-10-13 19:11:22 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib workaround: wdetect needs to call dir_open with absolute paths. we therefore allow this (disabling the full path conversion thing), but it's a hack. 2005-10-14 20:28:55 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps fix 64bit bug: wsdl defined SDL_Event.user.code as intptr_t, but real SDL doesn't. brought that in line and fixed GUIHotkey code. 2005-10-13 19:11:22 +00:00
renderer Fix water renderer to fully specify its texture environment. 2005-10-13 15:46:31 +00:00
scripting Single pass player color rendering. 2005-10-10 14:15:28 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
main.cpp GameView: move camera lock params here 2005-10-13 18:05:55 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00