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Matei 4dbeb2ed6c Fixed a compile error (on gcc-3.3 at least): the code in adts.h used
Traits.something where Traits is a typename instead of using
tr.something where tr is an instance of Traits.

This was SVN commit r3417.
2006-01-23 10:35:24 +00:00
..
graphics - Seperate ViewCamera (eye position) and CullCamera (model culling, shadow 2006-01-22 19:12:30 +00:00
gui Right click/double click support in main GUI handler, minimap updates-drag and order issuing 2006-01-21 11:07:25 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib Fixed a compile error (on gcc-3.3 at least): the code in adts.h used 2006-01-23 10:35:24 +00:00
maths Fix Linux build, don't EVER #include <windows.h> again! 2006-01-21 20:01:17 +00:00
ps Health regen fix for ranged attack. 2006-01-23 03:56:48 +00:00
renderer - Seperate ViewCamera (eye position) and CullCamera (model culling, shadow 2006-01-22 19:12:30 +00:00
scripting Health regen fix for ranged attack. 2006-01-23 03:56:48 +00:00
simulation Health regen fix for ranged attack. 2006-01-23 03:56:48 +00:00
sound design notes from meeting: ambient sound 2006-01-08 02:05:44 +00:00
tools Advance water in sync with simulation and unit animations (so it stops when the game is paused). 2006-01-21 23:27:42 +00:00
main.cpp - Added pause game functionality. 2006-01-02 03:07:29 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00